summaryrefslogtreecommitdiffstats
path: root/core/java/android/view/WindowManagerPolicy.java
blob: 8a30c7b7a02f03e2e5c81acb9e365e20fcbebe60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.content.Context;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.IBinder;
import android.os.LocalPowerManager;
import android.view.animation.Animation;

import java.io.FileDescriptor;
import java.io.PrintWriter;

/**
 * This interface supplies all UI-specific behavior of the window manager.  An
 * instance of it is created by the window manager when it starts up, and allows
 * customization of window layering, special window types, key dispatching, and
 * layout.
 * 
 * <p>Because this provides deep interaction with the system window manager,
 * specific methods on this interface can be called from a variety of contexts
 * with various restrictions on what they can do.  These are encoded through
 * a suffixes at the end of a method encoding the thread the method is called
 * from and any locks that are held when it is being called; if no suffix
 * is attached to a method, then it is not called with any locks and may be
 * called from the main window manager thread or another thread calling into
 * the window manager.
 * 
 * <p>The current suffixes are:
 * 
 * <dl>
 * <dt> Ti <dd> Called from the input thread.  This is the thread that
 * collects pending input events and dispatches them to the appropriate window.
 * It may block waiting for events to be processed, so that the input stream is
 * properly serialized.
 * <dt> Tq <dd> Called from the low-level input queue thread.  This is the
 * thread that reads events out of the raw input devices and places them
 * into the global input queue that is read by the <var>Ti</var> thread.
 * This thread should not block for a long period of time on anything but the
 * key driver.
 * <dt> Lw <dd> Called with the main window manager lock held.  Because the
 * window manager is a very low-level system service, there are few other
 * system services you can call with this lock held.  It is explicitly okay to
 * make calls into the package manager and power manager; it is explicitly not
 * okay to make calls into the activity manager or most other services.  Note that
 * {@link android.content.Context#checkPermission(String, int, int)} and
 * variations require calling into the activity manager.
 * <dt> Li <dd> Called with the input thread lock held.  This lock can be
 * acquired by the window manager while it holds the window lock, so this is
 * even more restrictive than <var>Lw</var>.
 * </dl>
 * 
 * @hide
 */
public interface WindowManagerPolicy {
    // Policy flags.  These flags are also defined in frameworks/base/include/ui/Input.h.
    public final static int FLAG_WAKE = 0x00000001;
    public final static int FLAG_WAKE_DROPPED = 0x00000002;
    public final static int FLAG_SHIFT = 0x00000004;
    public final static int FLAG_CAPS_LOCK = 0x00000008;
    public final static int FLAG_ALT = 0x00000010;
    public final static int FLAG_ALT_GR = 0x00000020;
    public final static int FLAG_MENU = 0x00000040;
    public final static int FLAG_LAUNCHER = 0x00000080;
    public final static int FLAG_VIRTUAL = 0x00000100;

    public final static int FLAG_INJECTED = 0x01000000;
    public final static int FLAG_TRUSTED = 0x02000000;
    public final static int FLAG_FILTERED = 0x04000000;
    public final static int FLAG_DISABLE_KEY_REPEAT = 0x08000000;

    public final static int FLAG_WOKE_HERE = 0x10000000;
    public final static int FLAG_BRIGHT_HERE = 0x20000000;
    public final static int FLAG_PASS_TO_USER = 0x40000000;

    public final static boolean WATCH_POINTER = false;

    /**
     * Sticky broadcast of the current HDMI plugged state.
     */
    public final static String ACTION_HDMI_PLUGGED = "android.intent.action.HDMI_PLUGGED";

    /**
     * Extra in {@link #ACTION_HDMI_PLUGGED} indicating the state: true if
     * plugged in to HDMI, false if not.
     */
    public final static String EXTRA_HDMI_PLUGGED_STATE = "state";

