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* Add new axes for joysticks and mouse wheels.Jeff Brown2011-02-191-130/+295
* Fix a regression with MotionEvent parceling.Jeff Brown2011-02-174-39/+483
* Add support for arbitrary axes in MotionEvents.Jeff Brown2011-02-151-32/+46
* Mouse pointer integration.Jeff Brown2011-01-043-3868/+0
* Add initial support for cursor-based pointing devices.Jeff Brown2010-12-291-44/+184
* Add support for fallback keycodes.Jeff Brown2010-12-073-8/+9
* Improve support for external keyboards.Jeff Brown2010-12-021-20/+18
* Ensure the ShortcutManager uses the correct key character map.Jeff Brown2010-11-301-3/+1
* Support non-orientation aware keyboards and other devices.Jeff Brown2010-11-301-97/+116
* Tell system server whether the app handled input events.Jeff Brown2010-11-082-4/+15
* Rename the locked meta key constants for clarity.Jeff Brown2010-11-051-1/+99
* Add test stubs for newly added methods.Jeff Brown2010-10-241-0/+13
* Add unit tests for native input and fix bugs identified.Jeff Brown2010-10-233-3/+3580
* Add support for secure views.Jeff Brown2010-09-081-8/+10
* Add support for new input sources.Jeff Brown2010-07-151-18/+38
* Don't build framework tests for simulator target.Jeff Brown2010-07-141-0/+5
* Add initial gamepad support.Jeff Brown2010-07-131-1/+1
* Even more native input dispatch work in progress.Jeff Brown2010-06-174-3/+611
* Support for multiple testsJeff Brown2010-06-141-4/+9
* Native input dispatch rewrite work in progress.Jeff Brown2010-06-134-6/+63
* fix [2182249] [MR1] valgrind error in surface flingerMathias Agopian2009-10-151-0/+7
* Region now has its own implementation instead of relying on SkRegion, which a...Mathias Agopian2009-05-172-0/+78