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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.IntDef;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.os.Binder;
import android.os.IBinder;
import android.os.ParcelFileDescriptor;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.os.Trace;
import android.util.Log;
import android.util.LongSparseArray;
import android.view.Surface.OutOfResourcesException;
import android.view.View.AttachInfo;
import com.android.internal.R;
import java.io.FileDescriptor;
import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.HashSet;
/**
* Hardware renderer that proxies the rendering to a render thread. Most calls
* are currently synchronous.
*
* The UI thread can block on the RenderThread, but RenderThread must never
* block on the UI thread.
*
* ThreadedRenderer creates an instance of RenderProxy. RenderProxy in turn creates
* and manages a CanvasContext on the RenderThread. The CanvasContext is fully managed
* by the lifecycle of the RenderProxy.
*
* Note that although currently the EGL context & surfaces are created & managed
* by the render thread, the goal is to move that into a shared structure that can
* be managed by both threads. EGLSurface creation & deletion should ideally be
* done on the UI thread and not the RenderThread to avoid stalling the
* RenderThread with surface buffer allocation.
*
* @hide
*/
public class ThreadedRenderer extends HardwareRenderer {
private static final String LOGTAG = "ThreadedRenderer";
// Keep in sync with DrawFrameTask.h SYNC_* flags
// Nothing interesting to report
private static final int SYNC_OK = 0;
// Needs a ViewRoot invalidate
private static final int SYNC_INVALIDATE_REQUIRED = 1 << 0;
// Spoiler: the reward is GPU-accelerated drawing, better find that Surface!
private static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 1 << 1;
private static final String[] VISUALIZERS = {
PROFILE_PROPERTY_VISUALIZE_BARS,
};
private static final int FLAG_DUMP_FRAMESTATS = 1 << 0;
private static final int FLAG_DUMP_RESET = 1 << 1;
@IntDef(flag = true, value = {
FLAG_DUMP_FRAMESTATS, FLAG_DUMP_RESET })
@Retention(RetentionPolicy.SOURCE)
public @interface DumpFlags {}
// Size of the rendered content.
private int mWidth, mHeight;
// Actual size of the drawing surface.
private int mSurfaceWidth, mSurfaceHeight;
// Insets between the drawing surface and rendered content. These are
// applied as translation when updating the root render node.
private int mInsetTop, mInsetLeft;
// Whether the surface has insets. Used to protect opacity.
private boolean mHasInsets;
// Light and shadow properties specified by the theme.
private final float mLightY;
private final float mLightZ;
private final float mLightRadius;
private final int mAmbientShadowAlpha;
private final int mSpotShadowAlpha;
private long mNativeProxy;
private boolean mInitialized = false;
private RenderNode mRootNode;
private Choreographer mChoreographer;
private boolean mRootNodeNeedsUpdate;
ThreadedRenderer(Context context, boolean translucent) {
final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0);
mLightY = a.getDimension(R.styleable.Lighting_lightY, 0);
mLightZ = a.getDimension(R.styleable.Lighting_lightZ, 0);
mLightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0);
mAmbientShadowAlpha =
(int) (255 * a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0) + 0.5f);
mSpotShadowAlpha = (int) (255 * a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0) + 0.5f);
a.recycle();
long rootNodePtr = nCreateRootRenderNode();
mRootNode = RenderNode.adopt(rootNodePtr);
mRootNode.setClipToBounds(false);
mNativeProxy = nCreateProxy(translucent, rootNodePtr);
ProcessInitializer.sInstance.init(context, mNativeProxy);
loadSystemProperties();
}
@Override
void destroy() {
mInitialized = false;