    // flags for interceptKeyTq
    /**
     * Pass this event to the user / app.  To be returned from {@link #interceptKeyTq}.
     */
    public final static int ACTION_PASS_TO_USER = 0x00000001;

    /**
     * This key event should extend the user activity timeout and turn the lights on.
     * To be returned from {@link #interceptKeyTq}. Do not return this and
     * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}.
     */
    public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002;

    /**
     * This key event should put the device to sleep (and engage keyguard if necessary)
     * To be returned from {@link #interceptKeyTq}.  Do not return this and
     * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}.
     */
    public final static int ACTION_GO_TO_SLEEP = 0x00000004;

    /**
     * Interface to the Window Manager state associated with a particular
     * window.  You can hold on to an instance of this interface from the call
     * to prepareAddWindow() until removeWindow().
     */
    public interface WindowState {
        /**
         * Perform standard frame computation.  The result can be obtained with
         * getFrame() if so desired.  Must be called with the window manager
         * lock held.
         * 
         * @param parentFrame The frame of the parent container this window
         * is in, used for computing its basic position.
         * @param displayFrame The frame of the overall display in which this
         * window can appear, used for constraining the overall dimensions
         * of the window.
         * @param contentFrame The frame within the display in which we would
         * like active content to appear.  This will cause windows behind to
         * be resized to match the given content frame.
         * @param visibleFrame The frame within the display that the window
         * is actually visible, used for computing its visible insets to be
         * given to windows behind.
         * This can be used as a hint for scrolling (avoiding resizing)
         * the window to make certain that parts of its content
         * are visible.
         */
        public void computeFrameLw(Rect parentFrame, Rect displayFrame,
                Rect contentFrame, Rect visibleFrame);

        /**
         * Retrieve the current frame of the window that has been assigned by
         * the window manager.  Must be called with the window manager lock held.
         * 
         * @return Rect The rectangle holding the window frame.
         */
        public Rect getFrameLw();

        /**
         * Retrieve the current frame of the window that is actually shown.
         * Must be called with the window manager lock held.
         * 
         * @return Rect The rectangle holding the shown window frame.
         */
        public Rect getShownFrameLw();

        /**
         * Retrieve the frame of the display that this window was last
         * laid out in.  Must be called with the
         * window manager lock held.
         * 
         * @return Rect The rectangle holding the display frame.
         */
        public Rect getDisplayFrameLw();

        /**
         * Retrieve the frame of the content area that this window was last
         * laid out in.  This is the area in which the content of the window
         * should be placed.  It will be smaller than the display frame to
         * account for screen decorations such as a status bar or soft
         * keyboard.  Must be called with the
         * window manager lock held.
         * 
         * @return Rect The rectangle holding the content frame.
         */
        public Rect getContentFrameLw();

        /**
         * Retrieve the frame of the visible area that this window was last
         * laid out in.  This is the area of the screen in which the window
         * will actually be fully visible.  It will be smaller than the
         * content frame to account for transient UI elements blocking it
         * such as an input method's candidates UI.  Must be called with the
         * window manager lock held.
         * 
         * @return Rect The rectangle holding the visible frame.
         */
        public Rect getVisibleFrameLw();

        /**
         * Returns true if this window is waiting to receive its given
         * internal insets from the client app, and so should not impact the
         * layout of other windows.
         */
        public boolean getGivenInsetsPendingLw();
        
        /**
         * Retrieve the insets given by this window's client for the content
         * area of windows behind it.  Must be called with the
         * window manager lock held.
         * 
         * @return Rect The left, top, right, and bottom insets, relative
         * to the window's frame, of the actual contents.
         */
        public Rect getGivenContentInsetsLw();

        /**
         * Retrieve the insets given by this window's client for the visible
         * area of windows behind it.  Must be called with the
         * window manager lock held.
         * 
         * @return Rect The left, top, right, and bottom insets, relative
         * to the window's frame, of the actual visible area.
         */
        public Rect getGivenVisibleInsetsLw();

