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path: root/services/surfaceflinger/SurfaceTextureLayer.h
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* remove files that moved to frameworks/nativeMathias Agopian2012-03-071-61/+0
| | | | Change-Id: I140d291e520097b1148930f736823650e08488f7
* return correct value from query after connecting a surfaceMathias Agopian2011-08-081-1/+2
| | | | | | | | | | the first time a surface was connected, the values returned by query NATIVE_WINDOW_DEFAULT_{WIDTH|HEIGHT} and NATIVE_WINDOW_TRANSFORM_HINT were wrong until a call to queueBuffer was performed. Bug: 5137366, 5121607 Change-Id: I7ac6b5b0daa876638f6bed7c20f286a6e6d984f6
* SurfaceFlinger: use async mode for video & camJamie Gennis2011-07-301-0/+2
| | | | | | | | This change makes SurfaceFlinger's SurfaceTexture objects default to async mode whenever a camera or video decoder connects. This behavior can be disabled by #defining NEVER_DEFAULT_TO_ASYNC_MODE. Change-Id: I8965951d1775915da180e4af298dd7af3afafecc
* implement: "Add an ANativeWindow API for SurfaceFlinger to suggest an ↵Mathias Agopian2011-07-191-0/+3
| | | | | | | optimal buffer orientation" Bug: 4487161 Change-Id: I883f34efe542c2a566d04966f873374f40c50092
* unify SurfaceTexture and SurfaceMathias Agopian2011-06-131-0/+55
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable