summaryrefslogtreecommitdiffstats
path: root/core/java/android/widget/Scroller.java
blob: fbe5e576a52c20b258d205a1becd0c7e99874d17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.widget;

import android.content.Context;
import android.view.ViewConfiguration;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;


/**
 * This class encapsulates scrolling.  The duration of the scroll
 * can be passed in the constructor and specifies the maximum time that
 * the scrolling animation should take.  Past this time, the scrolling is 
 * automatically moved to its final stage and computeScrollOffset()
 * will always return false to indicate that scrolling is over.
 */
public class Scroller  {
    private int mMode;

    private int mStartX;
    private int mStartY;
    private int mFinalX;
    private int mFinalY;

    private int mMinX;
    private int mMaxX;
    private int mMinY;
    private int mMaxY;

    private int mCurrX;
    private int mCurrY;
    private long mStartTime;
    private int mDuration;
    private float mDurationReciprocal;
    private float mDeltaX;
    private float mDeltaY;
    private float mViscousFluidScale;
    private float mViscousFluidNormalize;
    private boolean mFinished;
    private Interpolator mInterpolator;

    private float mCoeffX = 0.0f;
    private float mCoeffY = 1.0f;
    private float mVelocity;

    private static final int DEFAULT_DURATION = 250;
    private static final int SCROLL_MODE = 0;
    private static final int FLING_MODE = 1;

    private final float mDeceleration;

    /**
     * Create a Scroller with the default duration and interpolator.
     */
    public Scroller(Context context) {
        this(context, null);
    }

    /**
     * Create a Scroller with the specified interpolator. If the interpolator is
     * null, the default (viscous) interpolator will be used.
     */
    public Scroller(Context context, Interpolator interpolator) {
        mFinished = true;
        mInterpolator = interpolator;
        float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
        mDeceleration = 9.8f   // g (m/s^2)
                      * 39.37f // inch/meter
                      * ppi    // pixels per inch
                      * ViewConfiguration.getScrollFriction();
    }
    
    /**
     * 
     * Returns whether the scroller has finished scrolling.
     * 
     * @return True if the scroller has finished scrolling, false otherwise.
     */
    public final boolean isFinished() {
        return mFinished;
    }
    
    /**
     * Force the finished field to a particular value.
     *  
     * @param finished The new finished value.
     */
    public final void forceFinished(boolean finished) {
        mFinished = finished;
    }
    
    /**
     * Returns how long the scroll event will take, in milliseconds.
     * 
     * @return The duration of the scroll in milliseconds.
     */
    public final int getDuration() {
        return mDuration;
    }
    
    /**
     * Returns the current X offset in the scroll. 
     * 
     * @return The new X offset as an absolute distance from the origin.
     */
    public final int getCurrX() {
        return mCurrX;
    }
    
    /**
     * Returns the current Y offset in the scroll. 
     * 
     * @return The new Y offset as an absolute distance from the origin.
     */
    public final int getCurrY() {
        return mCurrY;
    }
    
    /**
     * Returns where the scroll will end. Valid only for "fling" scrolls.
     * 
     * @return The final X offset as an absolute distance from the origin.
     */
    public final int getFinalX() {
        return mFinalX;
    }
    
    /**
     * Returns where the scroll will end. Valid only for "fling" scrolls.
     * 
     * @return The final Y offset as an absolute distance from the origin.
     */
    public final int getFinalY() {
        return mFinalY;
    }

    /**
     * Call this when you want to know the new location.  If it returns true,
     * the animation is not yet finished.  loc will be altered to provide the
     * new location.
     */ 
    public boolean computeScrollOffset() {
        if (mFinished) {
            return false;
        }

        int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
    
        if (timePassed < mDuration) {
            switch (mMode) {
            case SCROLL_MODE:
                float x = (float)timePassed * mDurationReciprocal;
    
                if (mInterpolator == null)
                    x = viscousFluid(x); 
                else
                    x = mInterpolator.getInterpolation(x);
    
                mCurrX = mStartX + Math.round(x * mDeltaX);
                mCurrY = mStartY + Math.round(x * mDeltaY);
                if ((mCurrX == mFinalX) && (mCurrY == mFinalY)) {
                    mFinished = true;
                }
                break;
            case FLING_MODE:
                float timePassedSeconds = timePassed / 1000.0f;
                float distance = (mVelocity * timePassedSeconds)
                        - (mDeceleration * timePassedSeconds * timePassedSeconds / 2.0f);
                
                mCurrX = mStartX + Math.round(distance * mCoeffX);
                // Pin to mMinX <= mCurrX <= mMaxX
                mCurrX = Math.min(mCurrX, mMaxX);
                mCurrX = Math.max(mCurrX, mMinX);
                
                mCurrY = mStartY + Math.round(distance * mCoeffY);
                // Pin to mMinY <= mCurrY <= mMaxY
                mCurrY = Math.min(mCurrY, mMaxY);
                mCurrY = Math.max(mCurrY, mMinY);

                if (mCurrX == mFinalX && mCurrY == mFinalY) {
                    mFinished = true;
                }
                
                break;
            }
        }
        else {
            mCurrX = mFinalX;
            mCurrY = mFinalY;
            mFinished = true;
        }
        return true;
    }
    
