summaryrefslogtreecommitdiffstats
path: root/core/java/android/view/DisplayList.java
blob: e53ce8bf9975af10f434b989c45f07ff26bce8c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.graphics.Matrix;

/**
 * <p>A display list records a series of graphics related operations and can replay
 * them later. Display lists are usually built by recording operations on a
 * {@link HardwareCanvas}. Replaying the operations from a display list avoids
 * executing application code on every frame, and is thus much more efficient.</p>
 *
 * <p>Display lists are used internally for all views by default, and are not
 * typically used directly. One reason to consider using a display is a custom
 * {@link View} implementation that needs to issue a large number of drawing commands.
 * When the view invalidates, all the drawing commands must be reissued, even if
 * large portions of the drawing command stream stay the same frame to frame, which
 * can become a performance bottleneck. To solve this issue, a custom View might split
 * its content into several display lists. A display list is updated only when its
 * content, and only its content, needs to be updated.</p>
 *
 * <p>A text editor might for instance store each paragraph into its own display list.
 * Thus when the user inserts or removes characters, only the display list of the
 * affected paragraph needs to be recorded again.</p>
 *
 * <h3>Hardware acceleration</h3>
 * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not
 * supported in software. Always make sure that the {@link android.graphics.Canvas}
 * you are using to render a display list is hardware accelerated using
 * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
 *
 * <h3>Creating a display list</h3>
 * <pre class="prettyprint">
 *     HardwareRenderer renderer = myView.getHardwareRenderer();
 *     if (renderer != null) {
 *         DisplayList displayList = renderer.createDisplayList();
 *         HardwareCanvas canvas = displayList.start(width, height);
 *         try {
 *             // Draw onto the canvas
 *             // For instance: canvas.drawBitmap(...);
 *         } finally {
 *             displayList.end();
 *         }
 *     }
 * </pre>
 *
 * <h3>Rendering a display list on a View</h3>
 * <pre class="prettyprint">
 *     protected void onDraw(Canvas canvas) {
 *         if (canvas.isHardwareAccelerated()) {
 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
 *             hardwareCanvas.drawDisplayList(mDisplayList);
 *         }
 *     }
 * </pre>
 *
 * <h3>Releasing resources</h3>
 * <p>This step is not mandatory but recommended if you want to release resources
 * held by a display list as soon as possible.</p>
 * <pre class="prettyprint">
 *     // Mark this display list invalid, it cannot be used for drawing anymore,
 *     // and release resources held by this display list
 *     displayList.clear();
 * </pre>
 *
 * <h3>Properties</h3>
 * <p>In addition, a display list offers several properties, such as
 * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
 * the drawing commands recorded within. For instance, these properties can be used
 * to move around a large number of images without re-issuing all the individual
 * <code>drawBitmap()</code> calls.</p>
 *
 * <pre class="prettyprint">
 *     private void createDisplayList() {
 *         mDisplayList = DisplayList.create("MyDisplayList");
 *         HardwareCanvas canvas = mDisplayList.start(width, height);
 *         try {
 *             for (Bitmap b : mBitmaps) {
 *                 canvas.drawBitmap(b, 0.0f, 0.0f, null);
 *                 canvas.translate(0.0f, b.getHeight());
 *             }
 *         } finally {
 *             displayList.end();
 *         }
 *     }
 *
 *     protected void onDraw(Canvas canvas) {
 *         if (canvas.isHardwareAccelerated()) {
 *             HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas;
 *             hardwareCanvas.drawDisplayList(mDisplayList);
 *         }
 *     }
 *
 *     private void moveContentBy(int x) {
 *          // This will move all the bitmaps recorded inside the display list
 *          // by x pixels to the right and redraw this view. All the commands
 *          // recorded in createDisplayList() won't be re-issued, only onDraw()
 *          // will be invoked and will execute very quickly
 *          mDisplayList.offsetLeftAndRight(x);
 *          invalidate();
 *     }
 * </pre>
 *
 * <h3>Threading</h3>
 * <p>Display lists must be created on and manipulated from the UI thread only.</p>
 *
 * @hide
 */
public abstract class DisplayList {
    private boolean mDirty;

    /**
     * Flag used when calling
     * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)} 
     * When this flag is set, draw operations lying outside of the bounds of the
     * display list will be culled early. It is recommeneded to always set this
     * flag.
     *
     * @hide
     */
    public static final int FLAG_CLIP_CHILDREN = 0x1;

    // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h

    /**
     * Indicates that the display list is done drawing.
     * 
     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
     *
     * @hide
     */
    public static final int STATUS_DONE = 0x0;

