Commit message (Expand) | Author | Age | Files | Lines | |
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* | Moving renderscript GL code into the HAL | Alex Sakhartchouk | 2011-04-29 | 1 | -132/+0 |
* | Code cleanup to make formatting consistent | Alex Sakhartchouk | 2010-11-10 | 1 | -11/+9 |
* | Moving attrib creation to Mesh. Adding arrays as shader inputs. | Alex Sakhartchouk | 2010-11-08 | 1 | -18/+74 |
* | fixing bugs 3053960, 3044804, 3044798 | Alex Sakhartchouk | 2010-10-01 | 1 | -3/+4 |
* | More robust attribute binding | Alex Sakhartchouk | 2010-09-29 | 1 | -3/+3 |
* | Improve RS error handling. On errors RS will now store the error and a messa... | Jason Sams | 2010-03-03 | 1 | -0/+1 |
* | Cleanup seperation of Legacy and user attribs. All user programs now use the... | Jason Sams | 2010-01-25 | 1 | -0/+2 |
* | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 1 | -1/+1 |
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c... | Jason Sams | 2009-11-25 | 1 | -0/+74 |