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path: root/libs/rs/rsShaderCache.cpp
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* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-5/+2
* fix bug 3313505Jason Sams2011-01-051-4/+6
* More error checksJason Sams2010-11-221-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-23/+19
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-22/+96
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-36/+38
* More robust attribute bindingAlex Sakhartchouk2010-09-291-7/+22
* Remove points from fixed function.Jason Sams2010-07-091-2/+1
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-10/+5
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-1/+5
* Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams2010-03-031-0/+3
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-251-11/+17
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-1/+1
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-7/+12
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-1/+4
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-6/+12
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-3/+5
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+145