summaryrefslogtreecommitdiffstats
path: root/core/java/android/view/transition/Transition.java
blob: a66fa52cd33ec858e5f2492982505fc65406b476 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view.transition;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.TimeInterpolator;
import android.util.ArrayMap;
import android.util.Log;
import android.util.LongSparseArray;
import android.util.SparseArray;
import android.view.SurfaceView;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewOverlay;
import android.widget.ListView;

import java.util.ArrayList;

/**
 * A Transition holds information about animations that will be run on its
 * targets during a scene change. Subclasses of this abstract class may
 * choreograph several child transitions ({@link TransitionGroup} or they may
 * perform custom animations themselves. Any Transition has two main jobs:
 * (1) capture property values, and (2) play animations based on changes to
 * captured property values. A custom transition knows what property values
 * on View objects are of interest to it, and also knows how to animate
 * changes to those values. For example, the {@link Fade} transition tracks
 * changes to visibility-related properties and is able to construct and run
 * animations that fade items in or out based on changes to those properties.
 *
 * <p>Note: Transitions may not work correctly with either {@link SurfaceView}
 * or {@link TextureView}, due to the way that these views are displayed
 * on the screen. For SurfaceView, the problem is that the view is updated from
 * a non-UI thread, so changes to the view due to transitions (such as moving
 * and resizing the view) may be out of sync with the display inside those bounds.
 * TextureView is more compatible with transitions in general, but some
 * specific transitions (such as {@link Crossfade}) may not be compatible
 * with TextureView because they rely on {@link ViewOverlay} functionality,
 * which does not currently work with TextureView.</p>
 */
public abstract class Transition implements Cloneable {

    private static final String LOG_TAG = "Transition";
    static final boolean DBG = false;

    private String mName = getClass().getName();

    long mStartDelay = -1;
    long mDuration = -1;
    TimeInterpolator mInterpolator = null;
    int[] mTargetIds;
    View[] mTargets;
    private TransitionValuesMaps mStartValues = new TransitionValuesMaps();
    private TransitionValuesMaps mEndValues = new TransitionValuesMaps();
    TransitionGroup mParent = null;

    // Per-animator information used for later canceling when future transitions overlap
    private static ThreadLocal<ArrayMap<Animator, AnimationInfo>> sRunningAnimators =
            new ThreadLocal<ArrayMap<Animator, AnimationInfo>>();

    // Scene Root is set at play() time in the cloned Transition
    ViewGroup mSceneRoot = null;

    // Track all animators in use in case the transition gets canceled and needs to
    // cancel running animators
    private ArrayList<Animator> mCurrentAnimators = new ArrayList<Animator>();

    // Number of per-target instances of this Transition currently running. This count is
    // determined by calls to start() and end()
    int mNumInstances = 0;

    // Whether this transition is currently paused, due to a call to pause()
    boolean mPaused = false;

    // The set of listeners to be sent transition lifecycle events.
    ArrayList<TransitionListener> mListeners = null;

    // The set of animators collected from calls to play(), to be run in runAnimations()
    ArrayList<Animator> mAnimators = new ArrayList<Animator>();

    /**
     * Constructs a Transition object with no target objects. A transition with
     * no targets defaults to running on all target objects in the scene hierarchy
     * (if the transition is not contained in a TransitionGroup), or all target
     * objects passed down from its parent (if it is in a TransitionGroup).
     */
    public Transition() {}

    /**
     * Sets the duration of this transition. By default, there is no duration
     * (indicated by a negative number), which means that the Animator created by
     * the transition will have its own specified duration. If the duration of a
     * Transition is set, that duration will override the Animator duration.
     *
     * @param duration The length of the animation, in milliseconds.
     * @return This transition object.
     */
    public Transition setDuration(long duration) {
        mDuration = duration;
        return this;
    }

    /**
     * Returns the duration set on this transition. If no duration has been set,
     * the returned value will be negative, indicating that resulting animators will
     * retain their own durations.
     *
     * @return The duration set on this transition, if one has been set, otherwise
     * returns a negative number.
     */
    public long getDuration() {
        return mDuration;
    }

    /**
     * Sets the startDelay of this transition. By default, there is no delay
     * (indicated by a negative number), which means that the Animator created by
     * the transition will have its own specified startDelay. If the delay of a
     * Transition is set, that delay will override the Animator delay.
     *
     * @param startDelay The length of the delay, in milliseconds.
     */
    public void setStartDelay(long startDelay) {
        mStartDelay = startDelay;
    }

    /**
     * Returns the startDelay set on this transition. If no startDelay has been set,
     * the returned value will be negative, indicating that resulting animators will
     * retain their own startDelays.
     *
     * @return The startDealy set on this transition, if one has been set, otherwise
     * returns a negative number.
     */
    public long getStartDelay() {
        return mStartDelay;
    }