        /**
         * Retrieve the current LayoutParams of the window.
         * 
         * @return WindowManager.LayoutParams The window's internal LayoutParams
         *         instance.
         */
        public WindowManager.LayoutParams getAttrs();

        /**
         * Get the layer at which this window's surface will be Z-ordered.
         */
        public int getSurfaceLayer();
        
        /**
         * Return the token for the application (actually activity) that owns 
         * this window.  May return null for system windows. 
         * 
         * @return An IApplicationToken identifying the owning activity.
         */
        public IApplicationToken getAppToken();

        /**
         * Return true if, at any point, the application token associated with 
         * this window has actually displayed any windows.  This is most useful 
         * with the "starting up" window to determine if any windows were 
         * displayed when it is closed. 
         * 
         * @return Returns true if one or more windows have been displayed, 
         *         else false.
         */
        public boolean hasAppShownWindows();

        /**
         * Is this window visible?  It is not visible if there is no
         * surface, or we are in the process of running an exit animation
         * that will remove the surface.
         */
        boolean isVisibleLw();
        
        /**
         * Like {@link #isVisibleLw}, but also counts a window that is currently
         * "hidden" behind the keyguard as visible.  This allows us to apply
         * things like window flags that impact the keyguard.
         */
        boolean isVisibleOrBehindKeyguardLw();
        
        /**
         * Is this window currently visible to the user on-screen?  It is 
         * displayed either if it is visible or it is currently running an 
         * animation before no longer being visible.  Must be called with the
         * window manager lock held.
         */
        boolean isDisplayedLw();

        /**
         * Returns true if this window has been shown on screen at some time in 
         * the past.  Must be called with the window manager lock held.
         * 
         * @return boolean
         */
        public boolean hasDrawnLw();

        /**
         * Can be called by the policy to force a window to be hidden,
         * regardless of whether the client or window manager would like
         * it shown.  Must be called with the window manager lock held.
         * Returns true if {@link #showLw} was last called for the window.
         */
        public boolean hideLw(boolean doAnimation);
        
        /**
         * Can be called to undo the effect of {@link #hideLw}, allowing a
         * window to be shown as long as the window manager and client would
         * also like it to be shown.  Must be called with the window manager
         * lock held.
         * Returns true if {@link #hideLw} was last called for the window.
         */
        public boolean showLw(boolean doAnimation);
    }

    /**
     * Bit mask that is set for all enter transition.
     */
    public final int TRANSIT_ENTER_MASK = 0x1000;
    
    /**
     * Bit mask that is set for all exit transitions.
     */
    public final int TRANSIT_EXIT_MASK = 0x2000;
    
