summaryrefslogtreecommitdiffstats
path: root/core/java/android/widget/Scroller.java
blob: 96e6b9d9fe2a4f24b20b59cbc6e45a526e503aec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.widget;

import android.content.Context;
import android.hardware.SensorManager;
import android.os.Build;
import android.view.ViewConfiguration;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
import android.util.BoostFramework;


/**
 * <p>This class encapsulates scrolling. You can use scrollers ({@link Scroller}
 * or {@link OverScroller}) to collect the data you need to produce a scrolling
 * animation&mdash;for example, in response to a fling gesture. Scrollers track
 * scroll offsets for you over time, but they don't automatically apply those
 * positions to your view. It's your responsibility to get and apply new
 * coordinates at a rate that will make the scrolling animation look smooth.</p>
 *
 * <p>Here is a simple example:</p>
 *
 * <pre> private Scroller mScroller = new Scroller(context);
 * ...
 * public void zoomIn() {
 *     // Revert any animation currently in progress
 *     mScroller.forceFinished(true);
 *     // Start scrolling by providing a starting point and
 *     // the distance to travel
 *     mScroller.startScroll(0, 0, 100, 0);
 *     // Invalidate to request a redraw
 *     invalidate();
 * }</pre>
 *
 * <p>To track the changing positions of the x/y coordinates, use
 * {@link #computeScrollOffset}. The method returns a boolean to indicate
 * whether the scroller is finished. If it isn't, it means that a fling or
 * programmatic pan operation is still in progress. You can use this method to
 * find the current offsets of the x and y coordinates, for example:</p>
 *
 * <pre>if (mScroller.computeScrollOffset()) {
 *     // Get current x and y positions
 *     int currX = mScroller.getCurrX();
 *     int currY = mScroller.getCurrY();
 *    ...
 * }</pre>
 */
public class Scroller  {
    private final Interpolator mInterpolator;

    private int mMode;

    private int mStartX;
    private int mStartY;
    private int mFinalX;
    private int mFinalY;

    private int mMinX;
    private int mMaxX;
    private int mMinY;
    private int mMaxY;

    private int mCurrX;
    private int mCurrY;
    private long mStartTime;
    private int mDuration;
    private float mDurationReciprocal;
    private float mDeltaX;
    private float mDeltaY;
    private boolean mFinished;
    private boolean mFlywheel;

    private float mVelocity;
    private float mCurrVelocity;
    private int mDistance;

    private float mFlingFriction = ViewConfiguration.getScrollFriction();

    private static final int DEFAULT_DURATION = 250;
    private static final int SCROLL_MODE = 0;
    private static final int FLING_MODE = 1;

    private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
    private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
    private static final float START_TENSION = 0.5f;
    private static final float END_TENSION = 1.0f;
    private static final float P1 = START_TENSION * INFLEXION;
    private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);

    private static final int NB_SAMPLES = 100;
    private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
    private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];

    private float mDeceleration;
    private final float mPpi;

    /*
    * Perf boost related variables
    * Enabled/Disabled using config_enableCpuBoostForScroller
    * true value turns it on, by default will be turned off
    */
    private BoostFramework mPerf = null;
    boolean bIsPerfBoostEnabled = false;
    private int sBoostTimeOut = 0;
    private int sBoostParamVal[];

    // A context-specific coefficient adjusted to physical values.
    private float mPhysicalCoeff;

    static {
        float x_min = 0.0f;
        float y_min = 0.0f;
        for (int i = 0; i < NB_SAMPLES; i++) {
            final float alpha = (float) i / NB_SAMPLES;

            float x_max = 1.0f;
            float x, tx, coef;
            while (true) {
                x = x_min + (x_max - x_min) / 2.0f;
                coef = 3.0f * x * (1.0f - x);
                tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
                if (Math.abs(tx - alpha) < 1E-5) break;
                if (tx > alpha) x_max = x;
                else x_min = x;
            }
            SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;

            float y_max = 1.0f;
            float y, dy;
            while (true) {
                y = y_min + (y_max - y_min) / 2.0f;
                coef = 3.0f * y * (1.0f - y);
                dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
                if (Math.abs(dy - alpha) < 1E-5) break;
                if (dy > alpha) y_max = y;
                else y_min = y;
            }
            SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
        }
        SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
    }