    /**
     * Sets the interpolator of this transition. By default, the interpolator
     * is null, which means that the Animator created by the transition
     * will have its own specified interpolator. If the interpolator of a
     * Transition is set, that interpolator will override the Animator interpolator.
     *
     * @param interpolator The time interpolator used by the transition
     */
    public void setInterpolator(TimeInterpolator interpolator) {
        mInterpolator = interpolator;
    }

    /**
     * Returns the interpolator set on this transition. If no interpolator has been set,
     * the returned value will be null, indicating that resulting animators will
     * retain their own interpolators.
     *
     * @return The interpolator set on this transition, if one has been set, otherwise
     * returns null.
     */
    public TimeInterpolator getInterpolator() {
        return mInterpolator;
    }

    /**
     * Returns the set of property names used stored in the {@link TransitionValues}
     * object passed into {@link #captureValues(TransitionValues, boolean)} that
     * this transition cares about for the purposes of canceling overlapping animations.
     * When any transition is started on a given scene root, all transitions
     * currently running on that same scene root are checked to see whether the
     * properties on which they based their animations agree with the end values of
     * the same properties in the new transition. If the end values are not equal,
     * then the old animation is canceled since the new transition will start a new
     * animation to these new values. If the values are equal, the old animation is
     * allowed to continue and no new animation is started for that transition.
     *
     * <p>A transition does not need to override this method. However, not doing so
     * will mean that the cancellation logic outlined in the previous paragraph
     * will be skipped for that transition, possibly leading to artifacts as
     * old transitions and new transitions on the same targets run in parallel,
     * animating views toward potentially different end values.</p>
     *
     * @return An array of property names as described in the class documentation for
     * {@link TransitionValues}. The default implementation returns <code>null</code>.
     */
    public String[] getTransitionProperties() {
        return null;
    }

    /**
     * This method is called by the transition's parent (all the way up to the
     * topmost Transition in the hierarchy) with the sceneRoot and start/end
     * values that the transition may need to set up initial target values
     * and construct an appropriate animation. For example, if an overall
     * Transition is a {@link TransitionGroup} consisting of several
     * child transitions in sequence, then some of the child transitions may
     * want to set initial values on target views prior to the overall
     * Transition commencing, to put them in an appropriate state for the
     * delay between that start and the child Transition start time. For
     * example, a transition that fades an item in may wish to set the starting
     * alpha value to 0, to avoid it blinking in prior to the transition
     * actually starting the animation. This is necessary because the scene
     * change that triggers the Transition will automatically set the end-scene
     * on all target views, so a Transition that wants to animate from a
     * different value should set that value prior to returning from this method.
     *
     * <p>Additionally, a Transition can perform logic to determine whether
     * the transition needs to run on the given target and start/end values.
     * For example, a transition that resizes objects on the screen may wish
     * to avoid running for views which are not present in either the start
     * or end scenes. A return value of <code>null</code> indicates that
     * no animation should run. The default implementation returns null.</p>
     *
     * <p>If there is an animator created and returned from this method, the
     * transition mechanism will apply any applicable duration, startDelay,
     * and interpolator to that animation and start it. A return value of
     * <code>null</code> indicates that no animation should run. The default
     * implementation returns null.</p>
     *
     * <p>The method is called for every applicable target object, which is
     * stored in the {@link TransitionValues#view} field.</p>
     *
     * @param sceneRoot
     * @param startValues
     * @param endValues
     * @return A non-null Animator to be started at the appropriate time in the
     * overall transition for this scene change, null otherwise.
     */
    protected Animator play(ViewGroup sceneRoot, TransitionValues startValues,
            TransitionValues endValues) {
        return null;
    }

