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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
/**
* An input target specifies how an input event is to be dispatched to a particular window
* including the window's input channel, control flags, a timeout, and an X / Y offset to
* be added to input event coordinates to compensate for the absolute position of the
* window area.
*
* These parameters are used by the native input dispatching code.
* @hide
*/
public class InputTarget {
public InputChannel mInputChannel;
public int mFlags;
public long mTimeoutNanos;
public float mXOffset;
public float mYOffset;
/**
* This flag indicates that subsequent event delivery should be held until the
* current event is delivered to this target or a timeout occurs.
*/
public static int FLAG_SYNC = 0x01;
/**
* This flag indicates that a MotionEvent with ACTION_DOWN falls outside of the area of
* this target and so should instead be delivered as an ACTION_OUTSIDE to this target.
*/
public static int FLAG_OUTSIDE = 0x02;
/*
* This flag indicates that a KeyEvent or MotionEvent is being canceled.
* In the case of a key event, it should be delivered with KeyEvent.FLAG_CANCELED set.
* In the case of a motion event, it should be delivered as MotionEvent.ACTION_CANCEL.
*/
public static int FLAG_CANCEL = 0x04;
public void recycle() {
mInputChannel = null;
}
}
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