    /**
     * Create a Scroller with the default duration and interpolator.
     */
    public Scroller(Context context) {
        this(context, null);
    }

    /**
     * Create a Scroller with the specified interpolator. If the interpolator is
     * null, the default (viscous) interpolator will be used. "Flywheel" behavior will
     * be in effect for apps targeting Honeycomb or newer.
     */
    public Scroller(Context context, Interpolator interpolator) {
        this(context, interpolator,
                context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB);
    }

    /**
     * Create a Scroller with the specified interpolator. If the interpolator is
     * null, the default (viscous) interpolator will be used. Specify whether or
     * not to support progressive "flywheel" behavior in flinging.
     */
    public Scroller(Context context, Interpolator interpolator, boolean flywheel) {
        boolean bIsPerfBoostEnabled = false;
        mFinished = true;
        if (interpolator == null) {
            mInterpolator = new ViscousFluidInterpolator();
        } else {
            mInterpolator = interpolator;
        }
        mPpi = context.getResources().getDisplayMetrics().density * 160.0f;
        mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());
        mFlywheel = flywheel;

        mPhysicalCoeff = computeDeceleration(0.84f); // look and feel tuning
        bIsPerfBoostEnabled = context.getResources().getBoolean(
             com.android.internal.R.bool.config_enableCpuBoostForScroller);
        if (bIsPerfBoostEnabled) {
        sBoostTimeOut = context.getResources().getInteger(
               com.android.internal.R.integer.scrollboost_timeout_param);
        sBoostParamVal = context.getResources().getIntArray(
               com.android.internal.R.array.scrollboost_param_value);
        }
        if (mPerf == null && bIsPerfBoostEnabled) {
            mPerf = new BoostFramework();
        }

    }

    /**
     * The amount of friction applied to flings. The default value
     * is {@link ViewConfiguration#getScrollFriction}.
     * 
     * @param friction A scalar dimension-less value representing the coefficient of
     *         friction.
     */
    public final void setFriction(float friction) {
        mDeceleration = computeDeceleration(friction);
        mFlingFriction = friction;
    }
    
    private float computeDeceleration(float friction) {
        return SensorManager.GRAVITY_EARTH   // g (m/s^2)
                      * 39.37f               // inch/meter
                      * mPpi                 // pixels per inch
                      * friction;
    }

    /**
     * 
     * Returns whether the scroller has finished scrolling.
     * 
     * @return True if the scroller has finished scrolling, false otherwise.
     */
    public final boolean isFinished() {
        return mFinished;
    }
    
    /**
     * Force the finished field to a particular value.
     *  
     * @param finished The new finished value.
     */
    public final void forceFinished(boolean finished) {
        mFinished = finished;
    }
    
    /**
     * Returns how long the scroll event will take, in milliseconds.
     * 
     * @return The duration of the scroll in milliseconds.
     */
    public final int getDuration() {
        return mDuration;
    }
    
    /**
     * Returns the current X offset in the scroll. 
     * 
     * @return The new X offset as an absolute distance from the origin.
     */
    public final int getCurrX() {
        return mCurrX;
    }
    
    /**
     * Returns the current Y offset in the scroll. 
     * 
     * @return The new Y offset as an absolute distance from the origin.
     */
    public final int getCurrY() {
        return mCurrY;
    }
    
    /**
     * Returns the current velocity.
     *
     * @return The original velocity less the deceleration. Result may be
     * negative.
     */
    public float getCurrVelocity() {
        return mMode == FLING_MODE ?
                mCurrVelocity : mVelocity - mDeceleration * timePassed() / 2000.0f;
    }

    /**
     * Returns the start X offset in the scroll. 
     * 
     * @return The start X offset as an absolute distance from the origin.
     */
    public final int getStartX() {
        return mStartX;
    }
    
    /**
     * Returns the start Y offset in the scroll. 
     * 
     * @return The start Y offset as an absolute distance from the origin.
     */
    public final int getStartY() {
        return mStartY;
    }
    
    /**
     * Returns where the scroll will end. Valid only for "fling" scrolls.
     * 
     * @return The final X offset as an absolute distance from the origin.
     */
    public final int getFinalX() {
        return mFinalX;
    }
    