    /**
     * This version of play() is called with the entire set of start/end
     * values. The implementation in Transition iterates through these lists
     * and calls {@link #play(ViewGroup, TransitionValues, TransitionValues)}
     * with each set of start/end values on this transition. The
     * TransitionGroup subclass overrides this method and delegates it to
     * each of its children in succession.
     *
     * @hide
     */
    protected void play(ViewGroup sceneRoot, TransitionValuesMaps startValues,
            TransitionValuesMaps endValues) {
        if (DBG) {
            Log.d(LOG_TAG, "play() for " + this);
        }
        ArrayMap<View, TransitionValues> endCopy =
                new ArrayMap<View, TransitionValues>(endValues.viewValues);
        SparseArray<TransitionValues> endIdCopy =
                new SparseArray<TransitionValues>(endValues.idValues.size());
        for (int i = 0; i < endValues.idValues.size(); ++i) {
            int id = endValues.idValues.keyAt(i);
            endIdCopy.put(id, endValues.idValues.valueAt(i));
        }
        LongSparseArray<TransitionValues> endItemIdCopy =
                new LongSparseArray<TransitionValues>(endValues.itemIdValues.size());
        for (int i = 0; i < endValues.itemIdValues.size(); ++i) {
            long id = endValues.itemIdValues.keyAt(i);
            endItemIdCopy.put(id, endValues.itemIdValues.valueAt(i));
        }
        // Walk through the start values, playing everything we find
        // Remove from the end set as we go
        ArrayList<TransitionValues> startValuesList = new ArrayList<TransitionValues>();
        ArrayList<TransitionValues> endValuesList = new ArrayList<TransitionValues>();
        for (View view : startValues.viewValues.keySet()) {
            TransitionValues start = null;
            TransitionValues end = null;
            boolean isInListView = false;
            if (view.getParent() instanceof ListView) {
                isInListView = true;
            }
            if (!isInListView) {
                int id = view.getId();
                start = startValues.viewValues.get(view) != null ?
                        startValues.viewValues.get(view) : startValues.idValues.get(id);
                if (endValues.viewValues.get(view) != null) {
                    end = endValues.viewValues.get(view);
                    endCopy.remove(view);
                } else {
                    end = endValues.idValues.get(id);
                    View removeView = null;
                    for (View viewToRemove : endCopy.keySet()) {
                        if (viewToRemove.getId() == id) {
                            removeView = viewToRemove;
                        }
                    }
                    if (removeView != null) {
                        endCopy.remove(removeView);
                    }
                }
                endIdCopy.remove(id);
                if (isValidTarget(view, id)) {
                    startValuesList.add(start);
                    endValuesList.add(end);
                }
            } else {
                ListView parent = (ListView) view.getParent();
                if (parent.getAdapter().hasStableIds()) {
                    int position = parent.getPositionForView(view);
                    long itemId = parent.getItemIdAtPosition(position);
                    start = startValues.itemIdValues.get(itemId);
                    endItemIdCopy.remove(itemId);
                    // TODO: deal with targetIDs for itemIDs for ListView items
                    startValuesList.add(start);
                    endValuesList.add(end);
                }
            }
        }
        int startItemIdCopySize = startValues.itemIdValues.size();
        for (int i = 0; i < startItemIdCopySize; ++i) {
            long id = startValues.itemIdValues.keyAt(i);
            if (isValidTarget(null, id)) {
                TransitionValues start = startValues.itemIdValues.get(id);
                TransitionValues end = endValues.itemIdValues.get(id);
                endItemIdCopy.remove(id);
                startValuesList.add(start);
                endValuesList.add(end);
            }
        }
        // Now walk through the remains of the end set
        for (View view : endCopy.keySet()) {
            int id = view.getId();
            if (isValidTarget(view, id)) {
                TransitionValues start = startValues.viewValues.get(view) != null ?
                        startValues.viewValues.get(view) : startValues.idValues.get(id);
                TransitionValues end = endCopy.get(view);
                endIdCopy.remove(id);
                startValuesList.add(start);
                endValuesList.add(end);
            }
        }
        int endIdCopySize = endIdCopy.size();
        for (int i = 0; i < endIdCopySize; ++i) {
            int id = endIdCopy.keyAt(i);
            if (isValidTarget(null, id)) {
                TransitionValues start = startValues.idValues.get(id);
                TransitionValues end = endIdCopy.get(id);
                startValuesList.add(start);
                endValuesList.add(end);
            }
        }
        int endItemIdCopySize = endItemIdCopy.size();
        for (int i = 0; i < endItemIdCopySize; ++i) {
            long id = endItemIdCopy.keyAt(i);
            // TODO: Deal with targetIDs and itemIDs
            TransitionValues start = startValues.itemIdValues.get(id);
            TransitionValues end = endItemIdCopy.get(id);
            startValuesList.add(start);
            endValuesList.add(end);
        }
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        for (int i = 0; i < startValuesList.size(); ++i) {
            TransitionValues start = startValuesList.get(i);
            TransitionValues end = endValuesList.get(i);
            // Only bother trying to animate with values that differ between start/end
            if (start != null || end != null) {
                if (start == null || !start.equals(end)) {
                    if (DBG) {
                        View view = (end != null) ? end.view : start.view;
                        Log.d(LOG_TAG, "  differing start/end values for view " +
                                view);
                        if (start == null || end == null) {
                            if (start == null) {
                                Log.d(LOG_TAG, "    " + ((start == null) ?
                                        "start null, end non-null" : "start non-null, end null"));
                            }
                        } else {
                            for (String key : start.values.keySet()) {
                                Object startValue = start.values.get(key);
                                Object endValue = end.values.get(key);
                                if (startValue != endValue && !startValue.equals(endValue)) {
                                    Log.d(LOG_TAG, "    " + key + ": start(" + startValue +
                                            "), end(" + endValue +")");
                                }
                            }
                        }
                    }
                    // TODO: what to do about targetIds and itemIds?
                    Animator animator = play(sceneRoot, start, end);
                    if (animator != null) {
                        // Save animation info for future cancellation purposes
                        View view = null;
                        TransitionValues infoValues = null;
                        if (end != null) {
                            view = end.view;
                            String[] properties = getTransitionProperties();
                            if (view != null && properties != null && properties.length > 0) {
                                infoValues = new TransitionValues();
                                infoValues.view = view;
                                TransitionValues newValues = endValues.viewValues.get(view);
                                if (newValues != null) {
                                    for (int j = 0; j < properties.length; ++j) {
                                        infoValues.values.put(properties[j],
                                                newValues.values.get(properties[j]));
                                    }
                                }
                                int numExistingAnims = runningAnimators.size();
                                for (int j = 0; j < numExistingAnims; ++j) {
                                    Animator anim = runningAnimators.keyAt(j);
                                    AnimationInfo info = runningAnimators.get(anim);
                                    if (info.values != null && info.view == view &&
                                            ((info.name == null && getName() == null) ||
                                            info.name.equals(getName()))) {
                                        if (info.values.equals(infoValues)) {
                                            // Favor the old animator
                                            animator = null;
                                            break;
                                        }
                                    }
                                }
                            }
                        } else {
                            view = (start != null) ? start.view : null;
                        }
                        if (animator != null) {
                            AnimationInfo info = new AnimationInfo(view, getName(), infoValues);
                            runningAnimators.put(animator, info);
                            mAnimators.add(animator);
                        }
                    }
                }
            }
        }
    }