updateEnabledState(null);
nDestroy(mNativeProxy);
}
private void updateEnabledState(Surface surface) {
if (surface == null || !surface.isValid()) {
setEnabled(false);
} else {
setEnabled(mInitialized);
}
}
@Override
boolean initialize(Surface surface) throws OutOfResourcesException {
mInitialized = true;
updateEnabledState(surface);
boolean status = nInitialize(mNativeProxy, surface);
surface.allocateBuffers();
return status;
}
@Override
void updateSurface(Surface surface) throws OutOfResourcesException {
updateEnabledState(surface);
nUpdateSurface(mNativeProxy, surface);
}
@Override
boolean pauseSurface(Surface surface) {
return nPauseSurface(mNativeProxy, surface);
}
@Override
void destroyHardwareResources(View view) {
destroyResources(view);
nDestroyHardwareResources(mNativeProxy);
}
private static void destroyResources(View view) {
view.destroyHardwareResources();
if (view instanceof ViewGroup) {
ViewGroup group = (ViewGroup) view;
int count = group.getChildCount();
for (int i = 0; i < count; i++) {
destroyResources(group.getChildAt(i));
}
}
}
@Override
void invalidate(Surface surface) {
updateSurface(surface);
}
@Override
void detachSurfaceTexture(long hardwareLayer) {
nDetachSurfaceTexture(mNativeProxy, hardwareLayer);
}
@Override
void setup(int width, int height, Rect surfaceInsets) {
final float lightX = width / 2.0f;
mWidth = width;
mHeight = height;
if (surfaceInsets != null && (surfaceInsets.left != 0 || surfaceInsets.right != 0
|| surfaceInsets.top != 0 || surfaceInsets.bottom != 0)) {
mHasInsets = true;
mInsetLeft = surfaceInsets.left;
mInsetTop = surfaceInsets.top;
mSurfaceWidth = width + mInsetLeft + surfaceInsets.right;
mSurfaceHeight = height + mInsetTop + surfaceInsets.bottom;
// If the surface has insets, it can't be opaque.
setOpaque(false);
} else {
mHasInsets = false;
mInsetLeft = 0;
mInsetTop = 0;
mSurfaceWidth = width;
mSurfaceHeight = height;
}
mRootNode.setLeftTopRightBottom(-mInsetLeft, -mInsetTop, mSurfaceWidth, mSurfaceHeight);
nSetup(mNativeProxy, mSurfaceWidth, mSurfaceHeight,
lightX, mLightY, mLightZ, mLightRadius,
mAmbientShadowAlpha, mSpotShadowAlpha);
}
@Override
void setOpaque(boolean opaque) {
nSetOpaque(mNativeProxy, opaque && !mHasInsets);
}
@Override
int getWidth() {
return mWidth;
}
@Override
int getHeight() {
return mHeight;
}
@Override
void dumpGfxInfo(PrintWriter pw, FileDescriptor fd, String[] args) {
pw.flush();
int flags = 0;
for (int i = 0; i < args.length; i++) {
switch (args[i]) {
case "framestats":
flags |= FLAG_DUMP_FRAMESTATS;
break;
case "reset":
flags |= FLAG_DUMP_RESET;
break;
}
}
nDumpProfileInfo(mNativeProxy, fd, flags);
}
@Override
boolean loadSystemProperties() {
boolean changed = nLoadSystemProperties(mNativeProxy);
if (changed) {
invalidateRoot();
}
return changed;
}
private void updateViewTreeDisplayList(View view) {
view.mPrivateFlags |= View.PFLAG_DRAWN;
view.mRecreateDisplayList = (view.mPrivateFlags & View.PFLAG_INVALIDATED)
== View.PFLAG_INVALIDATED;
view.mPrivateFlags &= ~View.PFLAG_INVALIDATED;
view.getDisplayList();
view.mRecreateDisplayList = false;
}
private void updateRootDisplayList(View view, HardwareDrawCallbacks callbacks) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "Record View#draw()");
updateViewTreeDisplayList(view);
if (mRootNodeNeedsUpdate || !mRootNode.isValid()) {
DisplayListCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight);
try {
final int saveCount = canvas.save();
canvas.translate(mInsetLeft, mInsetTop);
callbacks.onHardwarePreDraw(canvas);
canvas.insertReorderBarrier();
canvas.drawRenderNode(view.getDisplayList());
canvas.insertInorderBarrier();
callbacks.onHardwarePostDraw(canvas);
canvas.restoreToCount(saveCount);
mRootNodeNeedsUpdate = false;
} finally {
mRootNode.end(canvas);
}
}
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
