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Dequeue call
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.
Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.
This is fixed by checking all the free slots and returning the oldest buffer.
Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
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BUG=5609007
The underlying LLVM implementation for vector3 types does this implicitly. If
RS does not adjust its implementation, we will always be misaligned for any
subsequent data after a vector3 type. We previously inserted padding into the
reflected layers from llvm-rs-cc (hence the skip padding part of this change).
We can safely ignore the padding now that the Java/native code is updated to
use the expanded size. The compiler will also need modification to ensure that
we don't mistakenly skip over any end-of-struct padding.
Fixing the 3 component vector padding problem.
Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
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into ics-mr1
* commit '4c0e0dd29dcce33e7521b11d01d21d9431f3b264':
Eliminate hw.keyboards system properties.
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Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
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tegra devices" into ics-mr1
* commit '556a406cf4dd8a7faa318e0d522d899f8b9da7dc':
enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
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this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.
this will hopefully resolve some performance issues.
Bug: 5553562
Change-Id: I939992b4cd0debea980dec0127c72be2dff33af8
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Use const references to keys and values where appropriate to avoid
copying them unnecessarily.
Deleted some dead code.
Simplified a few pieces that were doing unnecessary redundant work.
Change-Id: Ib2145b7094a40db2d679e05dafe050fe1e87b846
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queues when discarding layers"" into ics-mr1
* commit '2cfb873c9f0b56f2c7d694a21c968511223933af':
Revert "Discard framebuffer rendering queues when discarding layers"
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into ics-mr1
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This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
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very large SurfaceTextures" into ics-mr1
* commit '738d8cae2239d194429676f2889cfae3c8f7ba08':
Define, document, and test the behavior of very large SurfaceTextures
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SurfaceTextures" into ics-mr1
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updateTexImage() now throws a runtime exception when its native
counterpart fails
Bug: 5506633
Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
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discarding layers Bug #5581817" into ics-mr1
* commit 'a16ee9390e1fcea8ff7cbefd253659c37f2999a3':
Discard framebuffer rendering queues when discarding layers Bug #5581817
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Bug #5581817
Change-Id: If612846ec5f7793710fc4df152791fb32c506551
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ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp
* commit 'cb0db0306b5849a35d3d99eea1b34ce019c6f0d8':
Make the overridden ImageView#setVisibility remotable
Clamp non-monotonic stats instead of dropping.
DO NOT MERGE. Fix leak in LayoutTransition
Fix lastVisible/global rects
Fix Wimax-less build.
Fix leak in LayoutTransition
Deferring wallpaper update to improve workspace scrolling (issue 5506959)
Terminate EGL when an app goes in the background
boot animation is dithered and scaled
Fix NdefRecord byte-stream constructor.
PopupWindow dismiss() can get into a recursive loop.
Fold WiMAX state into the mobile RSSI.
Remove dedicated wimax icon to fix RSSI layout.
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This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
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BUG=5470134
The original implementation for rsi_ScriptSetTimeZone() never actually did
anything with the bytes received. This change allows it to safely update the
timezone. RSTest is also updated to call setTimeZone(), so that users in
different timezones can accurately get test results.
Change-Id: I6cb1b3a0c3a417749ba39e0fe09cc9c7ab65c2e7
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Also, check the result of dup() just in case we got EMFILE
or something.
Change-Id: I18e627bd84f4c7941813fe1c2bad2cdd9e5afa83
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* commit '88061d6b38cfb4bf374039846b753a3b21ac61e1':
Fix a leak in Parcel::writeBlob.
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* commit '5462bc6318b4b70e7a58c66994e2bd79f59d9739':
Fix a leak in Parcel::writeBlob.
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Was mistakenly assuming that Parcel::writeFileDescriptor took
ownership of the fd that was passed in. It does not!
Added some comments and a default parameter to allow the caller
to specify whether it wishes the Parcel to take ownership.
Bug: 5563374
Change-Id: I5a12f51d582bf246ce90133cce7690bb9bca93f6
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* commit '2ccc47b89868d4f39683e0e2bd057ce95d7d1217':
Memory optimizations for libhwui Bug #5566149
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Bug #5566149
Lazily initialize font renderers
Keep 60% of the texture cache when an app goes to the background
Delete least used font renderer when going to the background
Delete all font renderers on full memory trim
Change-Id: I3c2454d46dc1107ec0f0f72a9ce69cbbcc8825e7
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Change-Id: I5424de76a21b74842e004e0281936b3f492d3c7a
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* commit 'c5ce130f658303299bf55091373951f7fd33ae36':
SurfaceTexture: various logging improvements
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Change-Id: I1f7216276547a1e9f9343c88c6cc1c24efcdcdbc
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* commit '236aea3579787961fdd41d87574760b63323c0c1':
BlobCache: implement cache serialization
BlobCache: remove the mutex locking
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* changes:
BlobCache: implement cache serialization
BlobCache: remove the mutex locking
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This change adds serialization and deserialization functionality to
BlobCache, conforming to the Flattenable interface.
