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path: root/libs/rs/rsProgramVertex.cpp
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* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-1/+1
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-0/+2
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-251-19/+13
* Remove excessive logging, fix error in GLSL uniform generation.Jason Sams2010-01-131-2/+1
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-25/+106
* Change user attribs to look for empty slot rather than using them in order. ...Jason Sams2010-01-071-4/+4
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-14/+36
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-6/+26
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-3/+1
* Fix emulated glColor in es2 mode.Jason Sams2009-12-161-0/+7
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-2/+2
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-34/+26
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-11/+21
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-1/+86
* Make default vertex program correctly track surface size.Jason Sams2009-11-121-2/+7
* Implement screen aligned bitmap drawing support.Jason Sams2009-09-301-1/+8
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-2/+14
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-4/+4
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-2/+9
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-3/+3
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-1/+1
* Add lighting to animated water ripples.Romain Guy2009-08-061-1/+1
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-24/+19
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smal...Jason Sams2009-07-281-2/+19
* Enable light sources and update film test app.Jason Sams2009-07-211-2/+36
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-5/+5
* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...Jason Sams2009-06-221-0/+3
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+17
* Switch fountain to use ProgramVertex rather than hard coded camers in scripts...Jason Sams2009-06-161-27/+13
* Bug fixes. TriangleMesh now ref-counts, implement missing element formats, a...Jason Sams2009-06-151-2/+6
* Add named objects and implement support for ProgramFragmentStore and ProgramF...Jason Sams2009-06-101-1/+0
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+133