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* Merge "Fix crash in existing applications Bug #5659476" into ics-mr1Romain Guy2011-11-281-2/+10
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| * Fix crash in existing applicationsRomain Guy2011-11-281-2/+10
* | Fix flashing wifi dialog after rotating back from landscape.Chet Haase2011-11-281-2/+4
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* Draw in the correct FBO after invoking a GL functorRomain Guy2011-11-212-2/+3
* Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-145-34/+3
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-105-3/+34
* Terminate EGL when an app goes in the backgroundRomain Guy2011-11-102-10/+47
* Memory optimizations for libhwuiRomain Guy2011-11-046-27/+127
* Make sure 9patches are not filtered when not necessaryRomain Guy2011-10-201-14/+19
* Correctly dump DrawPatch operations in display listsRomain Guy2011-10-191-6/+7
* Return early when we cannot allocate a hardware layerRomain Guy2011-10-171-1/+2
* Add missing public native APIRomain Guy2011-10-121-1/+3
* Reduce the size of libhwui by 50%Romain Guy2011-10-1210-87/+109
* Correctly apply transforms when getting a TextureView's bitmapRomain Guy2011-10-111-1/+14
* Stupid fixed point math.Romain Guy2011-10-071-7/+7
* Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0Romain Guy2011-10-041-23/+9
* TextureView works best when it draws stuff.Romain Guy2011-09-291-1/+1
* fix the float Rect in OpenGLRenderer to handle NANsMathias Agopian2011-09-191-36/+26
* Make LTE_FLOAT a strict weak order.Jeff Brown2011-09-161-1/+1
* Add support for 3 new blend modes when blending with framebuffer:Romain Guy2011-09-081-34/+32
* Add reminder in the code to fix T-junctionsRomain Guy2011-09-072-0/+9
* Text would disappear when the font size is 75px.Romain Guy2011-08-301-2/+2
* Optimize display listsRomain Guy2011-08-253-3/+25
* Enable linear filter when scaling bitmapsRomain Guy2011-08-241-1/+2
* Don't use bilinear filtering on unscaled bitmapsRomain Guy2011-08-221-4/+4
* Move constants to the correct headerRomain Guy2011-08-223-6/+8
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-164-0/+44
* Make sure we correctly copy caches keys.Romain Guy2011-08-125-71/+27
* Remove unnecessary private APIRomain Guy2011-08-112-8/+0
* Prevent crash when purging the gradients cache.Romain Guy2011-08-081-2/+2
* Paint style and stroke width affect text rendering.Romain Guy2011-08-022-8/+20
* Reduce the amount of data cached by the gradients cache.Romain Guy2011-08-015-64/+87
* Use high precision iterators on specific GPUsRomain Guy2011-08-013-18/+41
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-282-3/+12
* Reclaim more memory, more often.Romain Guy2011-07-275-8/+23
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-273-3/+6
* Improve layers debuggingRomain Guy2011-07-263-7/+22
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-263-1/+6
* Improve rendering performance on some GPUsRomain Guy2011-07-2510-86/+71
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-212-9/+6
* Reduce the fade area to save bandwidth.Romain Guy2011-07-191-1/+1
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-183-0/+49
* Fix debugging for hwui cachesKenny Root2011-07-132-2/+1
* Align paths on pixel boundaries when rasterizing in bitmaps.Romain Guy2011-07-081-1/+1
* Correctly position layers.Romain Guy2011-07-081-4/+4
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-072-4/+8
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-076-202/+381
* Fix parameter order evaluation issue.Romain Guy2011-06-281-4/+13
* Don't set texture parameters on every frame.Romain Guy2011-06-241-33/+39
* Properly tear down TextureViewRomain Guy2011-06-241-0/+1