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* real fix for [2440014] launcher2 crashing in loop during bootMathias Agopian2010-02-121-1/+1
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-10/+0
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-10/+11
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-19/+4
* Continue es2 shader devJason Sams2009-12-151-1/+9
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-22/+13
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-0/+10
* Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-0/+4
* Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams2009-11-151-1/+1
* Defer EGL init until the surface changed call comes in. Pass w,h along with ...Jason Sams2009-11-121-0/+6
* Support applications changing the surface attached to the RS.Jason Sams2009-11-031-0/+4
* Implement pause/resume for the RS thread.Jason Sams2009-09-241-0/+6
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-17/+0
* Remove depricated triangleMesh.Jason Sams2009-09-231-30/+0
* Add raster object to control point and line params. Add flag to force SW rend...Jason Sams2009-09-231-0/+22
* Implement renderscript Invokables.Jason Sams2009-09-161-0/+10
* Remove "predefined" elements from Java layer. Static elements continue to ex...Jason Sams2009-09-041-8/+4
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-0/+7
* Point SpritesJason Sams2009-08-201-11/+4
* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-181-42/+4
* Update fountain and add writable flag to script slots.Jason Sams2009-08-171-0/+1
* Implement named slots and convert script.addType to script.setType to remove ...Jason Sams2009-08-131-2/+6
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-121-0/+1
* Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-101-0/+4
* Let java put #defines into renderscriptJoe Onorato2009-08-091-0/+19
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-0/+29
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-6/+0
* Split ProgramFragment and ProgramStore from RenderScript.java. Update Elemen...Jason Sams2009-08-041-9/+13
* First pass at implementing the Grass live wallpaper in RenderScript.Romain Guy2009-07-301-0/+5
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smal...Jason Sams2009-07-281-0/+10
* Enable light sources and update film test app.Jason Sams2009-07-211-0/+4
* 1st cut of a3d file loader.Jason Sams2009-07-101-0/+7
* All light source objects.Jason Sams2009-06-221-0/+33
* Switch fountain to use ProgramVertex rather than hard coded camers in scripts...Jason Sams2009-06-161-16/+0
* Bug fixes. TriangleMesh now ref-counts, implement missing element formats, a...Jason Sams2009-06-151-0/+4
* Fix bug with bad conversion of java strings to C strings for object names. U...Jason Sams2009-06-101-0/+1
* Add named objects and implement support for ProgramFragmentStore and ProgramF...Jason Sams2009-06-101-0/+10
* Move call to compiler from jni to core library code.Jason Sams2009-06-051-1/+5
* Add sampler supportJason Sams2009-05-281-5/+3
* Delete the acc script when deleting the Renderscript rsScriptC object.Jack Palevich2009-05-281-1/+2
* Implement first pass bitmap to allocation support. The Java bindings can cre...Jason Sams2009-05-271-1/+12
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+392