    /** Not set up for a transition. */
    public final int TRANSIT_UNSET = -1;
    /** No animation for transition. */
    public final int TRANSIT_NONE = 0;
    /** Window has been added to the screen. */
    public final int TRANSIT_ENTER = 1 | TRANSIT_ENTER_MASK;
    /** Window has been removed from the screen. */
    public final int TRANSIT_EXIT = 2 | TRANSIT_EXIT_MASK;
    /** Window has been made visible. */
    public final int TRANSIT_SHOW = 3 | TRANSIT_ENTER_MASK;
    /** Window has been made invisible. */
    public final int TRANSIT_HIDE = 4 | TRANSIT_EXIT_MASK;
    /** The "application starting" preview window is no longer needed, and will
     * animate away to show the real window. */
    public final int TRANSIT_PREVIEW_DONE = 5;
    /** A window in a new activity is being opened on top of an existing one
     * in the same task. */
    public final int TRANSIT_ACTIVITY_OPEN = 6 | TRANSIT_ENTER_MASK;
    /** The window in the top-most activity is being closed to reveal the
     * previous activity in the same task. */
    public final int TRANSIT_ACTIVITY_CLOSE = 7 | TRANSIT_EXIT_MASK;
    /** A window in a new task is being opened on top of an existing one
     * in another activity's task. */
    public final int TRANSIT_TASK_OPEN = 8 | TRANSIT_ENTER_MASK;
    /** A window in the top-most activity is being closed to reveal the
     * previous activity in a different task. */
    public final int TRANSIT_TASK_CLOSE = 9 | TRANSIT_EXIT_MASK;
    /** A window in an existing task is being displayed on top of an existing one
     * in another activity's task. */
    public final int TRANSIT_TASK_TO_FRONT = 10 | TRANSIT_ENTER_MASK;
    /** A window in an existing task is being put below all other tasks. */
    public final int TRANSIT_TASK_TO_BACK = 11 | TRANSIT_EXIT_MASK;
    /** A window in a new activity that doesn't have a wallpaper is being
     * opened on top of one that does, effectively closing the wallpaper. */
    public final int TRANSIT_WALLPAPER_CLOSE = 12 | TRANSIT_EXIT_MASK;
    /** A window in a new activity that does have a wallpaper is being
     * opened on one that didn't, effectively opening the wallpaper. */
    public final int TRANSIT_WALLPAPER_OPEN = 13 | TRANSIT_ENTER_MASK;
    /** A window in a new activity is being opened on top of an existing one,
     * and both are on top of the wallpaper. */
    public final int TRANSIT_WALLPAPER_INTRA_OPEN = 14 | TRANSIT_ENTER_MASK;
    /** The window in the top-most activity is being closed to reveal the
     * previous activity, and both are on top of he wallpaper. */
    public final int TRANSIT_WALLPAPER_INTRA_CLOSE = 15 | TRANSIT_EXIT_MASK;
    
    // NOTE: screen off reasons are in order of significance, with more
    // important ones lower than less important ones.
    
    /** Screen turned off because of a device admin */
    public final int OFF_BECAUSE_OF_ADMIN = 1;
    /** Screen turned off because of power button */
    public final int OFF_BECAUSE_OF_USER = 2;
    /** Screen turned off because of timeout */
    public final int OFF_BECAUSE_OF_TIMEOUT = 3;
    /** Screen turned off because of proximity sensor */
    public final int OFF_BECAUSE_OF_PROX_SENSOR = 4;

    /**
     * Magic constant to {@link IWindowManager#setRotation} to not actually
     * modify the rotation.
     */
    public final int USE_LAST_ROTATION = -1000;

    /** When not otherwise specified by the activity's screenOrientation, rotation should be
     * determined by the system (that is, using sensors). */
    public final int USER_ROTATION_FREE = 0;
    /** When not otherwise specified by the activity's screenOrientation, rotation is set by
     * the user. */
    public final int USER_ROTATION_LOCKED = 1;
    
    /**
     * Perform initialization of the policy.
     * 
     * @param context The system context we are running in.
     * @param powerManager 
     */
    public void init(Context context, IWindowManager windowManager,
            LocalPowerManager powerManager);

    /**
     * Called by window manager once it has the initial, default native
     * display dimensions.
     */
    public void setInitialDisplaySize(int width, int height);

    /**
     * Check permissions when adding a window.
     * 
     * @param attrs The window's LayoutParams. 
     *  
     * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed;
     *      else an error code, usually
     *      {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add.
     */
    public int checkAddPermission(WindowManager.LayoutParams attrs);

    /**
     * Sanitize the layout parameters coming from a client.  Allows the policy
     * to do things like ensure that windows of a specific type can't take
     * input focus.
     * 
     * @param attrs The window layout parameters to be modified.  These values
     * are modified in-place.
     */
    public void adjustWindowParamsLw(WindowManager.LayoutParams attrs);
    
    /**
     * After the window manager has computed the current configuration based
     * on its knowledge of the display and input devices, it gives the policy
     * a chance to adjust the information contained in it.  If you want to
     * leave it as-is, simply do nothing.
     * 
     * <p>This method may be called by any thread in the window manager, but
     * no internal locks in the window manager will be held.
     * 
     * @param config The Configuration being computed, for you to change as
     * desired.
     */
    public void adjustConfigurationLw(Configuration config);
    
