| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I8e6dc9852ad4d273c71ad6a63a7fbd28a206806d
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Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
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Change-Id: Id1799e49891dc72e2e9c55fd9f418ceee94a7875
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implementation" into klp-dev
* commit '1efc6e52d65389463ad52c32df02d68493df0f48':
Adapt to underlying changes in the PBKDF2 implementation
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We need to specify "PBKDF2WithHmacSHA1And8bit" now in order to get precisely
the same output as was previously generated with "PBKDF2WithHmacSHA1". We
also now try both when it's ambiguous which was used to generate the archive
checksums.
Bug 12494407
Cherry-pick from master.
Change-Id: I2d6081dd62f50f7d493045150b327ed120de7abd
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perf test
* commit '818f83d965be3cc1af88a1c700115bff0dccf3a3':
use min app launch time in AppLaunch perf test
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* commit 'bf7b64bd30bc1e7fabcfc7f46132f504b30ba97c':
use min app launch time in AppLaunch perf test
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Change-Id: Id3a5872ff29fba5daeff058f0842fd011e50a0a1
(cherry picked from commit 2861a89bed9066e206917c41357a5e589e8482cb)
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When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
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functions."
* commit 'dcbde1b02ad69c18509afd87974c72c3a22f45dd':
libcore_to_document and junit_to_document are no longer functions.
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They are evaluated only once in the corresponding export .mk file.
This fixes build log spam reported in:
https://code.google.com/p/android/issues/detail?id=63184
Change-Id: I549eb052272bbdebef8fca697822f5eaa0fe5764
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Extend wifi display connection timeout.
Show a notification while connecting to wifi display.
Ensure that remote display providers are really trusted before
connecting to them.
Bug: 11257292
Change-Id: Iad0caaa30d7946df818bc75ade071f2e377f8a53
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If a window claims to handle its own configuration change then we
won't destroy and recreate its window on a configuration change.
Normally that recreation triggers the first layout following
orientation change because mHaveFrame is false. Windows that handle
their own configuration changes never got a relayout pass following a
change in orientation.
This change passes the configuration changes that an application
handles into the AppWindowToken. If the app says it handles
orientation or screen size changes then a relayout will occur when the
configuration has changed.
Fixes bug 11647107.
Change-Id: Ie8d49fd050442ebbdcf0b805087894e3a2fc4be9
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Hide disabled routes from the chooser.
Fix layout of chooser dialog when the settings button is visible and
the list is very long to prevent truncation of the settings button.
Fix an issue when we fake the route connecting status when a route
is selected. The route changed notification needs to be propagated
to apps. Fake it better.
Immediately disconnect from a route when the connection is lost or
a connection attempt fails. Added a few new test displays for this
case.
Bug: 11257292
Change-Id: I360ab5dc937ad60d97592eab54b19f034519645e
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This change adds a new media router service whose purpose is to track
global state information associated with media routes. This service
publishes routes to the media router instance in application processes
and handles requested state changes such as selecting or unselecting
global routes. The service also binds to remote display provider
services which can offer new remote display routes to the system.
Includes a test application for manually verifying certain aspects
of the operation of the media router service.
The remote display provider interface is essentially a stripped down
media route provider interface as defined in the support library
media router implementation. For now, it is designed to be used only
by first parties to publish remote display routes to the system so
it is not exposed as public API in the SDK. In the future, the remote
display provider interface will most likely be deprecated and replaced
with a more featureful media route provider interface for third
party integration, similar to what is in the support library today.
Further patch sets integrate these new capabilities into the System UI
and Settings for connecting remote displays.
Bug: 11257292
Change-Id: I31109f23f17b474d17534d0f5f4503e388b081c2
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Bug: 10818732
Change-Id: I536021b9663331532e2f4c21a4fc0f3de5da9aa9
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Change-Id: I6eb541c96ee50756c35e7785fdae63e8e45e2726
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Bug: 10818732
Change-Id: I6ac08ecab3a1e04116be2f7764d0d5d4f29c5cd9
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The new WebView doesn't support plugins.
Bug: 10427705
Change-Id: I4678bf4771d402bec882193c7a2f3d05d918f042
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This test depends on internals of the old WebView to work which have
already been removed. It doesn't appear to be testing anything useful.
Bug: 10427705
Change-Id: I5e93b212c33f22776050b6e1ec639e23f41a1d4a
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Previously, a Fade transition would only affect a view if its
parent hierarchy was not also affected between the start/end states.