    /**
     * Start scrolling by providing a starting point and the distance to travel.
     * The scroll will use the default value of 250 milliseconds for the
     * duration.
     * 
     * @param startX Starting horizontal scroll offset in pixels. Positive
     *        numbers will scroll the content to the left.
     * @param startY Starting vertical scroll offset in pixels. Positive numbers
     *        will scroll the content up.
     * @param dx Horizontal distance to travel. Positive numbers will scroll the
     *        content to the left.
     * @param dy Vertical distance to travel. Positive numbers will scroll the
     *        content up.
     */
    public void startScroll(int startX, int startY, int dx, int dy) {
        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
    }

    /**
     * Start scrolling by providing a starting point and the distance to travel.
     * 
     * @param startX Starting horizontal scroll offset in pixels. Positive
     *        numbers will scroll the content to the left.
     * @param startY Starting vertical scroll offset in pixels. Positive numbers
     *        will scroll the content up.
     * @param dx Horizontal distance to travel. Positive numbers will scroll the
     *        content to the left.
     * @param dy Vertical distance to travel. Positive numbers will scroll the
     *        content up.
     * @param duration Duration of the scroll in milliseconds.
     */
    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
        mMode = SCROLL_MODE;
        mFinished = false;
        mDuration = duration;
        mStartTime = AnimationUtils.currentAnimationTimeMillis();
        mStartX = startX;
        mStartY = startY;
        mFinalX = startX + dx;
        mFinalY = startY + dy;
        mDeltaX = dx;
        mDeltaY = dy;
        mDurationReciprocal = 1.0f / (float) mDuration;
        // This controls the viscous fluid effect (how much of it)
        mViscousFluidScale = 8.0f;
        // must be set to 1.0 (used in viscousFluid())
        mViscousFluidNormalize = 1.0f;
        mViscousFluidNormalize = 1.0f / viscousFluid(1.0f);
    }

    /**
     * Start scrolling based on a fling gesture. The distance travelled will
     * depend on the initial velocity of the fling.
     * 
     * @param startX Starting point of the scroll (X)
     * @param startY Starting point of the scroll (Y)
     * @param velocityX Initial velocity of the fling (X) measured in pixels per
     *        second.
     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
     *        second
     * @param minX Minimum X value. The scroller will not scroll past this
     *        point.
     * @param maxX Maximum X value. The scroller will not scroll past this
     *        point.
     * @param minY Minimum Y value. The scroller will not scroll past this
     *        point.
     * @param maxY Maximum Y value. The scroller will not scroll past this
     *        point.
     */
    public void fling(int startX, int startY, int velocityX, int velocityY,
            int minX, int maxX, int minY, int maxY) {
        mMode = FLING_MODE;
        mFinished = false;

        float velocity = (float)Math.hypot(velocityX, velocityY);
     
        mVelocity = velocity;
        mDuration = (int) (1000 * velocity / mDeceleration); // Duration is in
                                                            // milliseconds
        mStartTime = AnimationUtils.currentAnimationTimeMillis();
        mStartX = startX;
        mStartY = startY;

        mCoeffX = velocity == 0 ? 1.0f : velocityX / velocity; 
        mCoeffY = velocity == 0 ? 1.0f : velocityY / velocity;

        int totalDistance = (int) ((velocity * velocity) / (2 * mDeceleration));
        
        mMinX = minX;
        mMaxX = maxX;
        mMinY = minY;
        mMaxY = maxY;
        
        
        mFinalX = startX + Math.round(totalDistance * mCoeffX);
        // Pin to mMinX <= mFinalX <= mMaxX
        mFinalX = Math.min(mFinalX, mMaxX);
        mFinalX = Math.max(mFinalX, mMinX);
        
        mFinalY = startY + Math.round(totalDistance * mCoeffY);
        // Pin to mMinY <= mFinalY <= mMaxY
        mFinalY = Math.min(mFinalY, mMaxY);
        mFinalY = Math.max(mFinalY, mMinY);
    }
    
    
    
    private float viscousFluid(float x)
    {
        x *= mViscousFluidScale;
        if (x < 1.0f) {
            x -= (1.0f - (float)Math.exp(-x));
        } else {
            float start = 0.36787944117f;   // 1/e == exp(-1)
            x = 1.0f - (float)Math.exp(1.0f - x);
            x = start + x * (1.0f - start);
        }
        x *= mViscousFluidNormalize;
        return x;
    }
    
    /**
     * 
     */
    public void abortAnimation() {
        mCurrX = mFinalX;
        mCurrY = mFinalY;
        mFinished = true;
    }
    
    /**
     * Extend the scroll animation. This allows a running animation to 
     * scroll further and longer, when used with setFinalX() or setFinalY().
     *
     * @param extend Additional time to scroll in milliseconds.
     */
    public void extendDuration(int extend) {
        int passed = timePassed();
        mDuration = passed + extend;
        mDurationReciprocal = 1.0f / (float)mDuration;
        mFinished = false;
    }
    
    public int timePassed() {
        return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
    }
    
    public void setFinalX(int newX) {
        mFinalX = newX;
        mDeltaX = mFinalX - mStartX;
        mFinished = false;
    }

   public void setFinalY(int newY) {
        mFinalY = newY;
        mDeltaY = mFinalY - mStartY;
        mFinished = false;
    }
}