    /**
     * Internal utility method for checking whether a given view/id
     * is valid for this transition, where "valid" means that either
     * the Transition has no target/targetId list (the default, in which
     * cause the transition should act on all views in the hiearchy), or
     * the given view is in the target list or the view id is in the
     * targetId list. If the target parameter is null, then the target list
     * is not checked (this is in the case of ListView items, where the
     * views are ignored and only the ids are used).
     */
    boolean isValidTarget(View target, long targetId) {
        if (mTargetIds == null && mTargets == null) {
            return true;
        }
        if (mTargetIds != null) {
            for (int i = 0; i < mTargetIds.length; ++i) {
                if (mTargetIds[i] == targetId) {
                    return true;
                }
            }
        }
        if (target != null && mTargets != null) {
            for (int i = 0; i < mTargets.length; ++i) {
                if (mTargets[i] == target) {
                    return true;
                }
            }
        }
        return false;
    }

    private static ArrayMap<Animator, AnimationInfo> getRunningAnimators() {
        ArrayMap<Animator, AnimationInfo> runningAnimators = sRunningAnimators.get();
        if (runningAnimators == null) {
            runningAnimators = new ArrayMap<Animator, AnimationInfo>();
            sRunningAnimators.set(runningAnimators);
        }
        return runningAnimators;
    }

    /**
     * This is called internally once all animations have been set up by the
     * transition hierarchy. \
     *
     * @hide
     */
    protected void runAnimations() {
        if (DBG) {
            Log.d(LOG_TAG, "runAnimations() on " + this);
        }
        start();
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        // Now start every Animator that was previously created for this transition in play()
        for (Animator anim : mAnimators) {
            if (DBG) {
                Log.d(LOG_TAG, "  anim: " + anim);
            }
            if (runningAnimators.containsKey(anim)) {
                start();
                runAnimator(anim, runningAnimators);
            }
        }
        mAnimators.clear();
        end();
    }

    private void runAnimator(Animator animator,
            final ArrayMap<Animator, AnimationInfo> runningAnimators) {
        if (animator != null) {
            // TODO: could be a single listener instance for all of them since it uses the param
            animator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationStart(Animator animation) {
                    mCurrentAnimators.add(animation);
                }
                @Override
                public void onAnimationEnd(Animator animation) {
                    runningAnimators.remove(animation);
                    mCurrentAnimators.remove(animation);
                }
            });
            animate(animator);
        }
    }

    /**
     * Captures the current scene of values for the properties that this
     * transition monitors. These values can be either the start or end
     * values used in a subsequent call to
     * {@link #play(ViewGroup, TransitionValues, TransitionValues)}, as indicated by
     * <code>start</code>. The main concern for an implementation is what the
     * properties are that the transition cares about and what the values are
     * for all of those properties. The start and end values will be compared
     * later during the
     * {@link #play(android.view.ViewGroup, TransitionValues, TransitionValues)}
     * method to determine what, if any, animations, should be run.
     *
     * @param transitionValues The holder for any values that the Transition
     * wishes to store. Values are stored in the <code>values</code> field
     * of this TransitionValues object and are keyed from
     * a String value. For example, to store a view's rotation value,
     * a transition might call
     * <code>transitionValues.values.put("appname:transitionname:rotation",
     * view.getRotation())</code>. The target view will already be stored in
     * the transitionValues structure when this method is called.
     */
    protected abstract void captureValues(TransitionValues transitionValues, boolean start);