    /**
     * Assign a window type to a layer.  Allows you to control how different
     * kinds of windows are ordered on-screen.
     * 
     * @param type The type of window being assigned.
     * 
     * @return int An arbitrary integer used to order windows, with lower
     *         numbers below higher ones.
     */
    public int windowTypeToLayerLw(int type);

    /**
     * Return how to Z-order sub-windows in relation to the window they are
     * attached to.  Return positive to have them ordered in front, negative for
     * behind.
     * 
     * @param type The sub-window type code.
     * 
     * @return int Layer in relation to the attached window, where positive is
     *         above and negative is below.
     */
    public int subWindowTypeToLayerLw(int type);

    /**
     * Get the highest layer (actually one more than) that the wallpaper is
     * allowed to be in.
     */
    public int getMaxWallpaperLayer();
    
    /**
     * Return true if the policy allows the status bar to hide.  Otherwise,
     * it is a tablet-style system bar.
     */
    public boolean canStatusBarHide();

    /**
     * Return the display width available after excluding any screen
     * decorations that can never be removed.  That is, system bar or
     * button bar.
     */
    public int getNonDecorDisplayWidth(int rotation, int fullWidth);

    /**
     * Return the display height available after excluding any screen
     * decorations that can never be removed.  That is, system bar or
     * button bar.
     */
    public int getNonDecorDisplayHeight(int rotation, int fullHeight);

    /**
     * Return the available screen width that we should report for the
     * configuration.  This must be no larger than
     * {@link #getNonDecorDisplayWidth(int, int)}; it may be smaller than
     * that to account for more transient decoration like a status bar.
     */
    public int getConfigDisplayWidth(int rotation, int fullWidth);

    /**
     * Return the available screen height that we should report for the
     * configuration.  This must be no larger than
     * {@link #getNonDecorDisplayHeight(int, int)}; it may be smaller than
     * that to account for more transient decoration like a status bar.
     */
    public int getConfigDisplayHeight(int rotation, int fullHeight);

    /**
     * Return whether the given window should forcibly hide everything
     * behind it.  Typically returns true for the keyguard.
     */
    public boolean doesForceHide(WindowState win, WindowManager.LayoutParams attrs);
    
    /**
     * Determine if a window that is behind one that is force hiding
     * (as determined by {@link #doesForceHide}) should actually be hidden.
     * For example, typically returns false for the status bar.  Be careful
     * to return false for any window that you may hide yourself, since this
     * will conflict with what you set.
     */
    public boolean canBeForceHidden(WindowState win, WindowManager.LayoutParams attrs);
    
    /**
     * Called when the system would like to show a UI to indicate that an
     * application is starting.  You can use this to add a
     * APPLICATION_STARTING_TYPE window with the given appToken to the window
     * manager (using the normal window manager APIs) that will be shown until
     * the application displays its own window.  This is called without the
     * window manager locked so that you can call back into it.
     * 
     * @param appToken Token of the application being started.
     * @param packageName The name of the application package being started. 
     * @param theme Resource defining the application's overall visual theme.
     * @param nonLocalizedLabel The default title label of the application if
     *        no data is found in the resource.
     * @param labelRes The resource ID the application would like to use as its name.
     * @param icon The resource ID the application would like to use as its icon.
     * @param windowFlags Window layout flags.
     * 
     * @return Optionally you can return the View that was used to create the
     *         window, for easy removal in removeStartingWindow.
     * 
     * @see #removeStartingWindow
     */
    public View addStartingWindow(IBinder appToken, String packageName,
            int theme, CompatibilityInfo compatInfo, CharSequence nonLocalizedLabel,
            int labelRes, int icon, int windowFlags);

