Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove the FallRS demo, now promoted as a wallpaper. | Romain Guy | 2009-09-09 | 9 | -1065/+0 |
| | | | | Change-Id: I0e40f2aa4b51f9e9cdbe14d178491b3667662023 | ||||
* | Minor perf improvement to fall and expand use of struct. | Jason Sams | 2009-09-04 | 1 | -14/+11 |
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* | checkpoint | Jason Sams | 2009-09-04 | 1 | -10/+11 |
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* | Remove "predefined" elements from Java layer. Static elements continue to ↵ | Jason Sams | 2009-09-04 | 2 | -88/+64 |
| | | | | exist but are no longer treated as a special version of element. | ||||
* | Improve structure support using symbol lookup of named structures in scripts ↵ | Jason Sams | 2009-09-03 | 1 | -34/+32 |
| | | | | to allow them to appear as just pointers to structs. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -1/+1 |
| | | | | depth buffer. | ||||
* | Fix FallRS by keeping a reference to the mesh. | Romain Guy | 2009-08-21 | 1 | -2/+5 |
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* | Micro-optimizations for FallRS | Romain Guy | 2009-08-19 | 1 | -56/+69 |
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* | Improved performance in Galaxy and Fall | Romain Guy | 2009-08-19 | 2 | -16/+60 |
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* | Move the sky | Romain Guy | 2009-08-19 | 4 | -198/+166 |
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* | Tweak the water and its texture | Romain Guy | 2009-08-18 | 3 | -49/+21 |
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* | Add reflections to the water | Romain Guy | 2009-08-18 | 3 | -29/+49 |
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* | Make the laves follow the ripples | Romain Guy | 2009-08-09 | 2 | -47/+194 |
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* | Better ripples and leaves | Romain Guy | 2009-08-09 | 3 | -34/+149 |
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* | Add refraction and bettr normals computation to FallRS | Romain Guy | 2009-08-07 | 5 | -32/+159 |
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* | Add lighting to animated water ripples. | Romain Guy | 2009-08-06 | 3 | -37/+318 |
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* | Draw untextured water mesh | Romain Guy | 2009-08-05 | 2 | -2/+52 |
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* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -3/+4 |
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* | Fix Fall RS to use the new ProgramVertex APIs. | Romain Guy | 2009-08-04 | 1 | -8/+8 |
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* | Add ability to load arrays in RenderScript. | Romain Guy | 2009-08-04 | 6 | -0/+352 |