    /**
     * Indicates that the display list needs another drawing pass.
     * 
     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
     *
     * @hide
     */
    public static final int STATUS_DRAW = 0x1;

    /**
     * Indicates that the display list needs to re-execute its GL functors.
     * 
     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) 
     * @see HardwareCanvas#callDrawGLFunction(int)
     *
     * @hide
     */
    public static final int STATUS_INVOKE = 0x2;

    /**
     * Indicates that the display list performed GL drawing operations.
     *
     * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)
     *
     * @hide
     */
    public static final int STATUS_DREW = 0x4;

    /**
     * Creates a new display list that can be used to record batches of
     * drawing operations.
     *
     * @param name The name of the display list, used for debugging purpose. May be null.
     *
     * @return A new display list.
     *
     * @hide
     */
    public static DisplayList create(String name) {
        return new GLES20DisplayList(name);
    }

    /**
     * Starts recording the display list. All operations performed on the
     * returned canvas are recorded and stored in this display list.
     *
     * Calling this method will mark the display list invalid until
     * {@link #end()} is called. Only valid display lists can be replayed.
     *
     * @param width The width of the display list's viewport
     * @param height The height of the display list's viewport
     *
     * @return A canvas to record drawing operations.
     *
     * @see #end()
     * @see #isValid()
     */
    public abstract HardwareCanvas start(int width, int height);

    /**
     * Ends the recording for this display list. A display list cannot be
     * replayed if recording is not finished. Calling this method marks
     * the display list valid and {@link #isValid()} will return true.
     *
     * @see #start(int, int)
     * @see #isValid()
     */
    public abstract void end();

    /**
     * Clears resources held onto by this display list. After calling this method
     * {@link #isValid()} will return false.
     *
     * @see #isValid()
     * @see #reset()
     */
    public abstract void clear();


    /**
     * Reset native resources. This is called when cleaning up the state of display lists
     * during destruction of hardware resources, to ensure that we do not hold onto
     * obsolete resources after related resources are gone.
     *
     * @see #clear()
     *
     * @hide
     */
    public abstract void reset();

    /**
     * Sets the dirty flag. When a display list is dirty, {@link #clear()} should
     * be invoked whenever possible.
     *
     * @see #isDirty()
     * @see #clear()
     *
     * @hide
     */
    public void markDirty() {
        mDirty = true;
    }

    /**
     * Removes the dirty flag. This method can be used to cancel a cleanup
     * previously scheduled by setting the dirty flag.
     *
     * @see #isDirty()
     * @see #clear()
     *
     * @hide
     */
    protected void clearDirty() {
        mDirty = false;
    }

    /**
     * Indicates whether the display list is dirty.
     *
     * @see #markDirty()
     * @see #clear()
     *
     * @hide
     */
    public boolean isDirty() {
        return mDirty;
    }

    /**
     * Returns whether the display list is currently usable. If this returns false,
     * the display list should be re-recorded prior to replaying it.
     *
     * @return boolean true if the display list is able to be replayed, false otherwise.
     */
    public abstract boolean isValid();

    /**
     * Return the amount of memory used by this display list.
     * 
     * @return The size of this display list in bytes
     *
     * @hide
     */
    public abstract int getSize();

    ///////////////////////////////////////////////////////////////////////////
    // DisplayList Property Setters
    ///////////////////////////////////////////////////////////////////////////

    /**
     * Set the caching property on the display list, which indicates whether the display list
     * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is
     * handled in the drawLayer operation directly (and more efficiently).
     *
     * @param caching true if the display list represents a hardware layer, false otherwise.
     *
     * @hide
     */
    public abstract void setCaching(boolean caching);

    /**
     * Set whether the display list should clip itself to its bounds. This property is controlled by
     * the view's parent.
     *
     * @param clipToBounds true if the display list should clip to its bounds
     */
    public abstract void setClipToBounds(boolean clipToBounds);

    /**
     * Set the static matrix on the display list. The specified matrix is combined with other
     * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
     *
     * @param matrix A transform matrix to apply to this display list
     *
     * @see #getMatrix(android.graphics.Matrix)
     * @see #getMatrix()
     */
    public abstract void setMatrix(Matrix matrix);

    /**
     * Returns the static matrix set on this display list.
     *
     * @return A new {@link Matrix} instance populated with this display list's static
     *         matrix
     *
     * @see #getMatrix(android.graphics.Matrix)
     * @see #setMatrix(android.graphics.Matrix)
     */
    public Matrix getMatrix() {
        return getMatrix(new Matrix());
    }

