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* Make sure 9patches are not filtered when not necessaryRomain Guy2011-10-208-1/+10
* Correctly apply transforms when getting a TextureView's bitmapRomain Guy2011-10-112-8/+67
* Don't build display lists for views with a layer.Romain Guy2011-09-282-0/+134
* Add OpenGL backend to ImageWallpaperRomain Guy2011-08-241-45/+7
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-2/+2
* Add a return value for SurfaceTextureListener#onSurfaceTextureDestroyed.Grace Kloba2011-08-094-4/+8
* Paint style and stroke width affect text rendering.Romain Guy2011-08-021-0/+10
* Allow Canvas.setBitmap() to receive a null Bitmap.Romain Guy2011-08-011-0/+1
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-283-0/+81
* Add looper profiling to adb shell amRomain Guy2011-07-211-3/+0
* Update TextureView.lockCanvas() test.Romain Guy2011-07-181-15/+58
* Add lock/unlockCanvas to TextureViewRomain Guy2011-07-182-0/+86
* Add new ViewDebug APIs to profile the event queue.Romain Guy2011-07-152-2/+19
* Add test for bug #4970944Romain Guy2011-07-1111-0/+146
* CleanupRomain Guy2011-07-071-4/+1
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-072-4/+26
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-15/+6
* Add an API to query maximum bitmap/texture size on Canvas.Romain Guy2011-07-072-0/+67
* Add test case for driver issueRomain Guy2011-06-292-2/+58
* Update GLTextureView sample to do something real.Romain Guy2011-06-241-13/+172
* Don't set texture parameters on every frame.Romain Guy2011-06-241-2/+0
* Properly tear down TextureViewRomain Guy2011-06-242-2/+1
* Code cleanupRomain Guy2011-06-242-0/+71
* Add onSurfaceTextureUpdated to the TextureView listener.Grace Kloba2011-06-223-0/+14
* Prevent possible NPE in TextureViewRomain Guy2011-06-221-5/+5
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-14/+7
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-172-0/+112
* Fix rendering issue with paths when the stroke width is 0Romain Guy2011-06-172-0/+79
* Add TextureView.getBitmap()Romain Guy2011-06-141-0/+1
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-131-1/+3
* Add onSurfaceTextureDestroyed() callback.Romain Guy2011-06-102-36/+78
* Fix issue with drawColor(color, Mode.Clear)Romain Guy2011-05-271-1/+1
* Fix texture coordinates for sub-bitmap rendering.Romain Guy2011-05-262-0/+25
* Correctly implement the CLEAR xfermode.Romain Guy2011-05-262-0/+95
* Rename test to be able to launch it on crespo.Romain Guy2011-05-251-1/+1
* Enable large font rendering with GPU accelerationChet Haase2011-05-191-3/+12
* Antialiasing for rectanglesChet Haase2011-05-122-0/+133
* Fix for scaled AA linesChet Haase2011-05-061-1/+1
* Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy2011-05-023-0/+288
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| * Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-023-0/+288
* | Line endcaps for AA lines are now antialiased.Chet Haase2011-05-021-0/+101
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* Merge "New widget: TextureView Bug #4343984"Romain Guy2011-04-282-0/+101
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| * New widget: TextureViewRomain Guy2011-04-282-0/+101
* | Fix various hw-accelerated line/point bugsChet Haase2011-04-273-2/+140
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* Apply shaders/filters to text drop shadows.Romain Guy2011-04-262-6/+6
* Update shader text to test with drop shadows.Romain Guy2011-04-261-0/+1
* Enable anti-aliasing for hw-accelerated linesChet Haase2011-04-213-1/+159
* Update GL textures when changing a Bitmap's pixelsRomain Guy2011-03-212-0/+115
* Add support for drawPoint() and drawPoints().Romain Guy2011-03-211-2/+30
* Fix rendering artifact in edge fades.Romain Guy2011-03-143-1/+40