Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Line endcaps for AA lines are now antialiased. | Chet Haase | 2011-05-02 | 1 | -0/+101 |
| | | | | | | Also fixed other minor issues with AA and line rendering. Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d | ||||
* | Fix various hw-accelerated line/point bugs | Chet Haase | 2011-04-27 | 1 | -2/+3 |
| | | | | | | | | | | | All accelerated lines are now rendered as quads. Hairlines used to be rendered as GL_LINES, but these lines don't render the same as our non-accelerated lines, so we're using quads for everything. Also, fixed a bug in the way that we were offsetting quads (and not offseting points) to ensure that our lines/points actuall start on the same pixels as Skia's. Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a | ||||
* | Enable anti-aliasing for hw-accelerated lines | Chet Haase | 2011-04-21 | 1 | -0/+149 |
Draw anti-aliased lines with OpenGL by constructing a quad with a border that fades out (to mimic fragment coverage). Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e |