| Commit message (Expand) | Author | Age | Files | Lines |
* | Moving samplers behind the hal. | Alex Sakhartchouk | 2011-05-05 | 1 | -5/+1 |
* | Code Cleanup and better Sampler creation method | Alex Sakhartchouk | 2011-05-04 | 1 | -6/+0 |
* | Moving renderscript GL code into the HAL | Alex Sakhartchouk | 2011-04-29 | 1 | -370/+50 |
* | Cleaning up the serialization change. | Alex Sakhartchouk | 2011-01-31 | 1 | -6/+2 |
* | Support for cubemaps. | Alex Sakhartchouk | 2010-11-18 | 1 | -2/+15 |
* | Code cleanup to make formatting consistent | Alex Sakhartchouk | 2010-11-10 | 1 | -78/+50 |
* | Moving attrib creation to Mesh. Adding arrays as shader inputs. | Alex Sakhartchouk | 2010-11-08 | 1 | -90/+165 |
* | Fix refcounting bugs where the sys refcount | Jason Sams | 2010-10-21 | 1 | -4/+0 |
* | fixing bugs 3053960, 3044804, 3044798 | Alex Sakhartchouk | 2010-10-01 | 1 | -0/+8 |
* | More robust attribute binding | Alex Sakhartchouk | 2010-09-29 | 1 | -8/+33 |
* | Adding support for all allowed textures. | Alex Sakhartchouk | 2010-09-23 | 1 | -13/+41 |
* | Shader changes to allow for more flexible constant binding. | Alex Sakhartchouk | 2010-09-14 | 1 | -2/+14 |
* | Fixing uniform binding for fragment shader. | Alex Sakhartchouk | 2010-08-31 | 1 | -0/+122 |
* | Removed unnecessary change based on comments. | Alex Sakhartchouk | 2010-05-21 | 1 | -2/+8 |
* | Get rid of warnings when compiled with -Wformat-security | Nick Kralevich | 2010-05-13 | 1 | -1/+1 |
* | Improve RS error handling. On errors RS will now store the error and a messa... | Jason Sams | 2010-03-03 | 1 | -0/+3 |
* | Remove excessive logging, fix error in GLSL uniform generation. | Jason Sams | 2010-01-13 | 1 | -1/+0 |
* | Implement type generation for user uniforms in vertex shader. | Jason Sams | 2010-01-12 | 1 | -7/+10 |
* | Add RS support for generic attribs as input to vertex programs. | Jason Sams | 2010-01-04 | 1 | -0/+36 |
* | Move texture bindings to base program object. Change ProgramFragment creatio... | Jason Sams | 2009-12-17 | 1 | -0/+35 |
* | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 1 | -4/+9 |
* | Continue es2 shader dev | Jason Sams | 2009-12-15 | 1 | -0/+4 |
* | Continue development of es2.0 user shader support for renderscript. This cha... | Jason Sams | 2009-12-15 | 1 | -3/+78 |
* | Beging GL2 user shaders. Switch master to using GL2 by default. | Jason Sams | 2009-11-30 | 1 | -1/+7 |
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c... | Jason Sams | 2009-11-25 | 1 | -0/+44 |
* | Fix dirty state tracking of allocation attached to ProgramVertex objects when... | Jason Sams | 2009-10-26 | 1 | -6/+10 |
* | Improved object lifecycle tracking and fix leaks. | Jason Sams | 2009-09-25 | 1 | -2/+3 |
* | Improve renderscript context teardown. Track object in the system and then f... | Jason Sams | 2009-09-25 | 1 | -1/+1 |
* | Add support for selecting the color bit depth and if the application used a d... | Jason Sams | 2009-08-25 | 1 | -6/+0 |
* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -1/+8 |
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+48 |