Change-Id: Ibc99cb1c3d015f363d57d0713eabccec07ff975e
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This change removes the mutex from the BlobCache class. The caller must
be responsible for thread synchronization in order to properly implement
the Flattenable interface, which is coming soon. Otherwise would be the
potential for the cache contents to change between the call to the
getFlattenedSize and flatten methods. Because the caller must do this
synchronization anyway there's no reason to also some synchronization
inside BlobCache.
Change-Id: Ie1f4f6f82b78744f46a41ce863cac0cad276a20e
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into ics-mr0
* commit 'af3a854b549409c4ad77c686e860f97ea86706a0':
Fix potential segfault in RS watchdog.
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* commit 'af675222f6340a8a9edbe9e8635014a18521e5e0':
Fix potential segfault in RS watchdog.
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BUG=5544671
This initializes the watchdog structure properly. Without this fix, it is
possible to call LOGE with a garbage string value.
Change-Id: Ie05eb65f83eca938f18ac962794407d58c3f277f
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IMPORTANT: this change needs two patches for Harfbuzz:
- one concerning hb_utf16_script_run_prev() which was not returning the correct "previous" script
- one for the "script_properties" table that was missing Arabic code point ranges and declaring
HB_Script_Inherited instead of HB_Script_Arabic
The current change is doing the following:
- pass the correct typeface for Harbuzz shaping (depending on the script of the run)
- offset correctly the glyphIDs returned by Harfbuzz
We need to offset the glyphsID as Harfbuzz will return local glyphIDs (meaning in the
local range of the font used for shapping).
We then cannot use those glyphIDs when we are using a fallback Font (Arabic, Hebrews...)
because the FontRenderer needs glyphIDs in the range of all the Fonts (including the fallbacks)
Change-Id: I494897435bbc59293b02392ee2059cebcdf0e571
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* commit '66ce1fce59d2dc16f1905120e0fe3851ba1add90':
Removing changes not meant for MR1
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Change-Id: I75136be33f12a87c2b5f21b064c06065a4145d70
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Change-Id: I459e1cb0b60fb94dfb12862fedb9f8d949c226a7
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On user-debug and eng builds, you can set the
"db.log.slow_query_threshold" system property to queries that
take longer than the specified number of milliseconds.
Set it to 0 to log all queries.
This property has been around for a while but it was implemented
poorly. In particular, it *changed* the behavior of the query
by calling getCount() while holding the Db connection.
In normal operation, the query will not actually run until later.
By putting the timing logic into fillWindow() instead, we ensure
that we only measure queries that actually ran. We also capture
cases where the cursor window gets filled multiple times.
Bug: 5520301
Change-Id: I174f5e1ea15831a1d22a36e9a804d7755f230b38
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Bug #5446826
Change-Id: I3a7817f266b17e9abe948500816d629edd9a2822
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Bug: 5520301
When an application requests a row from a SQLiteCursor that
is not in the window, instead of filling from the requested
row position onwards, fill from a little bit ahead of the
requested row position.
This fixes a problem with applications that seek backwards
in large cursor windows. Previously the application could
end up refilling the window every time it moved back
one position.
We try to fill about 1/3 before the requested position and
2/3 after which substantially improves scrolling responsiveness
when the list is bound to a data set that does not fit
entirely within one cursor window.
Change-Id: I168ff1d3aed1a41ac96267be34a026c108590e52
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the wallpaper be animating and the system to have run slowly during the last frame when rendering stopped.
* commit '27812a8f14ca22f0a709320e5a41d200ac59b63b':
Fix bug where CPU could be stuck spinning Required the wallpaper be animating and the system to have run slowly during the last frame when rendering stopped.
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wallpaper be animating and the system to have run slowly during the last frame when rendering stopped.
* commit '28e4f87f38cae799b494e160467d732e988bad89':
Fix bug where CPU could be stuck spinning Required the wallpaper be animating and the system to have run slowly during the last frame when rendering stopped.
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