This caused problems for views which were removed from their parents
between scenes when their parents' visibility also changed between those
scenes. The effect would be that the transition would fade the parent...
but the child would no longer be in that parent, so the user would just see the
child view blink out.
This fix ensure that views are faded appropriately by fading them
regardless the parent hierarchy; if a view is removed from its
parent, fade it out.
Additionally, if that view has not been removed from its parent, but
its parent is no longer parented *and* scene being
transitioned from is based on a layout resource file (and thus
the views are considered temporary after transitioning), then it is
removed from its parent to be faded out in the overlay.
Also, renamed TextChange to ChangeText to be more consistent with
other transition class names.
Change-Id: I4e0e7dfc9e9d95c7a4ca586534b6d204c4f3bae0
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Bug: 10818732
Change-Id: Idbc7e370d43a95e8f647541ab1e20071c212382d
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It would be useful for a transition to declare not just which
targets it wants to be run on, but also which targets it wants
to avoid. For example, you may not want to animate the items of
a ListView, or some other specific target in the view hierarchy.
This change adds various exclude*() methods which make it
possible to alter a transition to automatically ignore specific
views, ids, or classes in the hierarchy.
Issue #10692794 Transitions: Need API for excluding targets
Change-Id: If38025cdbee537a545e5a4268cbbd763af4622c5
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Issue #10460684 KLP API Review: android.view.transition and android.animation
Issue #10570740 Transitions: inflate transition targets from xml
Change-Id: I7a3f6d3aece2fcafc5efd555d033f79e86635c98
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Bug: 10427705
These tested internals of WebViewClassic and will no longer build when
that is removed
Change-Id: I42af538dcb0343e9eff0b3fa85d7ff39f19c7c61
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Bug #10347089
Change-Id: I70f5a3933e848632473acc6636c88be5dc6ac430
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Refactor the new private virtual display API to also support
creating public virtual displays with various characteristics.
This feature requires special permissions and is only intended
for use by the system.
Change-Id: I44dd19f37cf76ea6d6e313afe42f4a412bd96663
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See external bug #58344
Change-Id: Iecd6c41fc8076cd76add2335d3442a6dd8878f12
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Change-Id: I8e7b6dd092442f3870aa1a36bd2a7cd974177146
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Path ops can be used to combine two paths instances in a single path
object. The following operations can be used:
- Difference
- Reverse difference
- Union
- XOR
- Intersection
To use the API:
Path p1 = createCircle();
Path p2 = createRect();
Path result = new Path();
result.op(p1, p2, Path.Op.DIFFERENCE);
This code will subtract the rectangle from the circle and generate
the resulting path in "result."
Change-Id: Ic25244665b6691a7df0b0002a09da73d937b553b
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Fix breakages steaming from recent changes:
- onGetLanguage is no longer called anywhere (it's used in API <= 17),
tests for it no longer apply.
- onLoadLanguage is called as item on synthesis thread queue. To return
value to client asap, onIsLanguageAvailable is called as well - added
missing expectations for mocks.
Change-Id: I205bc406f085e2c2f7e98f8495ddb96ad3701b97
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Change-Id: Iac5035f9c5884a9f9d5acb38132bb128d7a55249
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Change-Id: I516e333ca85c0e3c08c8fffc157a9e0360af02e5
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Some view changes require more flexible transitions than the
defaults provided by Crossfade and TextChange - this change supplies some
of that flexibility.
Also, starting a new transition on a hierarchy undergoing a transition
caused the first to get canceled, then the start values to be retrieved.
The new transition should actually get the start values from the intermediate
state of the views, so we now cancel the previous transition only after the
start values have been captured.
Issue #9756349 Transitions: Crossfade does not handle interruption/reverse correctly
Issue #9295863 Transitions: Add behavior API/flags to various transitions
Issue #9275859 Transitions: Improve mechanism for transition interruption
Change-Id: I5a8c5a12466ddcab9e84e4880930563fa1216f3b
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TransitionGroup.setDuration() was not propagating the new duration to
future child transitions correctly.
Also, Fade should restore a fully-opaque value when a transition ends, to prevent
the problem of mid-stream canceled transitions causing vie3ws to get stuck with partially
faded-in alpha values.
