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* | Merge change 24057 into eclairAndroid (Google) Code Review2009-09-041-10/+11
|\ \ | |/ | | | | | | * changes: checkpoint
| * checkpointJason Sams2009-09-041-10/+11
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* | Fix point sprites.Romain Guy2009-09-042-0/+13
|/ | | | Change-Id: Ic9438daaf25f3969a0dd5b634b7cceccbbbfb27b
* Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams2009-09-047-132/+206
| | | | exist but are no longer treated as a special version of element.
* Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams2009-09-038-60/+156
| | | | to allow them to appear as just pointers to structs.
* Update fountain to use structures.Jason Sams2009-08-311-15/+14
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* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-2724-146/+252
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Remove bogus comments and logging.Jason Sams2009-08-253-14/+11
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* Implement java interface for RS shutdown and fix shutdown deadlock with the ↵Jason Sams2009-08-255-6/+30
| | | | command fifo.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-2516-97/+128
| | | | depth buffer.
* Remove Galaxy Render Script, replaced by its wallpaper equivalent.Romain Guy2009-08-249-594/+0
| | | | Change-Id: I28c91d648fe5ab6e794bf55d11879388b139dbe9
* Fix FallRS by keeping a reference to the mesh.Romain Guy2009-08-211-2/+5
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* Merge change 22169 into eclairAndroid (Google) Code Review2009-08-202-3/+40
|\ | | | | | | | | * changes: Cleanup the Galaxy, add a few RS functions for Grass.
| * Cleanup the Galaxy, add a few RS functions for Grass.Romain Guy2009-08-202-3/+40
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* | Point SpritesJason Sams2009-08-2010-44/+50
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* Micro-optimizations for FallRSRomain Guy2009-08-191-56/+69
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* Improved performance in Galaxy and FallRomain Guy2009-08-195-91/+97
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* Merge change 21927 into eclairAndroid (Google) Code Review2009-08-193-22/+83
|\ | | | | | | | | * changes: Improved RS timing code to monitor where we spend CPU time.
| * Improved RS timing code to monitor where we spend CPU time.Jason Sams2009-08-193-22/+83
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* | Move the skyRomain Guy2009-08-194-198/+166
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* | Tweak the water and its textureRomain Guy2009-08-183-49/+21
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* | Merge change 21831 into eclairAndroid (Google) Code Review2009-08-183-29/+49
|\ \ | |/ |/| | | | | * changes: Add reflections to the water
| * Add reflections to the waterRomain Guy2009-08-183-29/+49
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* | Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams2009-08-184-10/+90
| | | | | | | | removing the need to explicitly destroy objects.
* | Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-1812-121/+25
|/ | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Tweak the galaxyRomain Guy2009-08-184-24/+67
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* Merge change 21660 into eclairAndroid (Google) Code Review2009-08-175-141/+122
|\ | | | | | | | | * changes: Optimized Galaxy
| * Optimized GalaxyRomain Guy2009-08-175-141/+122
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* | Remove global IO context and integrate it into the RS context.Jason Sams2009-08-175-18/+14
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* Update fountain and add writable flag to script slots.Jason Sams2009-08-179-111/+108
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* Add Galaxy wallpaperRomain Guy2009-08-1610-0/+650
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* Implement named slots and convert script.addType to script.setType to remove ↵Jason Sams2009-08-1310-64/+123
| | | | ordering restrictions.
* Implement reflecting Java objects into the ACC enviroment.Jason Sams2009-08-1214-106/+126
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* Grass has graduated from an RS experiment to a real live wallpaper.Romain Guy2009-08-1210-579/+0
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* Fix the simulator build by removing librs_jni and libRS from it.Marco Nelissen2009-08-121-0/+7
| | | | | | | Since libacc isn't 64-bit clean (it casts pointers to integers), and so can't be built for the gHardy simulator, everything that depends on it can't be built for the simulator either, which means removing libRS and librs_jni.
* fix the buildJoe Onorato2009-08-101-0/+3
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* Merge change 20654Android (Google) Code Review2009-08-104-34/+49
|\ | | | | | | | | * changes: The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex conform to that.
| * The build system knows how to deal with lex files, but it treats them as ↵Joe Onorato2009-08-104-34/+49
| | | | | | | | | | | | c++, so make spec.lex conform to that.
* | Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams2009-08-107-50/+51
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* build libRSJoe Onorato2009-08-101-2/+0
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* Merge change 20586Android (Google) Code Review2009-08-095-2/+105
|\ | | | | | | | | * changes: Let java put #defines into renderscript
| * Let java put #defines into renderscriptJoe Onorato2009-08-095-2/+105
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* | Make the laves follow the ripplesRomain Guy2009-08-093-47/+203
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* add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillisJoe Onorato2009-08-092-6/+37
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* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-0920-131/+620
| | | | object destruction tracking.
* Better ripples and leavesRomain Guy2009-08-096-64/+188
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* Add refraction and bettr normals computation to FallRSRomain Guy2009-08-076-55/+182
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* Add lighting to animated water ripples.Romain Guy2009-08-066-40/+384
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* Use arrays in Grass RSRomain Guy2009-08-063-47/+31
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* Merge change 20217Android (Google) Code Review2009-08-055-16/+67
|\ | | | | | | | | * changes: Draw untextured water mesh