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* Fix hang/crash in native path codeChet Haase2012-05-032-0/+110
* Corrects invalidation logic for layered viewsChet Haase2012-05-023-0/+269
* Merge "New libhwui test activity"Romain Guy2012-04-034-0/+604
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| * New libhwui test activityRomain Guy2012-04-034-0/+604
* | Optimization of alpha with DisplayList propertiesChet Haase2012-04-033-0/+235
* | Re-enable DisplayList properties.Chet Haase2012-04-023-1/+355
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* Full implementation of Canvas.drawPath()Romain Guy2012-02-291-1/+54
* More infrastructure for Canvas.drawTextOnPathRomain Guy2012-02-241-3/+19
* Add hooks to implement Canvas.drawTextOnPath() in GLRomain Guy2012-02-242-0/+93
* Only recreate path textures when necessaryRomain Guy2012-02-231-13/+18
* Only copy paths, paints and shaders when we need to.Romain Guy2012-02-212-0/+120
* Prevent AutoCompleteTextView from opening a popup when it shouldn'tRomain Guy2012-02-151-0/+9
* Preliminary support for clipRect(Rect, Op)Romain Guy2012-02-072-0/+66
* Add optional metadata to initiliaze the render threat.Romain Guy2012-02-011-0/+2
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-232-0/+73
* Deprecate unused APIsRomain Guy2012-01-192-0/+65
* Full support for Canvas.drawPosTextRomain Guy2012-01-181-0/+13
* Fix text encoding when drawing with drawPosText in softwareRomain Guy2012-01-173-0/+95
* Make sure 9patches are not filtered when not necessaryRomain Guy2011-10-208-1/+10
* Correctly apply transforms when getting a TextureView's bitmapRomain Guy2011-10-112-8/+67
* Don't build display lists for views with a layer.Romain Guy2011-09-282-0/+134
* Add OpenGL backend to ImageWallpaperRomain Guy2011-08-241-45/+7
* Add an API to set the transform on a TextureView's surface texture.Romain Guy2011-08-161-2/+2
* Add a return value for SurfaceTextureListener#onSurfaceTextureDestroyed.Grace Kloba2011-08-094-4/+8
* Paint style and stroke width affect text rendering.Romain Guy2011-08-021-0/+10
* Allow Canvas.setBitmap() to receive a null Bitmap.Romain Guy2011-08-011-0/+1
* Correctly apply linear filter to drawBitmap(Rect, Rect)Romain Guy2011-07-283-0/+81
* Add looper profiling to adb shell amRomain Guy2011-07-211-3/+0
* Update TextureView.lockCanvas() test.Romain Guy2011-07-181-15/+58
* Add lock/unlockCanvas to TextureViewRomain Guy2011-07-182-0/+86
* Add new ViewDebug APIs to profile the event queue.Romain Guy2011-07-152-2/+19
* Add test for bug #4970944Romain Guy2011-07-1111-0/+146
* CleanupRomain Guy2011-07-071-4/+1
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-072-4/+26
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-15/+6
* Add an API to query maximum bitmap/texture size on Canvas.Romain Guy2011-07-072-0/+67
* Add test case for driver issueRomain Guy2011-06-292-2/+58
* Update GLTextureView sample to do something real.Romain Guy2011-06-241-13/+172
* Don't set texture parameters on every frame.Romain Guy2011-06-241-2/+0
* Properly tear down TextureViewRomain Guy2011-06-242-2/+1
* Code cleanupRomain Guy2011-06-242-0/+71
* Add onSurfaceTextureUpdated to the TextureView listener.Grace Kloba2011-06-223-0/+14
* Prevent possible NPE in TextureViewRomain Guy2011-06-221-5/+5
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-14/+7
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-172-0/+112
* Fix rendering issue with paths when the stroke width is 0Romain Guy2011-06-172-0/+79
* Add TextureView.getBitmap()Romain Guy2011-06-141-0/+1
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-131-1/+3
* Add onSurfaceTextureDestroyed() callback.Romain Guy2011-06-102-36/+78
* Fix issue with drawColor(color, Mode.Clear)Romain Guy2011-05-271-1/+1