Commit message (Expand) | Author | Age | Files | Lines | |
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* | Use long to store pointers in GLES_JNI/EGL classes | Ashok Bhat | 2014-01-31 | 1 | -15/+15 |
* | Make HardwareRenderer able to target generic Surface objects | Romain Guy | 2012-07-24 | 1 | -2/+3 |
* | Terminate EGL when an app goes in the background | Romain Guy | 2011-11-10 | 1 | -1/+6 |
* | Properly refcount SurfaceTexture in the JNI layer. | Romain Guy | 2011-06-15 | 1 | -2/+2 |
* | Allows to render with an OpenGL context inside a TextureView. | Romain Guy | 2011-05-02 | 1 | -4/+14 |
* | These files had an older header. | Dan Bornstein | 2010-12-07 | 1 | -15/+14 |
* | Improve error reporting by always returning the public | Jack Palevich | 2009-12-04 | 1 | -17/+44 |
* | auto import from //depot/cupcake/@135843 | The Android Open Source Project | 2009-03-03 | 1 | -0/+118 |
* | auto import from //depot/cupcake/@135843 | The Android Open Source Project | 2009-03-03 | 1 | -118/+0 |
* | Initial Contribution | The Android Open Source Project | 2008-10-21 | 1 | -0/+118 |