@Override
void invalidateRoot() {
mRootNodeNeedsUpdate = true;
}
@Override
void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks) {
attachInfo.mIgnoreDirtyState = true;
final Choreographer choreographer = attachInfo.mViewRootImpl.mChoreographer;
choreographer.mFrameInfo.markDrawStart();
updateRootDisplayList(view, callbacks);
attachInfo.mIgnoreDirtyState = false;
// register animating rendernodes which started animating prior to renderer
// creation, which is typical for animators started prior to first draw
if (attachInfo.mPendingAnimatingRenderNodes != null) {
final int count = attachInfo.mPendingAnimatingRenderNodes.size();
for (int i = 0; i < count; i++) {
registerAnimatingRenderNode(
attachInfo.mPendingAnimatingRenderNodes.get(i));
}
attachInfo.mPendingAnimatingRenderNodes.clear();
// We don't need this anymore as subsequent calls to
// ViewRootImpl#attachRenderNodeAnimator will go directly to us.
attachInfo.mPendingAnimatingRenderNodes = null;
}
final long[] frameInfo = choreographer.mFrameInfo.mFrameInfo;
int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length);
if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) {
setEnabled(false);
attachInfo.mViewRootImpl.mSurface.release();
// Invalidate since we failed to draw. This should fetch a Surface
// if it is still needed or do nothing if we are no longer drawing
attachInfo.mViewRootImpl.invalidate();
}
if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) {
attachInfo.mViewRootImpl.invalidate();
}
}
static void invokeFunctor(long functor, boolean waitForCompletion) {
nInvokeFunctor(functor, waitForCompletion);
}
@Override
HardwareLayer createTextureLayer() {
long layer = nCreateTextureLayer(mNativeProxy);
return HardwareLayer.adoptTextureLayer(this, layer);
}
@Override
void buildLayer(RenderNode node) {
nBuildLayer(mNativeProxy, node.getNativeDisplayList());
}
@Override
boolean copyLayerInto(final HardwareLayer layer, final Bitmap bitmap) {
return nCopyLayerInto(mNativeProxy,
layer.getDeferredLayerUpdater(), bitmap);
}
@Override
void pushLayerUpdate(HardwareLayer layer) {
nPushLayerUpdate(mNativeProxy, layer.getDeferredLayerUpdater());
}
@Override
void onLayerDestroyed(HardwareLayer layer) {
nCancelLayerUpdate(mNativeProxy, layer.getDeferredLayerUpdater());
}
@Override
void setName(String name) {
nSetName(mNativeProxy, name);
}
@Override
void fence() {
nFence(mNativeProxy);
}
@Override
void stopDrawing() {
nStopDrawing(mNativeProxy);
}
@Override
public void notifyFramePending() {
nNotifyFramePending(mNativeProxy);
}
@Override
void registerAnimatingRenderNode(RenderNode animator) {
nRegisterAnimatingRenderNode(mRootNode.mNativeRenderNode, animator.mNativeRenderNode);
}
@Override
protected void finalize() throws Throwable {
try {
nDeleteProxy(mNativeProxy);
mNativeProxy = 0;
} finally {
super.finalize();
}
}
static void trimMemory(int level) {
nTrimMemory(level);
}
public static void dumpProfileData(byte[] data, FileDescriptor fd) {
nDumpProfileData(data, fd);
}
private static class ProcessInitializer {
static ProcessInitializer sInstance = new ProcessInitializer();
static IGraphicsStats sGraphicsStatsService;
private static IBinder sProcToken;
private boolean mInitialized = false;
private ProcessInitializer() {}
synchronized void init(Context context, long renderProxy) {
if (mInitialized) return;
mInitialized = true;
initGraphicsStats(context, renderProxy);
initAssetAtlas(context, renderProxy);
}
private static void initGraphicsStats(Context context, long renderProxy) {
IBinder binder = ServiceManager.getService("graphicsstats");
if (binder == null) return;
sGraphicsStatsService = IGraphicsStats.Stub.asInterface(binder);
sProcToken = new Binder();
try {
final String pkg = context.getApplicationInfo().packageName;
ParcelFileDescriptor pfd = sGraphicsStatsService.