    /**
     * Sets the ids of target views that this Transition is interested in
     * animating. By default, there are no targetIds, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targetIDs constrains
     * the Transition to only listen for, and act on, views with these IDs.
     * Views with different IDs, or no IDs whatsoever, will be ignored.
     *
     * @see View#getId()
     * @param targetIds A list of IDs which specify the set of Views on which
     * the Transition will act.
     * @return Transition The Transition on which the targetIds have been set.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionGroup.addTransitions(new Fade()).setTargetIds(someId);</code>
     */
    public Transition setTargetIds(int... targetIds) {
        int numTargets = targetIds.length;
        mTargetIds = new int[numTargets];
        System.arraycopy(targetIds, 0, mTargetIds, 0, numTargets);
        return this;
    }

    /**
     * Sets the target view instances that this Transition is interested in
     * animating. By default, there are no targets, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targets constrains
     * the Transition to only listen for, and act on, these views.
     * All other views will be ignored.
     *
     * <p>The target list is like the {@link #setTargetIds(int...) targetId}
     * list except this list specifies the actual View instances, not the ids
     * of the views. This is an important distinction when scene changes involve
     * view hierarchies which have been inflated separately; different views may
     * share the same id but not actually be the same instance. If the transition
     * should treat those views as the same, then seTargetIds() should be used
     * instead of setTargets(). If, on the other hand, scene changes involve
     * changes all within the same view hierarchy, among views which do not
     * necessary have ids set on them, then the target list may be more
     * convenient.</p>
     *
     * @see #setTargetIds(int...)
     * @param targets A list of Views on which the Transition will act.
     * @return Transition The Transition on which the targets have been set.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionGroup.addTransitions(new Fade()).setTargets(someView);</code>
     */
    public Transition setTargets(View... targets) {
        int numTargets = targets.length;
        mTargets = new View[numTargets];
        System.arraycopy(targets, 0, mTargets, 0, numTargets);
        return this;
    }

    /**
     * Returns the array of target IDs that this transition limits itself to
     * tracking and animating. If the array is null for both this method and
     * {@link #getTargets()}, then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target IDs
     */
    public int[] getTargetIds() {
        return mTargetIds;
    }

    /**
     * Returns the array of target views that this transition limits itself to
     * tracking and animating. If the array is null for both this method and
     * {@link #getTargetIds()}, then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target views
     */
    public View[] getTargets() {
        return mTargets;
    }

    /**
     * Recursive method that captures values for the given view and the
     * hierarchy underneath it.
     * @param sceneRoot The root of the view hierarchy being captured
     * @param start true if this capture is happening before the scene change,
     * false otherwise
     */
    void captureValues(ViewGroup sceneRoot, boolean start) {
        if (start) {
            mStartValues.viewValues.clear();
            mStartValues.idValues.clear();
            mStartValues.itemIdValues.clear();
        } else {
            mEndValues.viewValues.clear();
            mEndValues.idValues.clear();
            mEndValues.itemIdValues.clear();
        }
        if (mTargetIds != null && mTargetIds.length > 0 ||
                mTargets != null && mTargets.length > 0) {
            if (mTargetIds != null) {
                for (int i = 0; i < mTargetIds.length; ++i) {
                    int id = mTargetIds[i];
                    View view = sceneRoot.findViewById(id);
                    if (view != null) {
                        TransitionValues values = new TransitionValues();
                        values.view = view;
                        captureValues(values, start);
                        if (start) {
                            mStartValues.viewValues.put(view, values);
                            if (id >= 0) {
                                mStartValues.idValues.put(id, values);
                            }
                        } else {
                            mEndValues.viewValues.put(view, values);
                            if (id >= 0) {
                                mEndValues.idValues.put(id, values);
                            }
                        }
                    }
                }
            }
            if (mTargets != null) {
                for (int i = 0; i < mTargets.length; ++i) {
                    View view = mTargets[i];
                    if (view != null) {
                        TransitionValues values = new TransitionValues();
                        values.view = view;
                        captureValues(values, start);
                        if (start) {
                            mStartValues.viewValues.put(view, values);
                        } else {
                            mEndValues.viewValues.put(view, values);
                        }
                    }
                }
            }
        } else {
            captureHierarchy(sceneRoot, start);
        }
    }

