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* Stupid fixed point math.Romain Guy2011-10-071-7/+7
* Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0Romain Guy2011-10-041-23/+9
* TextureView works best when it draws stuff.Romain Guy2011-09-291-1/+1
* fix the float Rect in OpenGLRenderer to handle NANsMathias Agopian2011-09-191-36/+26
* Make LTE_FLOAT a strict weak order.Jeff Brown2011-09-161-1/+1
* Add support for 3 new blend modes when blending with framebuffer:Romain Guy2011-09-081-34/+32
* Add reminder in the code to fix T-junctionsRomain Guy2011-09-072-0/+9
* Text would disappear when the font size is 75px.Romain Guy2011-08-301-2/+2
* Optimize display listsRomain Guy2011-08-253-3/+25
* Enable linear filter when scaling bitmapsRomain Guy2011-08-241-1/+2
* Don't use bilinear filtering on unscaled bitmapsRomain Guy2011-08-221-4/+4
* Move constants to the correct headerRomain Guy2011-08-223-6/+8
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-164-0/+44
* Make sure we correctly copy caches keys.Romain Guy2011-08-125-71/+27
* Remove unnecessary private APIRomain Guy2011-08-112-8/+0
* Prevent crash when purging the gradients cache.Romain Guy2011-08-081-2/+2
* Paint style and stroke width affect text rendering.Romain Guy2011-08-022-8/+20
* Reduce the amount of data cached by the gradients cache.Romain Guy2011-08-015-64/+87
* Use high precision iterators on specific GPUsRomain Guy2011-08-013-18/+41
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-282-3/+12
* Reclaim more memory, more often.Romain Guy2011-07-275-8/+23
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-273-3/+6
* Improve layers debuggingRomain Guy2011-07-263-7/+22
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-263-1/+6
* Improve rendering performance on some GPUsRomain Guy2011-07-2510-86/+71
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-212-9/+6
* Reduce the fade area to save bandwidth.Romain Guy2011-07-191-1/+1
* Trim OpenGLRenderer's memory usage whenever possibleRomain Guy2011-07-183-0/+49
* Fix debugging for hwui cachesKenny Root2011-07-132-2/+1
* Align paths on pixel boundaries when rasterizing in bitmaps.Romain Guy2011-07-081-1/+1
* Correctly position layers.Romain Guy2011-07-081-4/+4
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-072-4/+8
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-076-202/+381
* Fix parameter order evaluation issue.Romain Guy2011-06-281-4/+13
* Don't set texture parameters on every frame.Romain Guy2011-06-241-33/+39
* Properly tear down TextureViewRomain Guy2011-06-241-0/+1
* Code cleanupRomain Guy2011-06-241-1/+1
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-223-6/+7
* Fix another memory leak in OpenGLRendererRomain Guy2011-06-224-34/+40
* Fix memory leak in OpenGLRenderer.Romain Guy2011-06-221-1/+3
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-173-19/+40
* Fix rendering issue with paths when the stroke width is 0Romain Guy2011-06-171-5/+6
* Add TextureView.getBitmap()Romain Guy2011-06-143-8/+101
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-132-10/+124
* Don't apply AA to rects with no rotation/perspective.Romain Guy2011-06-093-3/+7
* Measure text with the appropriate text encoding.Romain Guy2011-06-031-6/+11
* Add support to OpenGLRendere to draw BiDi text.Romain Guy2011-06-017-49/+84
* Fix issue with drawColor(color, Mode.Clear)Romain Guy2011-05-272-0/+15
* Prettify memory dump.Romain Guy2011-05-271-1/+1
* Fix texture coordinates for sub-bitmap rendering.Romain Guy2011-05-261-4/+4