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path: root/libs/rs/rsVertexArray.cpp
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* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+1
* Perf testAlex Sakhartchouk2010-12-131-6/+24
* Allocation API update.Jason Sams2010-12-081-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-17/+13
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-53/+11
* More robust attribute bindingAlex Sakhartchouk2010-09-291-23/+8
* Error checking for MVP matrix computation.Alex Sakhartchouk2010-09-271-9/+9
* Fixing renderscript uniform binding bugs.Alex Sakhartchouk2010-08-271-1/+4
* Remove points from fixed function.Jason Sams2010-07-091-3/+1
* Fix an uninitialized pointer.Jason Sams2010-06-301-0/+3
* Add support for non-VBO drawing in Meshes.Jason Sams2010-06-251-3/+7
* Remove legacy drawing functions.Jason Sams2010-06-171-0/+5
* Disabble vertex logging.Jason Sams2010-06-021-1/+1
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-82/+17
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-4/+12
* Fix fountain and put the demos back in the optional build.Jason Sams2010-02-081-0/+3
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-2/+6
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-251-127/+101
* Change user attribs to look for empty slot rather than using them in order. ...Jason Sams2010-01-071-8/+8
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-33/+65
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-3/+6
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+203