requestBufferForProcess(pkg, sProcToken);
nSetProcessStatsBuffer(renderProxy, pfd.getFd());
pfd.close();
} catch (Exception e) {
Log.w(LOG_TAG, "Could not acquire gfx stats buffer", e);
}
}
private static void initAssetAtlas(Context context, long renderProxy) {
IBinder binder = ServiceManager.getService("assetatlas");
if (binder == null) return;
IAssetAtlas atlas = IAssetAtlas.Stub.asInterface(binder);
try {
if (atlas.isCompatible(android.os.Process.myPpid())) {
GraphicBuffer buffer = atlas.getBuffer();
if (buffer != null) {
long[] map = atlas.getMap();
if (map != null) {
nSetAtlas(renderProxy, buffer, map);
}
// If IAssetAtlas is not the same class as the IBinder
// we are using a remote service and we can safely
// destroy the graphic buffer
if (atlas.getClass() != binder.getClass()) {
buffer.destroy();
}
}
}
} catch (RemoteException e) {
Log.w(LOG_TAG, "Could not acquire atlas", e);
}
}
}
static native void setupShadersDiskCache(String cacheFile);
private static native void nSetAtlas(long nativeProxy, GraphicBuffer buffer, long[] map);
private static native void nSetProcessStatsBuffer(long nativeProxy, int fd);
private static native long nCreateRootRenderNode();
private static native long nCreateProxy(boolean translucent, long rootRenderNode);
private static native void nDeleteProxy(long nativeProxy);
private static native boolean nLoadSystemProperties(long nativeProxy);
private static native void nSetName(long nativeProxy, String name);
private static native boolean nInitialize(long nativeProxy, Surface window);
private static native void nUpdateSurface(long nativeProxy, Surface window);
private static native boolean nPauseSurface(long nativeProxy, Surface window);
private static native void nSetup(long nativeProxy, int width, int height,
float lightX, float lightY, float lightZ, float lightRadius,
int ambientShadowAlpha, int spotShadowAlpha);
private static native void nSetOpaque(long nativeProxy, boolean opaque);
private static native int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size);
private static native void nDestroy(long nativeProxy);
private static native void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode);
private static native void nInvokeFunctor(long functor, boolean waitForCompletion);
private static native long nCreateTextureLayer(long nativeProxy);
private static native void nBuildLayer(long nativeProxy, long node);
private static native boolean nCopyLayerInto(long nativeProxy, long layer, Bitmap bitmap);
private static native void nPushLayerUpdate(long nativeProxy, long layer);
private static native void nCancelLayerUpdate(long nativeProxy, long layer);
private static native void nDetachSurfaceTexture(long nativeProxy, long layer);
private static native void nDestroyHardwareResources(long nativeProxy);
private static native void nTrimMemory(int level);
private static native void nFence(long nativeProxy);
private static native void nStopDrawing(long nativeProxy);
private static native void nNotifyFramePending(long nativeProxy);
private static native void nDumpProfileInfo(long nativeProxy, FileDescriptor fd,
@DumpFlags int dumpFlags);
private static native void nDumpProfileData(byte[] data, FileDescriptor fd);
}
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