    /**
     * Returns where the scroll will end. Valid only for "fling" scrolls.
     * 
     * @return The final Y offset as an absolute distance from the origin.
     */
    public final int getFinalY() {
        return mFinalY;
    }

    /**
     * Call this when you want to know the new location.  If it returns true,
     * the animation is not yet finished.
     */ 
    public boolean computeScrollOffset() {
        if (mFinished) {
            return false;
        }

        int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
    
        if (timePassed < mDuration) {
            switch (mMode) {
            case SCROLL_MODE:
                final float x = mInterpolator.getInterpolation(timePassed * mDurationReciprocal);
                mCurrX = mStartX + Math.round(x * mDeltaX);
                mCurrY = mStartY + Math.round(x * mDeltaY);
                break;
            case FLING_MODE:
                final float t = (float) timePassed / mDuration;
                final int index = (int) (NB_SAMPLES * t);
                float distanceCoef = 1.f;
                float velocityCoef = 0.f;
                if (index < NB_SAMPLES) {
                    final float t_inf = (float) index / NB_SAMPLES;
                    final float t_sup = (float) (index + 1) / NB_SAMPLES;
                    final float d_inf = SPLINE_POSITION[index];
                    final float d_sup = SPLINE_POSITION[index + 1];
                    velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
                    distanceCoef = d_inf + (t - t_inf) * velocityCoef;
                }

                mCurrVelocity = velocityCoef * mDistance / mDuration * 1000.0f;
                
                mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
                // Pin to mMinX <= mCurrX <= mMaxX
                mCurrX = Math.min(mCurrX, mMaxX);
                mCurrX = Math.max(mCurrX, mMinX);
                
                mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
                // Pin to mMinY <= mCurrY <= mMaxY
                mCurrY = Math.min(mCurrY, mMaxY);
                mCurrY = Math.max(mCurrY, mMinY);

                if (mCurrX == mFinalX && mCurrY == mFinalY) {
                    mFinished = true;
                }

                break;
            }
        }
        else {
            mCurrX = mFinalX;
            mCurrY = mFinalY;
            mFinished = true;
        }
        return true;
    }
    
    /**
     * Start scrolling by providing a starting point and the distance to travel.
     * The scroll will use the default value of 250 milliseconds for the
     * duration.
     * 
     * @param startX Starting horizontal scroll offset in pixels. Positive
     *        numbers will scroll the content to the left.
     * @param startY Starting vertical scroll offset in pixels. Positive numbers
     *        will scroll the content up.
     * @param dx Horizontal distance to travel. Positive numbers will scroll the
     *        content to the left.
     * @param dy Vertical distance to travel. Positive numbers will scroll the
     *        content up.
     */
    public void startScroll(int startX, int startY, int dx, int dy) {
        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
    }

    /**
     * Start scrolling by providing a starting point, the distance to travel,
     * and the duration of the scroll.
     * 
     * @param startX Starting horizontal scroll offset in pixels. Positive
     *        numbers will scroll the content to the left.
     * @param startY Starting vertical scroll offset in pixels. Positive numbers
     *        will scroll the content up.
     * @param dx Horizontal distance to travel. Positive numbers will scroll the
     *        content to the left.
     * @param dy Vertical distance to travel. Positive numbers will scroll the
     *        content up.
     * @param duration Duration of the scroll in milliseconds.
     */
    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
        mMode = SCROLL_MODE;
        mFinished = false;
        mDuration = duration;
        mStartTime = AnimationUtils.currentAnimationTimeMillis();
        mStartX = startX;
        mStartY = startY;
        mFinalX = startX + dx;
        mFinalY = startY + dy;
        mDeltaX = dx;
        mDeltaY = dy;
        mDurationReciprocal = 1.0f / (float) mDuration;

        if ((mPerf != null) && (duration != 0)) {
            if (0 == sBoostTimeOut) {
                sBoostTimeOut = mDuration;
            }
            mPerf.perfLockAcquire(sBoostTimeOut, sBoostParamVal);
        }
    }

