blob: 28e2834dc555d9c110bcdcaff5fa444da5548d64 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.net;
import java.util.Map;
/**
* Interface used to get feedback about a {@link android.net.LinkSocket}. Instance is optionally
* passed when a LinkSocket is constructed. Multiple LinkSockets may use the same notifier.
* @hide
*/
public interface LinkSocketNotifier {
/**
* This callback function will be called if a better link
* becomes available.
* TODO - this shouldn't be checked for all cases - what's the conditional
* flag?
* If the duplicate socket is accepted, the original will be marked invalid
* and additional use will throw exceptions.
* @param original the original LinkSocket
* @param duplicate the new LinkSocket that better meets the application
* requirements
* @return {@code true} if the application intends to use this link
*
* REM
* TODO - how agressive should we be?
* At a minimum CS tracks which LS have this turned on and tracks the requirements
* When a new link becomes available, automatically check if any of the LinkSockets
* will care.
* If found, grab a refcount on the link so it doesn't go away and send notification
* Optionally, periodically setup connection on available networks to check for better links
* Maybe pass this info into the LinkFactories so condition changes can be acted on more quickly
*/
public boolean onBetterLinkAvailable(LinkSocket original, LinkSocket duplicate);
/**
* This callback function will be called when a LinkSocket no longer has
* an active link.
* @param socket the LinkSocket that lost its link
*
* REM
* NetworkStateTracker tells us it is disconnected
* CS checks the table for LS on that link
* CS calls each callback (need to work out p2p cross process callback)
*/
public void onLinkLost(LinkSocket socket);
/**
* This callback function will be called when an application calls
* requestNewLink on a LinkSocket but the LinkSocket is unable to find
* a suitable new link.
* @param socket the LinkSocket for which a new link was not found
* TODO - why the diff between initial request (sync) and requestNewLink?
*
* REM
* CS process of trying to find a new link must track the LS that started it
* on failure, call callback
*/
public void onNewLinkUnavailable(LinkSocket socket);
/**
* This callback function will be called when any of the notification-marked
* capabilities of the LinkSocket (e.g. upstream bandwidth) have changed.
* @param socket the linkSocet for which capabilities have changed
* @param changedCapabilities the set of capabilities that the application
* is interested in and have changed (with new values)
*
* REM
* Maybe pass the interesting capabilities into the Links.
* Get notified of every capability change
* check for LinkSockets on that Link that are interested in that Capability - call them
*/
public void onCapabilitiesChanged(LinkSocket socket, LinkCapabilities changedCapabilities);
}
|