    /**
     * Called when the first window of an application has been displayed, while
     * {@link #addStartingWindow} has created a temporary initial window for
     * that application.  You should at this point remove the window from the
     * window manager.  This is called without the window manager locked so
     * that you can call back into it.
     * 
     * <p>Note: due to the nature of these functions not being called with the
     * window manager locked, you must be prepared for this function to be
     * called multiple times and/or an initial time with a null View window
     * even if you previously returned one.
     * 
     * @param appToken Token of the application that has started.
     * @param window Window View that was returned by createStartingWindow.
     * 
     * @see #addStartingWindow
     */
    public void removeStartingWindow(IBinder appToken, View window);

    /**
     * Prepare for a window being added to the window manager.  You can throw an
     * exception here to prevent the window being added, or do whatever setup
     * you need to keep track of the window.
     * 
     * @param win The window being added.
     * @param attrs The window's LayoutParams. 
     *  
     * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an 
     *         error code to abort the add.
     */
    public int prepareAddWindowLw(WindowState win,
            WindowManager.LayoutParams attrs);

    /**
     * Called when a window is being removed from a window manager.  Must not
     * throw an exception -- clean up as much as possible.
     * 
     * @param win The window being removed.
     */
    public void removeWindowLw(WindowState win);

    /**
     * Control the animation to run when a window's state changes.  Return a
     * non-0 number to force the animation to a specific resource ID, or 0
     * to use the default animation.
     * 
     * @param win The window that is changing.
     * @param transit What is happening to the window: {@link #TRANSIT_ENTER},
     *                {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or
     *                {@link #TRANSIT_HIDE}.
     * 
     * @return Resource ID of the actual animation to use, or 0 for none.
     */
    public int selectAnimationLw(WindowState win, int transit);

    /**
     * Create and return an animation to re-display a force hidden window.
     */
    public Animation createForceHideEnterAnimation();
    
    /**
     * Called from the input reader thread before a key is enqueued.
     *
     * <p>There are some actions that need to be handled here because they
     * affect the power state of the device, for example, the power keys.
     * Generally, it's best to keep as little as possible in the queue thread
     * because it's the most fragile.
     * @param event The key event.
     * @param policyFlags The policy flags associated with the key.
     * @param isScreenOn True if the screen is already on
     *
     * @return The bitwise or of the {@link #ACTION_PASS_TO_USER},
     *          {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags.
     */
    public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags, boolean isScreenOn);

    /**
     * Called from the input reader thread before a motion is enqueued when the screen is off.
     *
     * <p>There are some actions that need to be handled here because they
     * affect the power state of the device, for example, waking on motions.
     * Generally, it's best to keep as little as possible in the queue thread
     * because it's the most fragile.
     * @param policyFlags The policy flags associated with the motion.
     *
     * @return The bitwise or of the {@link #ACTION_PASS_TO_USER},
     *          {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags.
     */
    public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags);

    /**
     * Called from the input dispatcher thread before a key is dispatched to a window.
     *
     * <p>Allows you to define
     * behavior for keys that can not be overridden by applications.
     * This method is called from the input thread, with no locks held.
     * 
     * @param win The window that currently has focus.  This is where the key
     *            event will normally go.
     * @param event The key event.
     * @param policyFlags The policy flags associated with the key.
     * @return Returns true if the policy consumed the event and it should
     * not be further dispatched.
     */
    public boolean interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags);

    /**
     * Called from the input dispatcher thread when an application did not handle
     * a key that was dispatched to it.
     *
     * <p>Allows you to define default global behavior for keys that were not handled
     * by applications.  This method is called from the input thread, with no locks held.
     * 
     * @param win The window that currently has focus.  This is where the key
     *            event will normally go.
     * @param event The key event.
     * @param policyFlags The policy flags associated with the key.
     * @return Returns an alternate key event to redispatch as a fallback, or null to give up.
     * The caller is responsible for recycling the key event.
     */
    public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags);

