index
:
frameworks_base.git
replicant-2.2
replicant-2.3
replicant-4.0
replicant-4.2
replicant-6.0
frameworks/base
git repository hosting
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
libs
/
hwui
Commit message (
Expand
)
Author
Age
Files
Lines
*
make ResourceCache for display lists thread-safe
Chet Haase
2010-11-11
2
-0
/
+20
*
Free resources only from the GL context thread.
Romain Guy
2010-11-11
12
-65
/
+121
*
Reduce number of GL calls when drawing with shaders.
Romain Guy
2010-11-11
3
-7
/
+12
*
Add new runtime debug flags.
Romain Guy
2010-11-10
8
-1
/
+63
*
Move all debug flags in a single place.
Romain Guy
2010-11-10
13
-32
/
+132
*
Fix possible crash when texture is NULL in the drop shadow cache.
Romain Guy
2010-11-09
1
-3
/
+3
*
Correctly remove unused paths from the cache.
Romain Guy
2010-11-09
5
-10
/
+50
*
Fix GL rendering of translucent surfaces
Chet Haase
2010-11-09
1
-5
/
+2
*
Support nested display lists.
Romain Guy
2010-11-08
6
-7
/
+48
*
Lines would not set the scissor before drawing.
Romain Guy
2010-11-04
2
-13
/
+21
*
Fix possible rendering issue when drawing a path.
Romain Guy
2010-11-04
1
-1
/
+7
*
Fix rendering bug with saveLayerAlpha/drawColor.
Romain Guy
2010-11-03
1
-17
/
+19
*
Fix rendering issue with layers.
Romain Guy
2010-11-03
1
-4
/
+5
*
Optimize FBO drawing with regions.
Romain Guy
2010-11-02
41
-229
/
+664
*
Merge "Remove unnecessary GL calls."
Romain Guy
2010-10-26
4
-55
/
+82
|
\
|
*
Remove unnecessary GL calls.
Romain Guy
2010-10-26
4
-55
/
+82
*
|
Optimizing ColorFilter in display lists
Chet Haase
2010-10-26
6
-19
/
+78
|
/
*
Merge "DisplayList optimizations and fixes."
Chet Haase
2010-10-26
6
-104
/
+80
|
\
|
*
DisplayList optimizations and fixes.
Chet Haase
2010-10-26
6
-104
/
+80
*
|
Small cleanup.
Romain Guy
2010-10-25
3
-9
/
+8
*
|
Don't change texture unit when not needed.
Romain Guy
2010-10-25
1
-2
/
+5
*
|
Don't change textures wrap modes on every draw.
Romain Guy
2010-10-25
5
-24
/
+59
|
/
*
Merge "Fix Caches singleton to avoid resource leaks"
Chet Haase
2010-10-24
3
-45
/
+82
|
\
|
*
Fix Caches singleton to avoid resource leaks
Chet Haase
2010-10-24
3
-45
/
+82
*
|
Fix rendering issue with layers.
Romain Guy
2010-10-22
2
-18
/
+24
|
/
*
Don't use two different variables to refer to mSnapshot.
Romain Guy
2010-10-22
1
-1
/
+1
*
Don't perform glCopyTextImage with coordinates outside the buffer.
Romain Guy
2010-10-22
1
-0
/
+8
*
Optimizing display lists by referencing pointers to resources instead of copy...
Chet Haase
2010-10-21
11
-196
/
+469
*
Solve rendering issue with embedded WebViews.
Romain Guy
2010-10-19
1
-8
/
+5
*
Small cleanup.
Romain Guy
2010-10-18
4
-17
/
+16
*
Use VBOs to render most geometries.
Romain Guy
2010-10-18
11
-85
/
+172
*
Don't draw entirely transparent 9patch meshes.
Romain Guy
2010-10-15
3
-7
/
+14
*
Fix text rendering artifact.
Romain Guy
2010-10-15
1
-0
/
+7
*
Fix clipping issue in StackView.
Romain Guy
2010-10-15
2
-4
/
+7
*
Fix text rendering issue.
Romain Guy
2010-10-14
2
-4
/
+9
*
Color filters were ignored by the program cache fast path.
Romain Guy
2010-10-13
2
-2
/
+2
*
Fix layer rendering glitch.
Romain Guy
2010-10-13
2
-6
/
+5
*
Don't draw TextView's alpha layers when not needed.
Romain Guy
2010-10-13
1
-0
/
+1
*
Small potential performance improvement for fonts rendering.
Romain Guy
2010-10-13
1
-3
/
+3
*
Return identity matrix when rendering in an FBO.
Romain Guy
2010-10-13
2
-1
/
+7
*
Add a getNativeMatrix() API.
Romain Guy
2010-10-13
2
-0
/
+5
*
Optimize layer clears.
Romain Guy
2010-10-12
1
-4
/
+3
*
Tweak layers caching for better performance in Launcher.
Romain Guy
2010-10-12
4
-8
/
+15
*
Remove logging.
Romain Guy
2010-10-12
1
-1
/
+1
*
Optimize 9patch rendering.
Romain Guy
2010-10-12
13
-51
/
+166
*
Simplify black texture fragment shader.
Romain Guy
2010-10-12
1
-2
/
+2
*
Don't recreate a new texture every time we draw a layer.
Romain Guy
2010-10-12
1
-13
/
+8
*
Don't draw fully transparent views/primitives.
Romain Guy
2010-10-11
3
-6
/
+34
*
Optimize GLSL shaders.
Romain Guy
2010-10-11
5
-40
/
+220
*
Improve performance of linear gradients.
Romain Guy
2010-10-11
1
-3
/
+3
[next]