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* Merge "Use offset in line drawing" into jb-mr1-devChris Craik2012-10-081-1/+1
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| * Use offset in line drawingChris Craik2012-10-051-1/+1
* | Work around a possible driver bugRomain Guy2012-10-071-0/+1
* | Settings (and general) restore fixesChristopher Tate2012-10-041-0/+1
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* Draw stroked rectangle as meshes instead of texturesRomain Guy2012-10-021-4/+21
* Quick reject empty pathsChris Craik2012-10-012-1/+11
* Fix texture corruptionChet Haase2012-09-303-34/+36
* Merge "Fix issue #7202950: After clearing data, clear data button is still en...Dianne Hackborn2012-09-281-4/+3
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| * Fix issue #7202950: After clearing data, clear data button is still enabled.Dianne Hackborn2012-09-271-4/+3
* | Fix a couple of rendering issuesRomain Guy2012-09-287-13/+33
* | Merge "Plug memory leak that happens when reusing display lists Bug #7195815"...Hiroshi Lockheimer2012-09-271-6/+8
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| * | Plug memory leak that happens when reusing display listsRomain Guy2012-09-271-6/+8
* | | Merge changes I9873540e,I4f6c38e3 into jb-mr1-devRomain Guy2012-09-277-8/+63
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| * | Skia's ColorMatrix vector is in the 0..255 range not 0..1Romain Guy2012-09-271-0/+6
| * | Don't use the QCOM_tiled_rendering extension with functorsRomain Guy2012-09-276-8/+57
* | | Fix rectangle AA offset calculationChris Craik2012-09-272-29/+54
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* | Merge "Add stroke support to polygonal shape rendering" into jb-mr1-devChris Craik2012-09-277-179/+362
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| * Add stroke support to polygonal shape renderingChris Craik2012-09-267-179/+362
* | Merge "Make gradients beautiful again Bug #7239634" into jb-mr1-devRomain Guy2012-09-263-10/+19
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| * Make gradients beautiful againRomain Guy2012-09-263-10/+19
* | Merge "Applies a layer's color filter even when the layer is a quad Bug #7238...Romain Guy2012-09-261-5/+5
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| * Applies a layer's color filter even when the layer is a quadRomain Guy2012-09-261-5/+5
* | Assign default texture id of 0Chet Haase2012-09-265-15/+13
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* fix a possible dead-lock when clearing cachesMathias Agopian2012-09-251-9/+17
* make sure to destroy GL objects on the GL threadMathias Agopian2012-09-252-3/+2
* Merge "Revert "Deleting objects on the wrong thread is a silly idea Bug #7195...Dave Burke2012-09-255-11/+25
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| * Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"Dave Burke2012-09-255-11/+25
* | Merge "Handle multi-user mountObb() requests." into jb-mr1-devJeff Sharkey2012-09-251-2/+3
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| * Handle multi-user mountObb() requests.Jeff Sharkey2012-09-251-2/+3
* | Deleting objects on the wrong thread is a silly ideaRomain Guy2012-09-255-25/+11
* | Don't destroy the same texture twiceRomain Guy2012-09-251-7/+19
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* Fix alpha channel computation with ColorMatrixColorFilterRomain Guy2012-09-253-11/+13
* Merge into jb-mr1-devJean-Baptiste Queru2012-09-253-46/+85
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| * Add a property to disable libhwui's scissor optimizationRomain Guy2012-09-243-46/+85
* | Merge "Avoid deadlock when deleting layers Bug #7217459" into jb-mr1-devRomain Guy2012-09-234-9/+18
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| * Avoid deadlock when deleting layersRomain Guy2012-09-234-9/+18
* | Merge changes Ib0a0b7d1,Ibec4b2aa into jb-mr1-devRomain Guy2012-09-232-28/+24
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| * Fix overdraw debug on QCOMRomain Guy2012-09-231-5/+3
| * Make sure we never bind to texture #0Romain Guy2012-09-231-23/+21
* | Optimize glyph cache texture uploadsChet Haase2012-09-233-7/+22
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* Merge "Add support for a new developer setting: overdraw debugging" into jb-m...Romain Guy2012-09-217-6/+99
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| * Add support for a new developer setting: overdraw debuggingRomain Guy2012-09-217-6/+99
* | Merge "Optimize shaders for dithered gradients" into jb-mr1-devChet Haase2012-09-212-20/+37
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| * | Optimize shaders for dithered gradientsChet Haase2012-09-212-20/+37
* | | Merge "Finish this bit before I forget." into jb-mr1-devRomain Guy2012-09-211-1/+3
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| * | Finish this bit before I forget.Romain Guy2012-09-211-1/+3
* | | Merge "Polygonal rendering of simple fill shapes" into jb-mr1-devChris Craik2012-09-2110-207/+581
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| * | Polygonal rendering of simple fill shapesChris Craik2012-09-2010-207/+581
* | | Update layers in a single batch at the beginning of a frameRomain Guy2012-09-214-44/+121
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* | Optimize tiling managementRomain Guy2012-09-203-13/+5
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