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path: root/libs/rs/rsProgram.cpp
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* Moving samplers behind the hal.Alex Sakhartchouk2011-05-051-5/+1
* Code Cleanup and better Sampler creation methodAlex Sakhartchouk2011-05-041-6/+0
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-370/+50
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-6/+2
* Support for cubemaps.Alex Sakhartchouk2010-11-181-2/+15
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-78/+50
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-90/+165
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-4/+0
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-0/+8
* More robust attribute bindingAlex Sakhartchouk2010-09-291-8/+33
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-13/+41
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-2/+14
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-0/+122
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-2/+8
* Get rid of warnings when compiled with -Wformat-securityNick Kralevich2010-05-131-1/+1
* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-0/+3
* Remove excessive logging, fix error in GLSL uniform generation.Jason Sams2010-01-131-1/+0
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-7/+10
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-0/+36
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-0/+35
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-4/+9
* Continue es2 shader devJason Sams2009-12-151-0/+4
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-3/+78
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-1/+7
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+44
* Fix dirty state tracking of allocation attached to ProgramVertex objects when...Jason Sams2009-10-261-6/+10
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-2/+3
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-6/+0
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-1/+8
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+48