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path: root/libs/ui/FramebufferNativeWindow.cpp
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* frameworks/base: Add support for triple bufferingHarshad Bhutada2011-12-221-1/+65
* connect/disconnect is now called from our EGL wrapperMathias Agopian2011-08-011-0/+2
* Fix a few issues with NATIVE_WINDOW_TRANSFORM_HINTMathias Agopian2011-07-211-21/+7
* implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an optimal...Mathias Agopian2011-07-191-0/+12
* Add set_scaling_mode() to ANativeWindow.Mathias Agopian2011-07-191-5/+25
* move lock/unlock implementaion outside of Surface into SurfaceTextureClientMathias Agopian2011-07-151-0/+4
* EGL: fix the ANativeWindow size/fmt overrideJamie Gennis2011-07-111-0/+1
* frameworks/base: android_native_buffer_t -> ANativeWindowBufferIliyan Malchev2011-05-031-8/+8
* frameworks/base: make the ANativeWindow query() method constIliyan Malchev2011-05-031-2/+2
* ANativeWindow: add query for the concrete type.Jamie Gennis2011-03-141-0/+3
* surfaceflinger: add support for gralloc dump hooksErik Gilling2010-12-081-0/+10
* am a15e4886: Merge "Framebuffer: Support variable number of framebuffers in t...Jean-Baptiste Queru2010-11-171-19/+26
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| * Framebuffer: Support variable number of framebuffers in the UIRodrigo Obregon2010-11-031-19/+26
* | Add logging of various important graphics eventsMathias Agopian2010-09-131-3/+32
* | Introduce official public NativeWindow type.Dianne Hackborn2010-06-301-18/+18
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* implement connect/disconnect in our native_window_t implementationsMathias Agopian2010-03-111-0/+2
* split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian2010-02-111-1/+0
* Revert change incorrectly submitted as part of change #32153.Romain Guy2009-11-051-2/+0
* Prevent crash in Home when using widgets whose ids collide with Home'sRomain Guy2009-11-051-0/+2
* fbDev wasn't initialized of hw_get_module failed, but was then used anyway.Marco Nelissen2009-09-231-8/+10
* Android side of the fix for [2121211] Sholes has stutter during animationsMathias Agopian2009-09-171-0/+8
* second take, hopefully this time it doesn't break one of the builds: "Surface...Mathias Agopian2009-08-111-0/+13
* Revert "SurfaceFlinger will now allocate buffers based on the usage specified...Fred Quintana2009-08-111-13/+0
* SurfaceFlinger will now allocate buffers based on the usage specified by the ...Mathias Agopian2009-08-111-0/+13
* better error handlingMathias Agopian2009-08-061-9/+32
* added NATIVE_WINDOW_FORMAT attribute to android_native_window_tMathias Agopian2009-08-061-0/+3
* fixed some issues with the software renderer when surfaces are made current.Mathias Agopian2009-07-301-0/+18
* make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few h...Mathias Agopian2009-06-251-6/+0
* hack copybit back in for video playback on msm7k. we have h/w accelerated vid...Mathias Agopian2009-06-241-0/+6
* add support for update-on-demand in SurfaceFlingerMathias Agopian2009-05-071-1/+11
* get rid off unneeded flagsMathias Agopian2009-05-051-22/+1
* move android_native_buffer_t declaration into its own private/ui/android_nati...Mathias Agopian2009-05-051-0/+2
* move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h...Mathias Agopian2009-05-051-0/+19
* minor clean-up in FramebufferNativeWindowMathias Agopian2009-05-041-14/+0
* update surfaceflinger, libui and libagl to the new gralloc apiMathias Agopian2009-05-041-0/+214