    /**
     * Recursive method which captures values for an entire view hierarchy,
     * starting at some root view. Transitions without targetIDs will use this
     * method to capture values for all possible views.
     *
     * @param view The view for which to capture values. Children of this View
     * will also be captured, recursively down to the leaf nodes.
     * @param start true if values are being captured in the start scene, false
     * otherwise.
     */
    private void captureHierarchy(View view, boolean start) {
        if (view == null) {
            return;
        }
        boolean isListViewItem = false;
        if (view.getParent() instanceof ListView) {
            isListViewItem = true;
        }
        if (isListViewItem && !((ListView) view.getParent()).getAdapter().hasStableIds()) {
            // ignore listview children unless we can track them with stable IDs
            return;
        }
        long id;
        if (!isListViewItem) {
            id = view.getId();
        } else {
            ListView listview = (ListView) view.getParent();
            int position = listview.getPositionForView(view);
            id = listview.getItemIdAtPosition(position);
            view.setHasTransientState(true);
        }
        TransitionValues values = new TransitionValues();
        values.view = view;
        captureValues(values, start);
        if (start) {
            if (!isListViewItem) {
                mStartValues.viewValues.put(view, values);
                if (id >= 0) {
                    mStartValues.idValues.put((int) id, values);
                }
            } else {
                mStartValues.itemIdValues.put(id, values);
            }
        } else {
            if (!isListViewItem) {
                mEndValues.viewValues.put(view, values);
                if (id >= 0) {
                    mEndValues.idValues.put((int) id, values);
                }
            } else {
                mEndValues.itemIdValues.put(id, values);
            }
        }
        if (view instanceof ViewGroup) {
            ViewGroup parent = (ViewGroup) view;
            for (int i = 0; i < parent.getChildCount(); ++i) {
                captureHierarchy(parent.getChildAt(i), start);
            }
        }
    }

    /**
     * This method can be called by transitions to get the TransitionValues for
     * any particular view during the transition-playing process. This might be
     * necessary, for example, to query the before/after state of related views
     * for a given transition.
     */
    protected TransitionValues getTransitionValues(View view, boolean start) {
        if (mParent != null) {
            return mParent.getTransitionValues(view, start);
        }
        TransitionValuesMaps valuesMaps = start ? mStartValues : mEndValues;
        TransitionValues values = valuesMaps.viewValues.get(view);
        if (values == null) {
            int id = view.getId();
            if (id >= 0) {
                values = valuesMaps.idValues.get(id);
            }
            if (values == null && view.getParent() instanceof ListView) {
                ListView listview = (ListView) view.getParent();
                int position = listview.getPositionForView(view);
                long itemId = listview.getItemIdAtPosition(position);
                values = valuesMaps.itemIdValues.get(itemId);
            }
            // TODO: Doesn't handle the case where a view was parented to a
            // ListView (with an itemId), but no longer is
        }
        return values;
    }

    /**
     * Pauses this transition, sending out calls to {@link
     * TransitionListener#onTransitionPause(Transition)} to all listeners
     * and pausing all running animators started by this transition.
     *
     * @hide
     */
    public void pause() {
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        int numOldAnims = runningAnimators.size();
        for (int i = numOldAnims - 1; i >= 0; i--) {
            Animator anim = runningAnimators.keyAt(i);
            anim.pause();
        }
        if (mListeners != null && mListeners.size() > 0) {
            ArrayList<TransitionListener> tmpListeners =
                    (ArrayList<TransitionListener>) mListeners.clone();
            int numListeners = tmpListeners.size();
            for (int i = 0; i < numListeners; ++i) {
                tmpListeners.get(i).onTransitionPause(this);
            }
        }
        mPaused = true;
    }

    /**
     * Resumes this transition, sending out calls to {@link
     * TransitionListener#onTransitionPause(Transition)} to all listeners
     * and pausing all running animators started by this transition.
     *
     * @hide
     */
    public void resume() {
        if (mPaused) {
            ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
            int numOldAnims = runningAnimators.size();
            for (int i = numOldAnims - 1; i >= 0; i--) {
                Animator anim = runningAnimators.keyAt(i);
                anim.resume();
            }
            if (mListeners != null && mListeners.size() > 0) {
                ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionResume(this);
                }
            }
            mPaused = false;
        }
    }

    /**
     * Called by TransitionManager to play the transition. This calls
     * play() to set things up and create all of the animations and then
     * runAnimations() to actually start the animations.
     */
    void playTransition(ViewGroup sceneRoot) {
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        int numOldAnims = runningAnimators.size();
        for (int i = numOldAnims - 1; i >= 0; i--) {
            Animator anim = runningAnimators.keyAt(i);
            if (anim != null) {
                AnimationInfo oldInfo = runningAnimators.get(anim);
                if (oldInfo != null) {
                    boolean cancel = false;
                    TransitionValues oldValues = oldInfo.values;
                    View oldView = oldInfo.view;
                    TransitionValues newValues = mEndValues.viewValues != null ?
                            mEndValues.viewValues.get(oldView) : null;
                    if (oldValues != null) {
                        // if oldValues null, then transition didn't care to stash values,
                        // and won't get canceled
                        if (newValues == null) {
                            cancel = true;
                        } else {
                            for (String key : oldValues.values.keySet()) {
                                Object oldValue = oldValues.values.get(key);
                                Object newValue = newValues.values.get(key);
                                if (oldValue != null && newValue != null &&
                                        !oldValue.equals(newValue)) {
                                    cancel = true;
                                    if (DBG) {
                                        Log.d(LOG_TAG, "Transition.playTransition: " +
                                                "oldValue != newValue for " + key +
                                                ": old, new = " + oldValue + ", " + newValue);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    if (cancel) {
                        if (anim.isRunning() || anim.isStarted()) {
                            if (DBG) {
                                Log.d(LOG_TAG, "Canceling anim " + anim);
                            }
                            anim.cancel();
                        } else {
                            if (DBG) {
                                Log.d(LOG_TAG, "removing anim from info list: " + anim);
                            }
                            runningAnimators.remove(anim);
                        }
                    }
                }
            }
        }

