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* make ResourceCache for display lists thread-safeChet Haase2010-11-112-0/+20
* Free resources only from the GL context thread.Romain Guy2010-11-1112-65/+121
* Reduce number of GL calls when drawing with shaders.Romain Guy2010-11-113-7/+12
* Add new runtime debug flags.Romain Guy2010-11-108-1/+63
* Move all debug flags in a single place.Romain Guy2010-11-1013-32/+132
* Fix possible crash when texture is NULL in the drop shadow cache.Romain Guy2010-11-091-3/+3
* Correctly remove unused paths from the cache.Romain Guy2010-11-095-10/+50
* Fix GL rendering of translucent surfacesChet Haase2010-11-091-5/+2
* Support nested display lists.Romain Guy2010-11-086-7/+48
* Lines would not set the scissor before drawing.Romain Guy2010-11-042-13/+21
* Fix possible rendering issue when drawing a path.Romain Guy2010-11-041-1/+7
* Fix rendering bug with saveLayerAlpha/drawColor.Romain Guy2010-11-031-17/+19
* Fix rendering issue with layers.Romain Guy2010-11-031-4/+5
* Optimize FBO drawing with regions.Romain Guy2010-11-0241-229/+664
* Merge "Remove unnecessary GL calls."Romain Guy2010-10-264-55/+82
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| * Remove unnecessary GL calls.Romain Guy2010-10-264-55/+82
* | Optimizing ColorFilter in display listsChet Haase2010-10-266-19/+78
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* Merge "DisplayList optimizations and fixes."Chet Haase2010-10-266-104/+80
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| * DisplayList optimizations and fixes.Chet Haase2010-10-266-104/+80
* | Small cleanup.Romain Guy2010-10-253-9/+8
* | Don't change texture unit when not needed.Romain Guy2010-10-251-2/+5
* | Don't change textures wrap modes on every draw.Romain Guy2010-10-255-24/+59
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* Merge "Fix Caches singleton to avoid resource leaks"Chet Haase2010-10-243-45/+82
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| * Fix Caches singleton to avoid resource leaksChet Haase2010-10-243-45/+82
* | Fix rendering issue with layers.Romain Guy2010-10-222-18/+24
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* Don't use two different variables to refer to mSnapshot.Romain Guy2010-10-221-1/+1
* Don't perform glCopyTextImage with coordinates outside the buffer.Romain Guy2010-10-221-0/+8
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-2111-196/+469
* Solve rendering issue with embedded WebViews.Romain Guy2010-10-191-8/+5
* Small cleanup.Romain Guy2010-10-184-17/+16
* Use VBOs to render most geometries.Romain Guy2010-10-1811-85/+172
* Don't draw entirely transparent 9patch meshes.Romain Guy2010-10-153-7/+14
* Fix text rendering artifact.Romain Guy2010-10-151-0/+7
* Fix clipping issue in StackView.Romain Guy2010-10-152-4/+7
* Fix text rendering issue.Romain Guy2010-10-142-4/+9
* Color filters were ignored by the program cache fast path.Romain Guy2010-10-132-2/+2
* Fix layer rendering glitch.Romain Guy2010-10-132-6/+5
* Don't draw TextView's alpha layers when not needed.Romain Guy2010-10-131-0/+1
* Small potential performance improvement for fonts rendering.Romain Guy2010-10-131-3/+3
* Return identity matrix when rendering in an FBO.Romain Guy2010-10-132-1/+7
* Add a getNativeMatrix() API.Romain Guy2010-10-132-0/+5
* Optimize layer clears.Romain Guy2010-10-121-4/+3
* Tweak layers caching for better performance in Launcher.Romain Guy2010-10-124-8/+15
* Remove logging.Romain Guy2010-10-121-1/+1
* Optimize 9patch rendering.Romain Guy2010-10-1213-51/+166
* Simplify black texture fragment shader.Romain Guy2010-10-121-2/+2
* Don't recreate a new texture every time we draw a layer.Romain Guy2010-10-121-13/+8
* Don't draw fully transparent views/primitives.Romain Guy2010-10-113-6/+34
* Optimize GLSL shaders.Romain Guy2010-10-115-40/+220
* Improve performance of linear gradients.Romain Guy2010-10-111-3/+3