| Commit message (Expand) | Author | Age | Files | Lines |
* | rsLib cleanup | Alex Sakhartchouk | 2011-05-06 | 1 | -1/+1 |
* | Moving renderscript GL code into the HAL | Alex Sakhartchouk | 2011-04-29 | 1 | -5/+1 |
* | More error checks | Jason Sams | 2010-11-22 | 1 | -1/+1 |
* | Code cleanup to make formatting consistent | Alex Sakhartchouk | 2010-11-10 | 1 | -6/+2 |
* | Adding support for all allowed textures. | Alex Sakhartchouk | 2010-09-23 | 1 | -20/+6 |
* | Cleanup GL setup code and remove legacy 1.1 paths. | Jason Sams | 2010-09-16 | 1 | -1/+0 |
* | Shader changes to allow for more flexible constant binding. | Alex Sakhartchouk | 2010-09-14 | 1 | -2/+0 |
* | Fixing uniform binding for fragment shader. | Alex Sakhartchouk | 2010-08-31 | 1 | -3/+0 |
* | Added frustum plane extraction and sphere culling code. | Alex Sakhartchouk | 2010-08-16 | 1 | -0/+1 |
* | Support constant and varying colors in ProgramFragment. | Jason Sams | 2010-08-05 | 1 | -3/+0 |
* | Creating the jni and java layer to integrate a3d | Alex Sakhartchouk | 2010-06-04 | 1 | -1/+1 |
* | Removed unnecessary change based on comments. | Alex Sakhartchouk | 2010-05-21 | 1 | -0/+3 |
* | Change RS to use the passed surface size rather than EGL size. | Jason Sams | 2010-05-14 | 1 | -2/+2 |
* | Implement type generation for user uniforms in vertex shader. | Jason Sams | 2010-01-12 | 1 | -1/+1 |
* | More complete support for named attribs. Adds user typed attribs as availabl... | Jason Sams | 2010-01-06 | 1 | -0/+3 |
* | Fix emulated glColor in es2 mode. | Jason Sams | 2009-12-16 | 1 | -0/+1 |
* | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 1 | -1/+1 |
* | Continue development of es2.0 user shader support for renderscript. This cha... | Jason Sams | 2009-12-15 | 1 | -5/+3 |
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c... | Jason Sams | 2009-11-25 | 1 | -0/+5 |
* | Make default vertex program correctly track surface size. | Jason Sams | 2009-11-12 | 1 | -0/+1 |
* | Implement screen aligned bitmap drawing support. | Jason Sams | 2009-09-30 | 1 | -0/+3 |
* | Improved object lifecycle tracking and fix leaks. | Jason Sams | 2009-09-25 | 1 | -1/+2 |
* | Improve renderscript context teardown. Track object in the system and then f... | Jason Sams | 2009-09-25 | 1 | -1/+1 |
* | Removed last bits of predefined element types from native code. Predefined t... | Jason Sams | 2009-09-24 | 1 | -1/+1 |
* | Add support for selecting the color bit depth and if the application used a d... | Jason Sams | 2009-08-25 | 1 | -1/+1 |
* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -12/+5 |
* | Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smal... | Jason Sams | 2009-07-28 | 1 | -0/+4 |
* | Enable light sources and update film test app. | Jason Sams | 2009-07-21 | 1 | -0/+7 |
* | Implement default programs and implement defaults and parents for imports. | Jason Sams | 2009-06-17 | 1 | -0/+5 |
* | Switch fountain to use ProgramVertex rather than hard coded camers in scripts... | Jason Sams | 2009-06-16 | 1 | -5/+0 |
* | Bug fixes. TriangleMesh now ref-counts, implement missing element formats, a... | Jason Sams | 2009-06-15 | 1 | -0/+1 |
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+76 |