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path: root/libs/rs/rsProgramFragment.cpp
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* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-59/+33
* Remove excessive logging.Jason Sams2010-09-221-2/+0
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-8/+3
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-111/+40
* Fixing fragment shader bounding codeAlex Sakhartchouk2010-09-021-15/+11
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-5/+14
* Use lowp colors in fixed funtion emulation.Jason Sams2010-08-051-3/+3
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-83/+59
* Re-enable optimization for detecting nop state changes in fragmentJason Sams2010-06-221-3/+3
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-2/+21
* Remove excess logging.Jason Sams2010-05-171-2/+2
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-1/+1
* Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-0/+2
* beging np2 extension check work.Jason Sams2010-02-221-2/+2
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-4/+7
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-2/+2
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-5/+31
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-115/+33
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-2/+2
* Continue es2 shader devJason Sams2009-12-151-41/+72
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-2/+1
* Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-141-0/+2
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-3/+16
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+102
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+8
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-4/+4
* Fix point sprites.Romain Guy2009-09-041-0/+5
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-1/+1
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-2/+4
* Point SpritesJason Sams2009-08-201-20/+14
* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-181-9/+0
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-7/+0
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-4/+11
* Add support for multitexture and fix allocation ref counting bug in RS. Add ...Jason Sams2009-07-021-8/+26
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-2/+0
* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...Jason Sams2009-06-221-0/+3
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+5
* Add named objects and implement support for ProgramFragmentStore and ProgramF...Jason Sams2009-06-101-0/+8
* Add sampler supportJason Sams2009-05-281-4/+4
* Implement first pass bitmap to allocation support. The Java bindings can cre...Jason Sams2009-05-271-2/+9
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+212