Issue #9755995 Transitions: TransitionGroup.setDuration() not handled correctly
Issue #9756655 Transitions: handle fading cancelation better
Change-Id: Id44569c6f4152a26ee382d04c30a2f035a1ebcf3
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Change-Id: I69b0539df704d80a34cc8f22096657210f5d78ad
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Transitions used to be three phase:
- captureValues(): get all relevant property values in the
affected view targets
- setup(): set appropriate start values for affected views
prior to any transitions being played
- play(): create/play Animators for affected views
Now the second and third phases have been collapsed (and named
"play()"). This single step sets initial values for target views
and creates any Animators that should be played during the transition.
The transition mechanism stores these Animators and then starts
them at the appropriate time in the overall transition.
Issue #9507585 Transitions: Simplify Transition.play() design
Change-Id: I3fc67599b38fe49eee885dc5d32444db90b7703b
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Previously, Fade transitions did not work correctly on hirearchies; they
only handled individual views. in particular, they would side-effect all
fading views by removing them from their parent to fade them out in the
overlay of the scene root. This worked for the fade-out transition itself,
but caused problems when those same hierarchies were added back in and
another Fade was run on the hierarchy, because now all of the views inside
that parent node had been removed, so they didn't fade in at all.
The fix was to add logic in Visibility to detect when a disappearing
view was inside a hierarchy that was also disappearing, and to skip the
fade on the views inside that hierarchy, leaving only the top-most
disappearing view to be faded out, thus preserving the hierarchy under
that faded-out group.
Along the way, there were various cleanups, fixes, and refactorings in the
transition code, and slight API modifications.
Issue #9406371 Transitions: Removing view hierarchy not working correctly
Issue #9470255 Transitions: Separate different transitions by Scene Root
Change-Id: I42e80dac6097fee740f651dcc0535f2c57c11ebb
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There are two applications: a source and a sink.
They should be installed on two separate Android devices.
Then connect the source device to the sink device using
a USB OTG cable.
Bug: 9192512
Change-Id: I99b552026684abbfd69cb13ab324e72fa16c36ab
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Also a few little tweaks to the ArrayMap implementation. Note that
these are fairly parallel implementations; I looked at what I could
abstract out as a base class, but there isn't really all that much without
making the resulting code more general and thus slower. If we kept
the data structure for ArraySet the same as map, where the array has
two values per entry, then they could probably share a lot of code.
I couldn't really bring myself to do that at this point, though...
Change-Id: I9e0dd8baa8e1febcc1033ecef61623ad59ce4aae
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Add TransitionManager.beginDelayedTransition() to handle starting a transition
on the next frame for a given scene root based on all changes that
take place between the first call to that method and the next animation frame.
Issue #9321937 Transitions: consider batching up multiple scene actions
Change-Id: I3fc92b6b4ec5ff42b1e678bcfd385703e32eba2a
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Added equals() and hashCode() to ArrayMap to allow equals() tests
of maps with the same key/value pairs to return true.
Changed putAll() to handle the case of an empty map faster, just copying
the arrays instead of adding elements one by one.
Added to ArrayMapTests to test new equals() and copy constructor
functionality.
Issue #9299310 Optimize ArrayMap copy constructor
Change-Id: I1186a0eddd1fd53a0f380c2f3972fc1942cdf879
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Change-Id: Ia561a0a312ca2737d5afa742184f5392bb2f29a3
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Small fixes in CrossFade to handle more general situations.
Also, added API to CrossFade to enable different behaviors during
the transition.
Change-Id: I12d17ab8f8f96be370c070373112ad8a62df9115
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The logic that canceled underlying animations caused a problem
when there were more than one animation in the list (due to removing
items from a list that was currently being processed elsewhere).
Change-Id: Ie207f340b5d7de4ffcf56a26c05ec394abb80224
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setDuration() wasn't handled correctly for TransitionGroup; it should
propagate the value to its children.
Also, videos with no ids were not being handled correctly. The transition code was
using the default id on those views (-1) to store start/end data about the view,
causing multiple non-id views to clobber values in the hashmaps. The correct approach
should be to ignore default id values - only store information about the view
instances, not about the unset ids.
Also, added a new test InterruptTest to be used to fix the current behavior of
not handling situations where new transitions start while old ones are still taking place.
Change-Id: I4e880bdbb33cc26d487bceb0d56e463e72f7621f
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Change-Id: I801c455184f2a6771f50e29dc147402db48f9fb7
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