    /**
     * Called when layout of the windows is about to start.
     * 
     * @param displayWidth The current full width of the screen.
     * @param displayHeight The current full height of the screen.
     */
    public void beginLayoutLw(int displayWidth, int displayHeight);

    /**
     * Called for each window attached to the window manager as layout is
     * proceeding.  The implementation of this function must take care of
     * setting the window's frame, either here or in finishLayout().
     * 
     * @param win The window being positioned.
     * @param attrs The LayoutParams of the window.
     * @param attached For sub-windows, the window it is attached to; this
     *                 window will already have had layoutWindow() called on it
     *                 so you can use its Rect.  Otherwise null.
     */
    public void layoutWindowLw(WindowState win,
            WindowManager.LayoutParams attrs, WindowState attached);

    
    /**
     * Return the insets for the areas covered by system windows. These values
     * are computed on the most recent layout, so they are not guaranteed to
     * be correct.
     * 
     * @param attrs The LayoutParams of the window.
     * @param contentInset The areas covered by system windows, expressed as positive insets
     * 
     */
    public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset);
    
    /**
     * Called when layout of the windows is finished.  After this function has
     * returned, all windows given to layoutWindow() <em>must</em> have had a
     * frame assigned.
     *  
     * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
     * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
     * or {@link #FINISH_LAYOUT_REDO_ANIM}.
     */
    public int finishLayoutLw();

    /** Layout state may have changed (so another layout will be performed) */
    static final int FINISH_LAYOUT_REDO_LAYOUT = 0x0001;
    /** Configuration state may have changed */
    static final int FINISH_LAYOUT_REDO_CONFIG = 0x0002;
    /** Wallpaper may need to move */
    static final int FINISH_LAYOUT_REDO_WALLPAPER = 0x0004;
    /** Need to recompute animations */
    static final int FINISH_LAYOUT_REDO_ANIM = 0x0008;
    
    /**
     * Called when animation of the windows is about to start.
     * 
     * @param displayWidth The current full width of the screen.
     * @param displayHeight The current full height of the screen.
     */
    public void beginAnimationLw(int displayWidth, int displayHeight);

    /**
     * Called each time a window is animating.
     * 
     * @param win The window being positioned.
     * @param attrs The LayoutParams of the window. 
     */
    public void animatingWindowLw(WindowState win,
            WindowManager.LayoutParams attrs);

    /**
     * Called when animation of the windows is finished.  If in this function you do 
     * something that may have modified the animation state of another window, 
     * be sure to return true in order to perform another animation frame. 
     *  
     * @return Return any bit set of {@link #FINISH_LAYOUT_REDO_LAYOUT},
     * {@link #FINISH_LAYOUT_REDO_CONFIG}, {@link #FINISH_LAYOUT_REDO_WALLPAPER},
     * or {@link #FINISH_LAYOUT_REDO_ANIM}.
     */
    public int finishAnimationLw();

    /**
     * Return true if it is okay to perform animations for an app transition
     * that is about to occur.  You may return false for this if, for example,
     * the lock screen is currently displayed so the switch should happen
     * immediately.
     */
    public boolean allowAppAnimationsLw();


    /**
     * A new window has been focused.
     */
    public void focusChanged(WindowState lastFocus, WindowState newFocus);
    
    /**
     * Called after the screen turns off.
     *
     * @param why {@link #OFF_BECAUSE_OF_USER} or
     * {@link #OFF_BECAUSE_OF_TIMEOUT}.
     */
    public void screenTurnedOff(int why);

    /**
     * Called after the screen turns on.
     */
    public void screenTurnedOn();

    /**
     * Return whether the screen is currently on.
     */
    public boolean isScreenOn();

    /**
     * Tell the policy that the lid switch has changed state.
     * @param whenNanos The time when the change occurred in uptime nanoseconds.
     * @param lidOpen True if the lid is now open.
     */
    public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen);
    
