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* Faster text clippingRomain Guy2011-12-014-12/+21
* Optimize away unnecessary state changesRomain Guy2011-11-307-38/+58
* am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659...Romain Guy2011-11-281-2/+10
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| * Merge "Fix crash in existing applications Bug #5659476" into ics-mr1Romain Guy2011-11-281-2/+10
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| | * Fix crash in existing applicationsRomain Guy2011-11-281-2/+10
* | | am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back...Chet Haase2011-11-281-2/+4
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| * | Fix flashing wifi dialog after rotating back from landscape.Chet Haase2011-11-281-2/+4
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* | am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ...Romain Guy2011-11-222-2/+3
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| * Draw in the correct FBO after invoking a GL functorRomain Guy2011-11-212-2/+3
| * Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-145-34/+3
| * Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-105-3/+34
* | Clean up GenerationCache.Jeff Brown2011-11-111-2/+2
* | am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ssh://android-git:29418/pl...Akwasi Boateng2011-11-112-10/+47
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| * Terminate EGL when an app goes in the backgroundRomain Guy2011-11-102-10/+47
* | am 2ccc47b8: Merge "Memory optimizations for libhwui Bug #5566149" into ics-mr1Romain Guy2011-11-056-27/+127
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| * Memory optimizations for libhwuiRomain Guy2011-11-046-27/+127
* | Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextViewFabrice Di Meglio2011-11-011-0/+3
* | Load identity matrix when calling Canvas.setMatrix(null)Romain Guy2011-10-281-1/+5
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* Make sure 9patches are not filtered when not necessaryRomain Guy2011-10-201-14/+19
* Correctly dump DrawPatch operations in display listsRomain Guy2011-10-191-6/+7
* Return early when we cannot allocate a hardware layerRomain Guy2011-10-171-1/+2
* Add missing public native APIRomain Guy2011-10-121-1/+3
* Reduce the size of libhwui by 50%Romain Guy2011-10-1210-87/+109
* Correctly apply transforms when getting a TextureView's bitmapRomain Guy2011-10-111-1/+14
* Stupid fixed point math.Romain Guy2011-10-071-7/+7
* Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0Romain Guy2011-10-041-23/+9
* TextureView works best when it draws stuff.Romain Guy2011-09-291-1/+1
* fix the float Rect in OpenGLRenderer to handle NANsMathias Agopian2011-09-191-36/+26
* Make LTE_FLOAT a strict weak order.Jeff Brown2011-09-161-1/+1
* Add support for 3 new blend modes when blending with framebuffer:Romain Guy2011-09-081-34/+32
* Add reminder in the code to fix T-junctionsRomain Guy2011-09-072-0/+9
* Text would disappear when the font size is 75px.Romain Guy2011-08-301-2/+2
* Optimize display listsRomain Guy2011-08-253-3/+25
* Enable linear filter when scaling bitmapsRomain Guy2011-08-241-1/+2
* Don't use bilinear filtering on unscaled bitmapsRomain Guy2011-08-221-4/+4
* Move constants to the correct headerRomain Guy2011-08-223-6/+8
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-164-0/+44
* Make sure we correctly copy caches keys.Romain Guy2011-08-125-71/+27
* Remove unnecessary private APIRomain Guy2011-08-112-8/+0
* Prevent crash when purging the gradients cache.Romain Guy2011-08-081-2/+2
* Paint style and stroke width affect text rendering.Romain Guy2011-08-022-8/+20
* Reduce the amount of data cached by the gradients cache.Romain Guy2011-08-015-64/+87
* Use high precision iterators on specific GPUsRomain Guy2011-08-013-18/+41
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-282-3/+12
* Reclaim more memory, more often.Romain Guy2011-07-275-8/+23
* Destroy layers and flush layers cache when a window is destroyed.Romain Guy2011-07-273-3/+6
* Improve layers debuggingRomain Guy2011-07-263-7/+22
* Make sure we have a current EGL context when invoking EGLRomain Guy2011-07-263-1/+6
* Improve rendering performance on some GPUsRomain Guy2011-07-2510-86/+71
* Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.Jeff Brown2011-07-212-9/+6