    /**
     * Copies this display list's static matrix into the specified matrix.
     *
     * @param matrix The {@link Matrix} instance in which to copy this display
     *               list's static matrix. Cannot be null
     *
     * @return The <code>matrix</code> parameter, for convenience
     *
     * @see #getMatrix()
     * @see #setMatrix(android.graphics.Matrix)
     */
    public abstract Matrix getMatrix(Matrix matrix);

    /**
     * Set the Animation matrix on the display list. This matrix exists if an Animation is
     * currently playing on a View, and is set on the display list during at draw() time. When
     * the Animation finishes, the matrix should be cleared by sending <code>null</code>
     * for the matrix parameter.
     *
     * @param matrix The matrix, null indicates that the matrix should be cleared.
     *
     * @hide
     */
    public abstract void setAnimationMatrix(Matrix matrix);

    /**
     * Sets the translucency level for the display list.
     *
     * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
     *
     * @see View#setAlpha(float)
     * @see #getAlpha()
     */
    public abstract void setAlpha(float alpha);

    /**
     * Returns the translucency level of this display list.
     *
     * @return A value between 0.0f and 1.0f
     *
     * @see #setAlpha(float)
     */
    public abstract float getAlpha();

    /**
     * Sets whether the display list renders content which overlaps. Non-overlapping rendering
     * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
     * display lists consider they do not have overlapping content.
     *
     * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
     *                                true otherwise.
     *
     * @see android.view.View#hasOverlappingRendering()
     * @see #hasOverlappingRendering()
     */
    public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering);

    /**
     * Indicates whether the content of this display list overlaps.
     *
     * @return True if this display list renders content which overlaps, false otherwise.
     *
     * @see #setHasOverlappingRendering(boolean)
     */
    public abstract boolean hasOverlappingRendering();

    /**
     * Sets the translation value for the display list on the X axis
     *
     * @param translationX The X axis translation value of the display list, in pixels
     *
     * @see View#setTranslationX(float)
     * @see #getTranslationX()
     */
    public abstract void setTranslationX(float translationX);

    /**
     * Returns the translation value for this display list on the X axis, in pixels.
     *
     * @see #setTranslationX(float)
     */
    public abstract float getTranslationX();

    /**
     * Sets the translation value for the display list on the Y axis
     *
     * @param translationY The Y axis translation value of the display list, in pixels
     *
     * @see View#setTranslationY(float)
     * @see #getTranslationY()
     */
    public abstract void setTranslationY(float translationY);

    /**
     * Returns the translation value for this display list on the Y axis, in pixels.
     *
     * @see #setTranslationY(float)
     */
    public abstract float getTranslationY();

    /**
     * Sets the translation value for the display list on the Z axis
     *
     * @see View#setTranslationZ(float)
     * @see #getTranslationZ()
     */
    public abstract void setTranslationZ(float translationZ);

    /**
     * Returns the translation value for this display list on the Z axis.
     *
     * @see #setTranslationZ(float)
     */
    public abstract float getTranslationZ();

    /**
     * Sets the rotation value for the display list around the Z axis
     *
     * @param rotation The rotation value of the display list, in degrees
     *
     * @see View#setRotation(float)
     * @see #getRotation()
     */
    public abstract void setRotation(float rotation);

    /**
     * Returns the rotation value for this display list around the Z axis, in degrees.
     *
     * @see #setRotation(float)
     */
    public abstract float getRotation();

    /**
     * Sets the rotation value for the display list around the X axis
     *
     * @param rotationX The rotation value of the display list, in degrees
     *
     * @see View#setRotationX(float)
     * @see #getRotationX()
     */
    public abstract void setRotationX(float rotationX);

    /**
     * Returns the rotation value for this display list around the X axis, in degrees.
     *
     * @see #setRotationX(float)
     */
    public abstract float getRotationX();

    /**
     * Sets the rotation value for the display list around the Y axis
     *
     * @param rotationY The rotation value of the display list, in degrees
     *
     * @see View#setRotationY(float)
     * @see #getRotationY()
     */
    public abstract void setRotationY(float rotationY);

    /**
     * Returns the rotation value for this display list around the Y axis, in degrees.
     *
     * @see #setRotationY(float)
     */
    public abstract float getRotationY();

    /**
     * Sets the scale value for the display list on the X axis
     *
     * @param scaleX The scale value of the display list
     *
     * @see View#setScaleX(float)
     * @see #getScaleX()
     */
    public abstract void setScaleX(float scaleX);

    /**
     * Returns the scale value for this display list on the X axis.
     *
     * @see #setScaleX(float)
     */
    public abstract float getScaleX();

    /**
     * Sets the scale value for the display list on the Y axis
     *
     * @param scaleY The scale value of the display list
     *
     * @see View#setScaleY(float)
     * @see #getScaleY()
     */
    public abstract void setScaleY(float scaleY);