    /**
     * Tell the policy if anyone is requesting that keyguard not come on.
     *
     * @param enabled Whether keyguard can be on or not.  does not actually
     * turn it on, unless it was previously disabled with this function.
     *
     * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
     * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
     */
    public void enableKeyguard(boolean enabled);

    /**
     * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely}
     */
    interface OnKeyguardExitResult {
        void onKeyguardExitResult(boolean success);
    }

    /**
     * Tell the policy if anyone is requesting the keyguard to exit securely
     * (this would be called after the keyguard was disabled)
     * @param callback Callback to send the result back.
     * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
     */
    void exitKeyguardSecurely(OnKeyguardExitResult callback);

    /**
     * isKeyguardLocked
     *
     * Return whether the keyguard is currently locked.
     *
     * @return true if in keyguard is locked.
     */
    public boolean isKeyguardLocked();

    /**
     * isKeyguardSecure
     *
     * Return whether the keyguard requires a password to unlock.
     *
     * @return true if in keyguard is secure.
     */
    public boolean isKeyguardSecure();

    /**
     * inKeyguardRestrictedKeyInputMode
     *
     * if keyguard screen is showing or in restricted key input mode (i.e. in
     * keyguard password emergency screen). When in such mode, certain keys,
     * such as the Home key and the right soft keys, don't work.
     *
     * @return true if in keyguard restricted input mode.
     */
    public boolean inKeyguardRestrictedKeyInputMode();

    /**
     * Given an orientation constant
     * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE
     * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or
     * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT
     * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface
     * rotation.
     */
    public int rotationForOrientationLw(int orientation, int lastRotation,
            boolean displayEnabled);
    
    /**
     * Return the currently locked screen rotation, if any.  Return
     * Surface.ROTATION_0, Surface.ROTATION_90, Surface.ROTATION_180, or
     * Surface.ROTATION_270 if locked; return -1 if not locked.
     */
    public int getLockedRotationLw();

    /**
     * Called when the system is mostly done booting to determine whether
     * the system should go into safe mode.
     */
    public boolean detectSafeMode();
    
    /**
     * Called when the system is mostly done booting.
     */
    public void systemReady();

    /**
     * Called when userActivity is signalled in the power manager.
     * This is safe to call from any thread, with any window manager locks held or not.
     */
    public void userActivity();

    /**
     * Called when we have finished booting and can now display the home
     * screen to the user.  This wilWl happen after systemReady(), and at
     * this point the display is active.
     */
    public void enableScreenAfterBoot();
    
    public void setCurrentOrientationLw(int newOrientation);
    
    /**
     * Call from application to perform haptic feedback on its window.
     */
    public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always);
    
    /**
     * Called when we have started keeping the screen on because a window
     * requesting this has become visible.
     */
    public void screenOnStartedLw();

    /**
     * Called when we have stopped keeping the screen on because the last window
     * requesting this is no longer visible.
     */
    public void screenOnStoppedLw();

    /**
     * Return false to disable key repeat events from being generated.
     */
    public boolean allowKeyRepeat();

    /**
     * Inform the policy that the user has chosen a preferred orientation ("rotation lock"). 
     *
     * @param mode One of {@link WindowManagerPolicy#USER_ROTATION_LOCKED} or
     *             {@link * WindowManagerPolicy#USER_ROTATION_FREE}. 
     * @param rotation One of {@link Surface#ROTATION_0}, {@link Surface#ROTATION_90},
     *                 {@link Surface#ROTATION_180}, {@link Surface#ROTATION_270}. 
     */
    public void setUserRotationMode(int mode, int rotation);

    /**
     * Print the WindowManagerPolicy's state into the given stream.
     *
     * @param prefix Text to print at the front of each line.
     * @param fd The raw file descriptor that the dump is being sent to.
     * @param writer The PrintWriter to which you should dump your state.  This will be
     * closed for you after you return.
     * @param args additional arguments to the dump request.
     */
    public void dump(String prefix, FileDescriptor fd, PrintWriter writer, String[] args);
}