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* Add TextureView.getBitmap()Romain Guy2011-06-141-0/+1
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-131-1/+3
* Add onSurfaceTextureDestroyed() callback.Romain Guy2011-06-102-36/+78
* Fix issue with drawColor(color, Mode.Clear)Romain Guy2011-05-271-1/+1
* Fix texture coordinates for sub-bitmap rendering.Romain Guy2011-05-262-0/+25
* Correctly implement the CLEAR xfermode.Romain Guy2011-05-262-0/+95
* Rename test to be able to launch it on crespo.Romain Guy2011-05-251-1/+1
* Enable large font rendering with GPU accelerationChet Haase2011-05-191-3/+12
* Antialiasing for rectanglesChet Haase2011-05-122-0/+133
* Fix for scaled AA linesChet Haase2011-05-061-1/+1
* Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy2011-05-023-0/+288
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| * Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-023-0/+288
* | Line endcaps for AA lines are now antialiased.Chet Haase2011-05-021-0/+101
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* Merge "New widget: TextureView Bug #4343984"Romain Guy2011-04-282-0/+101
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| * New widget: TextureViewRomain Guy2011-04-282-0/+101
* | Fix various hw-accelerated line/point bugsChet Haase2011-04-273-2/+140
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* Apply shaders/filters to text drop shadows.Romain Guy2011-04-262-6/+6
* Update shader text to test with drop shadows.Romain Guy2011-04-261-0/+1
* Enable anti-aliasing for hw-accelerated linesChet Haase2011-04-213-1/+159
* Update GL textures when changing a Bitmap's pixelsRomain Guy2011-03-212-0/+115
* Add support for drawPoint() and drawPoints().Romain Guy2011-03-211-2/+30
* Fix rendering artifact in edge fades.Romain Guy2011-03-143-1/+40
* Add support for partial invalidates in WebViewRomain Guy2011-03-071-5/+7
* Add a new Camera API to control the camera's locationRomain Guy2011-02-233-0/+61
* Dirty layers in the area covered by a drawBitmapMesh() callRomain Guy2011-02-103-2/+88
* Empty the clip rect when intersection is empty.Romain Guy2011-02-044-0/+118
* Allocate layers from the layers pool.Romain Guy2011-02-023-1/+201
* New API to let apps draw without layers.Romain Guy2011-02-013-0/+178
* Correctly set the alpha of a hardware layer before drawing it.Romain Guy2011-02-013-0/+172
* Enable partial invalidates when rendering with OpenGL.Romain Guy2011-01-242-2/+2
* Fix bitmap meshes to work in display lists.Romain Guy2011-01-231-11/+23
* Add support for arcs.Romain Guy2011-01-231-1/+25
* Add support for ovals and stroked rectangles.Romain Guy2011-01-231-0/+25
* Add support for drawBitmapMesh().Romain Guy2011-01-202-0/+76
* Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-192-0/+101
* Make embedded hardware layers work.Romain Guy2011-01-193-0/+165
* Add support for Paint::setTextSkewX in OpenGLRenderer.Romain Guy2011-01-181-2/+14
* Add support for skew()Romain Guy2011-01-182-0/+65
* Improve hardware layers rendering speed when setting a View's alpha.Romain Guy2011-01-171-0/+2
* Add BitmapFactory.Options.inMutable to load mutable bitmaps.Romain Guy2011-01-171-0/+9
* Fix 9patch rendering in ExpandableListView.Romain Guy2011-01-164-0/+66
* Better backend for hardware layers.Romain Guy2011-01-113-1/+119
* Composite layers as regions.Romain Guy2011-01-101-2/+3
* New layers API for Views.Romain Guy2011-01-0610-28/+330
* We are now Honeycomb.Dianne Hackborn2011-01-061-1/+1
* LayoutLib: support for layers.Xavier Ducrohet2010-12-224-15/+27
* LayoutLib: Misc rendering fixes.Xavier Ducrohet2010-12-213-20/+29
* LayoutLib: support for Path and BitmapShader using delegates.Xavier Ducrohet2010-12-216-14/+26
* Fix text shadow rendering issue.Romain Guy2010-12-151-0/+8
* Create some layout files for HwAccelerationTestXavier Ducrohet2010-12-1411-27/+90