        // setup() must be called on entire transition hierarchy and set of views
        // before calling play() on anything; every transition needs a chance to set up
        // target views appropriately before transitions begin running
        play(sceneRoot, mStartValues, mEndValues);
        runAnimations();
    }

    /**
     * This is a utility method used by subclasses to handle standard parts of
     * setting up and running an Animator: it sets the {@link #getDuration()
     * duration} and the {@link #getStartDelay() startDelay}, starts the
     * animation, and, when the animator ends, calls {@link #end()}.
     *
     * @param animator The Animator to be run during this transition.
     *
     * @hide
     */
    protected void animate(Animator animator) {
        // TODO: maybe pass auto-end as a boolean parameter?
        if (animator == null) {
            end();
        } else {
            if (getDuration() >= 0) {
                animator.setDuration(getDuration());
            }
            if (getStartDelay() >= 0) {
                animator.setStartDelay(getStartDelay());
            }
            if (getInterpolator() != null) {
                animator.setInterpolator(getInterpolator());
            }
            animator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    end();
                    animation.removeListener(this);
                }
            });
            animator.start();
        }
    }

    /**
     * This method is called automatically by the transition and
     * TransitionGroup classes prior to a Transition subclass starting;
     * subclasses should not need to call it directly.
     *
     * @hide
     */
    protected void start() {
        if (mNumInstances == 0) {
            if (mListeners != null && mListeners.size() > 0) {
                ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionStart(this);
                }
            }
        }
        mNumInstances++;
    }

    /**
     * This method is called automatically by the Transition and
     * TransitionGroup classes when a transition finishes, either because
     * a transition did nothing (returned a null Animator from
     * {@link Transition#play(ViewGroup, TransitionValues,
     * TransitionValues)}) or because the transition returned a valid
     * Animator and end() was called in the onAnimationEnd()
     * callback of the AnimatorListener.
     *
     * @hide
     */
    protected void end() {
        --mNumInstances;
        if (mNumInstances == 0) {
            if (mListeners != null && mListeners.size() > 0) {
                ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionEnd(this);
                }
            }
            for (int i = 0; i < mStartValues.itemIdValues.size(); ++i) {
                TransitionValues tv = mStartValues.itemIdValues.valueAt(i);
                View v = tv.view;
                if (v.hasTransientState()) {
                    v.setHasTransientState(false);
                }
            }
            for (int i = 0; i < mEndValues.itemIdValues.size(); ++i) {
                TransitionValues tv = mEndValues.itemIdValues.valueAt(i);
                View v = tv.view;
                if (v.hasTransientState()) {
                    v.setHasTransientState(false);
                }
            }
        }
    }

    /**
     * This method cancels a transition that is currently running.
     * Implementation TBD.
     */
    protected void cancel() {
        // TODO: how does this work with instances?
        // TODO: this doesn't actually do *anything* yet
        int numAnimators = mCurrentAnimators.size();
        for (int i = numAnimators - 1; i >= 0; i--) {
            Animator animator = mCurrentAnimators.get(i);
            animator.cancel();
        }
        if (mListeners != null && mListeners.size() > 0) {
            ArrayList<TransitionListener> tmpListeners =
                    (ArrayList<TransitionListener>) mListeners.clone();
            int numListeners = tmpListeners.size();
            for (int i = 0; i < numListeners; ++i) {
                tmpListeners.get(i).onTransitionCancel(this);
            }
        }
    }

    /**
     * Adds a listener to the set of listeners that are sent events through the
     * life of an animation, such as start, repeat, and end.
     *
     * @param listener the listener to be added to the current set of listeners
     * for this animation.
     */
    public void addListener(TransitionListener listener) {
        if (mListeners == null) {
            mListeners = new ArrayList<TransitionListener>();
        }
        mListeners.add(listener);
    }

    /**
     * Removes a listener from the set listening to this animation.
     *
     * @param listener the listener to be removed from the current set of
     * listeners for this transition.
     */
    public void removeListener(TransitionListener listener) {
        if (mListeners == null) {
            return;
        }
        mListeners.remove(listener);
        if (mListeners.size() == 0) {
            mListeners = null;
        }
    }