    /**
     * Returns the scale value for this display list on the Y axis.
     *
     * @see #setScaleY(float)
     */
    public abstract float getScaleY();

    /**
     * Sets all of the transform-related values of the display list
     *
     * @param alpha The alpha value of the display list
     * @param translationX The translationX value of the display list
     * @param translationY The translationY value of the display list
     * @param rotation The rotation value of the display list
     * @param rotationX The rotationX value of the display list
     * @param rotationY The rotationY value of the display list
     * @param scaleX The scaleX value of the display list
     * @param scaleY The scaleY value of the display list
     *
     * @hide
     */
    public abstract void setTransformationInfo(float alpha,
            float translationX, float translationY, float translationZ,
            float rotation, float rotationX, float rotationY, float scaleX, float scaleY);

    /**
     * Sets the pivot value for the display list on the X axis
     *
     * @param pivotX The pivot value of the display list on the X axis, in pixels
     *
     * @see View#setPivotX(float)
     * @see #getPivotX()
     */
    public abstract void setPivotX(float pivotX);

    /**
     * Returns the pivot value for this display list on the X axis, in pixels.
     *
     * @see #setPivotX(float)
     */
    public abstract float getPivotX();

    /**
     * Sets the pivot value for the display list on the Y axis
     *
     * @param pivotY The pivot value of the display list on the Y axis, in pixels
     *
     * @see View#setPivotY(float)
     * @see #getPivotY()
     */
    public abstract void setPivotY(float pivotY);

    /**
     * Returns the pivot value for this display list on the Y axis, in pixels.
     *
     * @see #setPivotY(float)
     */
    public abstract float getPivotY();

    /**
     * Sets the camera distance for the display list. Refer to
     * {@link View#setCameraDistance(float)} for more information on how to
     * use this property.
     *
     * @param distance The distance in Z of the camera of the display list
     *
     * @see View#setCameraDistance(float)
     * @see #getCameraDistance()
     */
    public abstract void setCameraDistance(float distance);

    /**
     * Returns the distance in Z of the camera of the display list.
     *
     * @see #setCameraDistance(float)
     */
    public abstract float getCameraDistance();

    /**
     * Sets the left position for the display list.
     *
     * @param left The left position, in pixels, of the display list
     *
     * @see View#setLeft(int)
     * @see #getLeft()
     */
    public abstract void setLeft(int left);

    /**
     * Returns the left position for the display list in pixels.
     *
     * @see #setLeft(int)
     */
    public abstract float getLeft();

    /**
     * Sets the top position for the display list.
     *
     * @param top The top position, in pixels, of the display list
     *
     * @see View#setTop(int)
     * @see #getTop()
     */
    public abstract void setTop(int top);

    /**
     * Returns the top position for the display list in pixels.
     *
     * @see #setTop(int)
     */
    public abstract float getTop();

    /**
     * Sets the right position for the display list.
     *
     * @param right The right position, in pixels, of the display list
     *
     * @see View#setRight(int)
     * @see #getRight()
     */
    public abstract void setRight(int right);

    /**
     * Returns the right position for the display list in pixels.
     *
     * @see #setRight(int)
     */
    public abstract float getRight();

    /**
     * Sets the bottom position for the display list.
     *
     * @param bottom The bottom position, in pixels, of the display list
     *
     * @see View#setBottom(int)
     * @see #getBottom()
     */
    public abstract void setBottom(int bottom);

    /**
     * Returns the bottom position for the display list in pixels.
     *
     * @see #setBottom(int)
     */
    public abstract float getBottom();

    /**
     * Sets the left and top positions for the display list
     *
     * @param left The left position of the display list, in pixels
     * @param top The top position of the display list, in pixels
     * @param right The right position of the display list, in pixels
     * @param bottom The bottom position of the display list, in pixels
     *
     * @see View#setLeft(int)
     * @see View#setTop(int)
     * @see View#setRight(int)
     * @see View#setBottom(int)
     */
    public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom);

    /**
     * Offsets the left and right positions for the display list
     *
     * @param offset The amount that the left and right positions of the display
     *               list are offset, in pixels
     *
     * @see View#offsetLeftAndRight(int)
     */
    public abstract void offsetLeftAndRight(float offset);

    /**
     * Offsets the top and bottom values for the display list
     *
     * @param offset The amount that the top and bottom positions of the display
     *               list are offset, in pixels
     *
     * @see View#offsetTopAndBottom(int)
     */
    public abstract void offsetTopAndBottom(float offset);

    /**
     * Outputs the display list to the log. This method exists for use by
     * tools to output display lists for selected nodes to the log.
     *
     * @hide
     */
    public abstract void output();
}