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* Add new RenderScript sample: ImageProcessing.Romain Guy2009-10-096-0/+318
* Update the SimpleMesh API to support new attribute types. Also spilt add/set...Jason Sams2009-10-021-3/+8
* Add a test pattern as rollo's iconJoe Onorato2009-10-012-2/+5
* Fix but processing raster state pragma.Jason Sams2009-09-285-10/+7
* Improve logging code to dump more detaild rs object info. Fix bug with prede...Jason Sams2009-09-272-11/+11
* Fix fountain crash.Jason Sams2009-09-251-1/+2
* Fix remaining object leaks. Change FountainView to tear down the rsContext a...Jason Sams2009-09-251-13/+0
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-252-1/+33
* Fix invokables to make sure script pointers are setup before invoking functio...Jason Sams2009-09-241-2/+1
* Add raster object to control point and line params. Add flag to force SW rend...Jason Sams2009-09-231-1/+1
* Minor perf tweak for fountain.Jason Sams2009-09-141-8/+9
* Remove the FallRS demo, now promoted as a wallpaper.Romain Guy2009-09-099-1065/+0
* Minor perf improvement to fall and expand use of struct.Jason Sams2009-09-041-14/+11
* checkpointJason Sams2009-09-041-10/+11
* Remove "predefined" elements from Java layer. Static elements continue to ex...Jason Sams2009-09-042-88/+64
* Improve structure support using symbol lookup of named structures in scripts ...Jason Sams2009-09-034-56/+58
* Update fountain to use structures.Jason Sams2009-08-311-15/+14
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-273-45/+26
* Remove bogus comments and logging.Jason Sams2009-08-251-1/+0
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-254-4/+4
* Remove Galaxy Render Script, replaced by its wallpaper equivalent.Romain Guy2009-08-249-594/+0
* Fix FallRS by keeping a reference to the mesh.Romain Guy2009-08-211-2/+5
* Cleanup the Galaxy, add a few RS functions for Grass.Romain Guy2009-08-201-1/+1
* Micro-optimizations for FallRSRomain Guy2009-08-191-56/+69
* Improved performance in Galaxy and FallRomain Guy2009-08-195-91/+97
* Move the skyRomain Guy2009-08-194-198/+166
* Tweak the water and its textureRomain Guy2009-08-183-49/+21
* Merge change 21831 into eclairAndroid (Google) Code Review2009-08-183-29/+49
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| * Add reflections to the waterRomain Guy2009-08-183-29/+49
* | Implement OOB destroy method that can be called from the java finalizer remov...Jason Sams2009-08-181-10/+8
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* Tweak the galaxyRomain Guy2009-08-183-24/+25
* Optimized GalaxyRomain Guy2009-08-175-141/+122
* Update fountain and add writable flag to script slots.Jason Sams2009-08-173-110/+65
* Add Galaxy wallpaperRomain Guy2009-08-1610-0/+650
* Implement named slots and convert script.addType to script.setType to remove ...Jason Sams2009-08-133-30/+24
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-122-60/+40
* Grass has graduated from an RS experiment to a real live wallpaper.Romain Guy2009-08-1210-579/+0
* Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-102-20/+13
* Make the laves follow the ripplesRomain Guy2009-08-092-47/+194
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-092-32/+53
* Better ripples and leavesRomain Guy2009-08-095-56/+151
* Add refraction and bettr normals computation to FallRSRomain Guy2009-08-075-32/+159
* Add lighting to animated water ripples.Romain Guy2009-08-064-39/+320
* Use arrays in Grass RSRomain Guy2009-08-062-41/+24
* Merge change 20217Android (Google) Code Review2009-08-055-16/+67
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| * Draw untextured water meshRomain Guy2009-08-055-16/+67
* | Implement basic snapping.Jason Sams2009-08-053-14/+3
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* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-054-8/+9
* Fix Fall RS to use the new ProgramVertex APIs.Romain Guy2009-08-041-8/+8
* Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc in...Jason Sams2009-08-044-40/+40