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* Terminate EGL when an app goes in the backgroundRomain Guy2011-11-101-0/+2
| | | | | | | | This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
* docs: add developer guide cross references, Project ACRE, round 3Joe Fernandez2011-10-281-0/+8
| | | | Change-Id: I6125315ecdf0f78dd947c514a9944729d723e95d
* Kill the global references in the OpenGL wrappers.Elliott Hughes2011-04-116-90/+96
| | | | | | | | | | | | | | | Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
* These files had an older header.Dan Bornstein2010-12-0711-176/+165
| | | | | | | This patch replaces the file headers with the approved Android header text. Change-Id: I63cbd21e9112dab404158fb65f74bc6ca5b07eac
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-0313-0/+2428
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-0313-2428/+0
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* Initial ContributionThe Android Open Source Project2008-10-2113-0/+2428