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path: root/libs/rs/rsAllocation.h
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* Beging IO stream out from allocation to surface texture.Jason Sams2012-02-151-0/+6
* resolved conflicts for merge of cb66aec0 to graphics-devJason Sams2012-02-101-2/+1
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| * Start implementing SurfaceTexture streaming into RS allocations.Jason Sams2012-02-101-0/+3
* | am 855eadf9: Merge "Fix potential bug with reordered size/offset arguments."Stephen Hines2012-01-301-7/+7
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| * Fix potential bug with reordered size/offset arguments.Stephen Hines2012-01-201-7/+7
* | Start implementing SurfaceTexture streaming into RS allocations.Jason Sams2012-01-131-0/+2
* | Private API to support MFF transition.Jason Sams2011-11-231-2/+5
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* Expand RS vector3 types to vector4.Alex Sakhartchouk2011-11-151-0/+5
* Remove ObjBaseRef from the hal structAlex Sakhartchouk2011-10-181-2/+7
* Fix issue with freeing allocation with circular references.Jason Sams2011-08-181-0/+2
* Migrate perf-critical functions away from librs.Stephen Hines2011-08-081-1/+9
* More work to make libRS buildable on the host.Alex Sakhartchouk2011-06-031-9/+0
* Start splitting allocation into hal and core.Jason Sams2011-05-261-64/+11
* First draft of fbo in renderscript.Alex Sakhartchouk2011-04-011-3/+13
* Start seperating out RS compute implementation. Create halJason Sams2011-03-171-12/+31
* Implement sub updates for mipmap levels and cubmaps.Jason Sams2011-01-131-4/+3
* Implement more of copy2DRange*Jason Sams2011-01-121-0/+2
* Move adapter2D to a derived class from Allocation.Jason Sams2010-12-291-6/+5
* Cleanup and refactoring of an earlier cl.Alex Sakhartchouk2010-12-151-1/+2
* Add support for non-malloc backed textures.Jason Sams2010-12-131-5/+13
* More API updates.Jason Sams2010-12-131-5/+7
* Allocation API update.Jason Sams2010-12-081-2/+6
* Support for cubemaps.Alex Sakhartchouk2010-11-181-1/+4
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-2/+1
* Async type creation.Jason Sams2010-10-141-2/+0
* Implement allocation resizing.Jason Sams2010-10-051-2/+6
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-0/+1
* Adding ability to dirty the allocation and notify shaders using it.Alex Sakhartchouk2010-09-021-1/+1
* SubElementData data upload functions.Jason Sams2010-08-311-4/+9
* Refcounting in allocations.Jason Sams2010-08-091-0/+3
* Add support for non-VBO drawing in Meshes.Jason Sams2010-06-251-0/+3
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
* Add support for linking to a skia bitmap rather than always copying the data ...Jason Sams2010-03-011-1/+11
* Support defered generation of mipmaps. With this change we support mipmap ge...Jason Sams2010-02-231-1/+2
* Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-141-2/+9
* am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where w...Jason Sams2009-11-241-1/+1
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| * Force a crash under conditions where white square bug in all apps is likely t...Jason Sams2009-11-241-1/+1
* | resolved conflicts for merge of f6309041 to masterJason Sams2009-11-171-0/+2
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| * Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams2009-11-171-0/+2
* | Fix dirty state tracking of allocation attached to ProgramVertex objects when...Jason Sams2009-10-261-1/+7
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* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-4/+4
* Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-101-0/+2
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-3/+6
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+96