| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Id7a502b9f2df2edcda0cf78e582ab6763eb55862
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Change-Id: I93bb00e5fd1ccc622d17eba70a510664c2093723
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Change-Id: I5e356ed88375a1620846e0c500659e3b7ead5030
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Change-Id: I5cfc1b6dd438b13091993d4669e10fb2e49aaa06
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
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Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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Change-Id: I44d95c9411706813dde815c5f052f3615e8b483e
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
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Change-Id: Ib1812bbaa38180ca63d6d53c9cc3aeeee4134725
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Resolving name conflict in model viewer.
Adding fov projection matrix function.
Adding helper methods for blending.
Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
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Change-Id: I2002ba7e66039d39f8c6754fe7b7e0ca91e7ec13
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