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hwui
Commit message (
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Author
Age
Files
Lines
*
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)
Steve Block
2012-01-19
6
-15
/
+15
*
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF)
Steve Block
2012-01-19
4
-7
/
+7
*
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF)
Steve Block
2012-01-19
19
-72
/
+72
*
Merge "Fix crash in existing applications Bug #5659476" into ics-mr1
Romain Guy
2011-11-28
1
-2
/
+10
|
\
|
*
Fix crash in existing applications
Romain Guy
2011-11-28
1
-2
/
+10
*
|
Fix flashing wifi dialog after rotating back from landscape.
Chet Haase
2011-11-28
1
-2
/
+4
|
/
*
Draw in the correct FBO after invoking a GL functor
Romain Guy
2011-11-21
2
-2
/
+3
*
Revert "Discard framebuffer rendering queues when discarding layers"
Dave Burke
2011-11-14
5
-34
/
+3
*
Discard framebuffer rendering queues when discarding layers
Romain Guy
2011-11-10
5
-3
/
+34
*
Terminate EGL when an app goes in the background
Romain Guy
2011-11-10
2
-10
/
+47
*
Memory optimizations for libhwui
Romain Guy
2011-11-04
6
-27
/
+127
*
Make sure 9patches are not filtered when not necessary
Romain Guy
2011-10-20
1
-14
/
+19
*
Correctly dump DrawPatch operations in display lists
Romain Guy
2011-10-19
1
-6
/
+7
*
Return early when we cannot allocate a hardware layer
Romain Guy
2011-10-17
1
-1
/
+2
*
Add missing public native API
Romain Guy
2011-10-12
1
-1
/
+3
*
Reduce the size of libhwui by 50%
Romain Guy
2011-10-12
10
-87
/
+109
*
Correctly apply transforms when getting a TextureView's bitmap
Romain Guy
2011-10-11
1
-1
/
+14
*
Stupid fixed point math.
Romain Guy
2011-10-07
1
-7
/
+7
*
Canvas.getClipBounds() was broken and unreliable with OpenGL ES 2.0
Romain Guy
2011-10-04
1
-23
/
+9
*
TextureView works best when it draws stuff.
Romain Guy
2011-09-29
1
-1
/
+1
*
fix the float Rect in OpenGLRenderer to handle NANs
Mathias Agopian
2011-09-19
1
-36
/
+26
*
Make LTE_FLOAT a strict weak order.
Jeff Brown
2011-09-16
1
-1
/
+1
*
Add support for 3 new blend modes when blending with framebuffer:
Romain Guy
2011-09-08
1
-34
/
+32
*
Add reminder in the code to fix T-junctions
Romain Guy
2011-09-07
2
-0
/
+9
*
Text would disappear when the font size is 75px.
Romain Guy
2011-08-30
1
-2
/
+2
*
Optimize display lists
Romain Guy
2011-08-25
3
-3
/
+25
*
Enable linear filter when scaling bitmaps
Romain Guy
2011-08-24
1
-1
/
+2
*
Don't use bilinear filtering on unscaled bitmaps
Romain Guy
2011-08-22
1
-4
/
+4
*
Move constants to the correct header
Romain Guy
2011-08-22
3
-6
/
+8
*
Add an API to set the transform on a TextureView's surface texture.
Romain Guy
2011-08-16
4
-0
/
+44
*
Make sure we correctly copy caches keys.
Romain Guy
2011-08-12
5
-71
/
+27
*
Remove unnecessary private API
Romain Guy
2011-08-11
2
-8
/
+0
*
Prevent crash when purging the gradients cache.
Romain Guy
2011-08-08
1
-2
/
+2
*
Paint style and stroke width affect text rendering.
Romain Guy
2011-08-02
2
-8
/
+20
*
Reduce the amount of data cached by the gradients cache.
Romain Guy
2011-08-01
5
-64
/
+87
*
Use high precision iterators on specific GPUs
Romain Guy
2011-08-01
3
-18
/
+41
*
Correctly apply linear filter to drawBitmap(Rect, Rect)
Romain Guy
2011-07-28
2
-3
/
+12
*
Reclaim more memory, more often.
Romain Guy
2011-07-27
5
-8
/
+23
*
Destroy layers and flush layers cache when a window is destroyed.
Romain Guy
2011-07-27
3
-3
/
+6
*
Improve layers debugging
Romain Guy
2011-07-26
3
-7
/
+22
*
Make sure we have a current EGL context when invoking EGL
Romain Guy
2011-07-26
3
-1
/
+6
*
Improve rendering performance on some GPUs
Romain Guy
2011-07-25
10
-86
/
+71
*
Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.
Jeff Brown
2011-07-21
2
-9
/
+6
*
Reduce the fade area to save bandwidth.
Romain Guy
2011-07-19
1
-1
/
+1
*
Trim OpenGLRenderer's memory usage whenever possible
Romain Guy
2011-07-18
3
-0
/
+49
*
Fix debugging for hwui caches
Kenny Root
2011-07-13
2
-2
/
+1
*
Align paths on pixel boundaries when rasterizing in bitmaps.
Romain Guy
2011-07-08
1
-1
/
+1
*
Correctly position layers.
Romain Guy
2011-07-08
1
-4
/
+4
*
Use NEAREST filtering mode for TextureView.getBitmap().
Romain Guy
2011-07-07
2
-4
/
+8
*
Use NEAREST filtering for layers whenever possible.
Romain Guy
2011-07-07
6
-202
/
+381
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