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* Merge "Special case EGL_BAD_SURFACE" into lmp-devJohn Reck2014-09-173-6/+20
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| * Special case EGL_BAD_SURFACEJohn Reck2014-09-173-6/+20
* | Merge "Change default fbo cache size to 0" into lmp-devJohn Reck2014-09-171-1/+1
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| * | Change default fbo cache size to 0John Reck2014-09-171-1/+1
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* | Handle premultiplication correctly for ColorMatrixColorFiltersChris Craik2014-09-172-1/+5
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* Use RenderThread for navigation bar ripplesJorim Jaggi2014-09-163-0/+49
* Merge "Force isolation of clip and matrix within layer" into lmp-devChris Craik2014-09-152-0/+6
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| * Force isolation of clip and matrix within layerChris Craik2014-09-142-0/+6
* | Merge "Correctly initialize animator asynchronousity" into lmp-devChris Craik2014-09-131-1/+2
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| * | Correctly initialize animator asynchronousityChris Craik2014-09-121-1/+2
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* | Merge "Update the shadow strength" into lmp-devztenghui2014-09-121-1/+1
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| * | Update the shadow strengthztenghui2014-09-121-1/+1
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* | Merge "Disable layer leak tracking" into lmp-devChris Craik2014-09-122-0/+6
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| * | Disable layer leak trackingChris Craik2014-09-122-0/+6
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* | Snap outline clipping to integer coordinates correctlyChris Craik2014-09-111-2/+5
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* Merge "Finer tessellation can draw better looking shadows for circles." into ...ztenghui2014-09-111-1/+1
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| * Finer tessellation can draw better looking shadows for circles.ztenghui2014-09-111-1/+1
* | Merge "Update HWUI paint filter to understand new location of skia bitmap fil...Chris Craik2014-09-111-7/+17
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| * Update HWUI paint filter to understand new location of skia bitmap filter pre...Chris Craik2014-09-111-7/+17
* | Merge "Re-triangulate the spot shadow." into lmp-devztenghui2014-09-116-304/+843
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| * | Re-triangulate the spot shadow.ztenghui2014-09-106-304/+843
* | | Additional layer loggingChris Craik2014-09-105-7/+32
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* | Merge "hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D" into lmp-devChris Craik2014-09-092-2/+7
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| * | hwui: Caches: use mBoundTextures only for GL_TEXTURE_2DFred Fettinger2014-09-092-2/+7
* | | Merge "Fix tessellation bounds computation" into lmp-devChris Craik2014-09-091-5/+12
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| * | | Fix tessellation bounds computationChris Craik2014-09-081-5/+12
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* | | Don't track TextureLayer lifecycles in RenderStateChris Craik2014-09-084-17/+22
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* | Merge "Fix save count offsetting within DisplayList chunks" into lmp-devChris Craik2014-09-081-2/+2
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| * | Fix save count offsetting within DisplayList chunksChris Craik2014-09-051-2/+2
* | | Merge "Disable RT-anim for AnimatorSet" into lmp-devJohn Reck2014-09-062-0/+8
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| * | Disable RT-anim for AnimatorSetJohn Reck2014-09-052-0/+8
* | | Merge "Fix race condition" into lmp-devJohn Reck2014-09-053-6/+5
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| * | | Fix race conditionJohn Reck2014-09-053-6/+5
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* | | Merge "Add shadow/clipping properties to HierarchyViewer" into lmp-devChris Craik2014-09-051-0/+4
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| * | | Add shadow/clipping properties to HierarchyViewerChris Craik2014-09-051-0/+4
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* | | Additional layer logging, and added mutexChris Craik2014-09-052-0/+12
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* | Merge "Yet more layer tracking logging" into lmp-devJohn Reck2014-09-0511-0/+54
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| * | Yet more layer tracking loggingJohn Reck2014-09-0411-0/+54
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* | Merge "Prioritize reveal clipping over Outline clipping" into lmp-devChris Craik2014-09-045-8/+19
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| * Prioritize reveal clipping over Outline clippingChris Craik2014-09-045-8/+19
* | Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-devDerek Sollenberger2014-09-041-2/+1
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| * | Remove invalid premul step from HWUI's matrix color filter.Derek Sollenberger2014-08-181-2/+1
* | | Fix some wrong-thread issues around animator managementJohn Reck2014-09-037-34/+54
* | | Have destroy call freePrefetchedLayersJohn Reck2014-09-0310-14/+35
* | | Merge "Implement TODO" into lmp-devJohn Reck2014-09-021-2/+1
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| * | | Implement TODOJohn Reck2014-09-021-2/+1
* | | | Merge "Fix precision issues for roundrect clipping" into lmp-devChris Craik2014-09-021-1/+1
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| * | | | Fix precision issues for roundrect clippingChris Craik2014-08-291-1/+1
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* | | | Fix the (0,0) vector case for extra vertices computationztenghui2014-09-011-0/+4
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* | | Merge "Ambient shadow tessellation improvement." into lmp-devztenghui2014-08-295-274/+348
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