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path: root/libs/rs/rsSampler.cpp
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* beging np2 extension check work.Jason Sams2010-02-221-2/+12
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* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-4/+5
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* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-1/+0
| | | | can be enabled and will render most tests correctly.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+4
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-4/+6
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-1/+1
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Point SpritesJason Sams2009-08-201-0/+1
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* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-10/+3
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams2009-06-221-4/+1
| | | | should be included everywhere and contain rs global defines.
* Implement sampler GL setup code.Jason Sams2009-05-281-14/+9
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* Add sampler supportJason Sams2009-05-281-1/+23
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* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+143
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000