    /**
     * Gets the set of {@link TransitionListener} objects that are currently
     * listening for events on this <code>Transition</code> object.
     *
     * @return ArrayList<TransitionListener> The set of listeners.
     */
    public ArrayList<TransitionListener> getListeners() {
        return mListeners;
    }

    void setSceneRoot(ViewGroup sceneRoot) {
        mSceneRoot = sceneRoot;
    }

    @Override
    public String toString() {
        return toString("");
    }

    @Override
    public Transition clone() {
        Transition clone = null;
        try {
            clone = (Transition) super.clone();
            clone.mAnimators = new ArrayList<Animator>();
        } catch (CloneNotSupportedException e) {}

        return clone;
    }

    /**
     * Returns the name of this Transition. This name is used internally to distinguish
     * between different transitions to determine when interrupting transitions overlap.
     * For example, a Move running on the same target view as another Move should determine
     * whether the old transition is animating to different end values and should be
     * canceled in favor of the new transition.
     *
     * <p>By default, a Transition's name is simply the value of {@link Class#getName()},
     * but subclasses are free to override and return something different.</p>
     *
     * @return The name of this transition.
     */
    public String getName() {
        return mName;
    }

    String toString(String indent) {
        String result = indent + getClass().getSimpleName() + "@" +
                Integer.toHexString(hashCode()) + ": ";
        if (mDuration != -1) {
            result += "dur(" + mDuration + ") ";
        }
        if (mStartDelay != -1) {
            result += "dly(" + mStartDelay + ") ";
        }
        if (mInterpolator != null) {
            result += "interp(" + mInterpolator + ") ";
        }
        if (mTargetIds != null || mTargets != null) {
            result += "tgts(";
            if (mTargetIds != null) {
                for (int i = 0; i < mTargetIds.length; ++i) {
                    if (i > 0) {
                        result += ", ";
                    }
                    result += mTargetIds[i];
                }
            }
            if (mTargets != null) {
                for (int i = 0; i < mTargets.length; ++i) {
                    if (i > 0) {
                        result += ", ";
                    }
                    result += mTargets[i];
                }
            }
            result += ")";
        }
        return result;
    }

    /**
     * A transition listener receives notifications from a transition.
     * Notifications indicate transition lifecycle events.
     */
    public static interface TransitionListener {
        /**
         * Notification about the start of the transition.
         *
         * @param transition The started transition.
         */
        void onTransitionStart(Transition transition);

        /**
         * Notification about the end of the transition. Canceled transitions
         * will always notify listeners of both the cancellation and end
         * events. That is, {@link #onTransitionEnd(Transition)} is always called,
         * regardless of whether the transition was canceled or played
         * through to completion.
         *
         * @param transition The transition which reached its end.
         */
        void onTransitionEnd(Transition transition);

        /**
         * Notification about the cancellation of the transition.
         * Note that cancel() may be called by a parent {@link TransitionGroup} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state on target objects which was set at
         * {@link #play(android.view.ViewGroup, TransitionValues, TransitionValues)
         * play()} time.
         *
         * @param transition The transition which was canceled.
         */
        void onTransitionCancel(Transition transition);

        /**
         * Notification when a transition is paused.
         * Note that play() may be called by a parent {@link TransitionGroup} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state on target objects which was set at
         * {@link #play(android.view.ViewGroup, TransitionValues, TransitionValues)
         * play()} time.
         *
         * @param transition The transition which was paused.
         */
        void onTransitionPause(Transition transition);

        /**
         * Notification when a transition is resumed.
         * Note that resume() may be called by a parent {@link TransitionGroup} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state which may have changed in an earlier call
         * to {@link #onTransitionPause(Transition)}.
         *
         * @param transition The transition which was resumed.
         */
        void onTransitionResume(Transition transition);
    }

    /**
     * Utility adapter class to avoid having to override all three methods
     * whenever someone just wants to listen for a single event.
     *
     * @hide
     * */
    public static class TransitionListenerAdapter implements TransitionListener {
        @Override
        public void onTransitionStart(Transition transition) {
        }

        @Override
        public void onTransitionEnd(Transition transition) {
        }

        @Override
        public void onTransitionCancel(Transition transition) {
        }

        @Override
        public void onTransitionPause(Transition transition) {
        }

        @Override
        public void onTransitionResume(Transition transition) {
        }
    }

    /**
     * Holds information about each animator used when a new transition starts
     * while other transitions are still running to determine whether a running
     * animation should be canceled or a new animation noop'd. The structure holds
     * information about the state that an animation is going to, to be compared to
     * end state of a new animation.
     */
    private static class AnimationInfo {
        View view;
        String name;
        TransitionValues values;

        AnimationInfo(View view, String name, TransitionValues values) {
            this.view = view;
            this.name = name;
            this.values = values;
        }
    }
}