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* Fix issue with RNA destruction mid-animationJohn Reck2014-12-091-0/+28
* Surface:lockHardwareCanvasJohn Reck2014-10-213-0/+266
* Disable RT-anim for AnimatorSetJohn Reck2014-09-051-3/+12
* Animator stuffJohn Reck2014-08-271-6/+0
* Return Animator instead of ValueAnimatorJohn Reck2014-07-191-2/+2
* Tweaks to outline APIChris Craik2014-07-191-9/+16
* Add RT-enabled reveal animatorJohn Reck2014-07-182-9/+110
* Simplify Shader.setLocalMatrix.Leon Scroggins III2014-07-101-4/+5
* Draw overlapping rectangles with color modulated.ztenghui2014-06-301-38/+87
* Preparing the new GL depth test.ztenghui2014-06-303-2/+329
* Add setStartValue to RNAJohn Reck2014-06-021-6/+12
* Respect Z ordering in touch dispatch, software drawingChris Craik2014-05-284-11/+68
* Fix buildJi-Hwan Lee2014-05-171-3/+2
* Fix buildChris Craik2014-05-161-1/+2
* Merge "Round rect outline clipping"Chris Craik2014-05-162-0/+96
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| * Round rect outline clippingChris Craik2014-05-152-0/+96
* | Animator start value...John Reck2014-05-151-5/+6
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* Add TimeInterpolator support to RNAJohn Reck2014-05-121-1/+7
* Allow all loopers to be RT-acceleratedJohn Reck2014-05-072-0/+105
* Make RenderNodeAnimator and WebView play niceJohn Reck2014-05-051-0/+9
* Add CanvasProperty for drawCircleJohn Reck2014-05-023-1/+147
* Add elevation, Z properties to ViewChris Craik2014-04-281-1/+1
* Support Oval GradientDrawable outlines, and ShapeDrawableChris Craik2014-04-251-3/+0
* Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-234-0/+70
* Remove isolated z volume testChris Craik2014-04-113-77/+0
* Rename DisplayList->RenderNodeJohn Reck2014-03-171-2/+2
* Fix build, removing hidden attrChris Craik2014-03-071-2/+0
* Improve isolatedZVolume testChris Craik2014-03-032-7/+13
* Rework and clean up DisplayList projectionChris Craik2014-02-062-29/+3
* Update reordering method names, and make 3d reordering API publicChris Craik2014-01-295-1/+108
* Support projection of DisplayLists onto ancestors.Chris Craik2014-01-153-0/+155
* am c1acf799: am 243a026b: Merge "Second attempt at avoiding infinite loop in ...Romain Guy2013-08-211-2/+7
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| * Second attempt at avoiding infinite loop in PathCache::trim()Romain Guy2013-08-211-2/+7
* | Make color filters mutableRomain Guy2013-08-192-0/+189
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* Fix region clipping bugsRomain Guy2013-08-011-4/+2
* Add path ops APIRomain Guy2013-07-302-1/+98
* Remove unnecessary allocationsRomain Guy2013-06-061-5/+1
* Pack preloaded framework assets in a texture atlasRomain Guy2013-05-022-0/+76
* Apply ComposeShader's local matrix to childrenRomain Guy2013-03-181-2/+11
* Merge all shapes/paths caches to PathCacheRomain Guy2013-03-181-6/+25
* Add TaskManager APIRomain Guy2013-03-121-0/+17
* Precache paths from a worker threadRomain Guy2013-03-111-2/+2
* Take text scale/skew into account only when rendering into a layerRomain Guy2013-03-041-6/+24
* Support 3D rotations when drawing textRomain Guy2013-02-282-0/+74
* Reorganize OpenGL renderer testsRomain Guy2013-02-282-170/+331
* Properly scale textRomain Guy2013-02-272-3/+22
* Implement support for drawBitmapMesh's colors arrayRomain Guy2013-02-131-1/+1
* Fix Snapshot::resetClip to also reset the clip regionRomain Guy2013-02-062-0/+91
* Add support for non-antialiased textRomain Guy2013-02-052-0/+66
* Fix graphical corruption on QCOM GPURomain Guy2013-01-291-0/+1