    /**
     * Start scrolling based on a fling gesture. The distance travelled will
     * depend on the initial velocity of the fling.
     * 
     * @param startX Starting point of the scroll (X)
     * @param startY Starting point of the scroll (Y)
     * @param velocityX Initial velocity of the fling (X) measured in pixels per
     *        second.
     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
     *        second
     * @param minX Minimum X value. The scroller will not scroll past this
     *        point.
     * @param maxX Maximum X value. The scroller will not scroll past this
     *        point.
     * @param minY Minimum Y value. The scroller will not scroll past this
     *        point.
     * @param maxY Maximum Y value. The scroller will not scroll past this
     *        point.
     */
    public void fling(int startX, int startY, int velocityX, int velocityY,
            int minX, int maxX, int minY, int maxY) {
        // Continue a scroll or fling in progress
        if (mFlywheel && !mFinished) {
            float oldVel = getCurrVelocity();

            float dx = (float) (mFinalX - mStartX);
            float dy = (float) (mFinalY - mStartY);
            float hyp = (float) Math.hypot(dx, dy);

            float ndx = dx / hyp;
            float ndy = dy / hyp;

            float oldVelocityX = ndx * oldVel;
            float oldVelocityY = ndy * oldVel;
            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
                velocityX += oldVelocityX;
                velocityY += oldVelocityY;
            }
        }

        mMode = FLING_MODE;
        mFinished = false;

        float velocity = (float) Math.hypot(velocityX, velocityY);
     
        mVelocity = velocity;
        mDuration = getSplineFlingDuration(velocity);
        mStartTime = AnimationUtils.currentAnimationTimeMillis();
        mStartX = startX;
        mStartY = startY;

        float coeffX = velocity == 0 ? 1.0f : velocityX / velocity;
        float coeffY = velocity == 0 ? 1.0f : velocityY / velocity;

        double totalDistance = getSplineFlingDistance(velocity);
        mDistance = (int) (totalDistance * Math.signum(velocity));
        
        mMinX = minX;
        mMaxX = maxX;
        mMinY = minY;
        mMaxY = maxY;

        mFinalX = startX + (int) Math.round(totalDistance * coeffX);
        // Pin to mMinX <= mFinalX <= mMaxX
        mFinalX = Math.min(mFinalX, mMaxX);
        mFinalX = Math.max(mFinalX, mMinX);
        
        mFinalY = startY + (int) Math.round(totalDistance * coeffY);
        // Pin to mMinY <= mFinalY <= mMaxY
        mFinalY = Math.min(mFinalY, mMaxY);
        mFinalY = Math.max(mFinalY, mMinY);
    }
    
    private double getSplineDeceleration(float velocity) {
        return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff));
    }

    private int getSplineFlingDuration(float velocity) {
        final double l = getSplineDeceleration(velocity);
        final double decelMinusOne = DECELERATION_RATE - 1.0;
        return (int) (1000.0 * Math.exp(l / decelMinusOne));
    }

    private double getSplineFlingDistance(float velocity) {
        final double l = getSplineDeceleration(velocity);
        final double decelMinusOne = DECELERATION_RATE - 1.0;
        return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l);
    }

    /**
     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
     * aborting the animating cause the scroller to move to the final x and y
     * position
     *
     * @see #forceFinished(boolean)
     */
    public void abortAnimation() {
        mCurrX = mFinalX;
        mCurrY = mFinalY;
        mFinished = true;
    }
    
    /**
     * Extend the scroll animation. This allows a running animation to scroll
     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
     *
     * @param extend Additional time to scroll in milliseconds.
     * @see #setFinalX(int)
     * @see #setFinalY(int)
     */
    public void extendDuration(int extend) {
        int passed = timePassed();
        mDuration = passed + extend;
        mDurationReciprocal = 1.0f / mDuration;
        mFinished = false;
    }

    /**
     * Returns the time elapsed since the beginning of the scrolling.
     *
     * @return The elapsed time in milliseconds.
     */
    public int timePassed() {
        return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
    }

    /**
     * Sets the final position (X) for this scroller.
     *
     * @param newX The new X offset as an absolute distance from the origin.
     * @see #extendDuration(int)
     * @see #setFinalY(int)
     */
    public void setFinalX(int newX) {
        mFinalX = newX;
        mDeltaX = mFinalX - mStartX;
        mFinished = false;
    }

    /**
     * Sets the final position (Y) for this scroller.
     *
     * @param newY The new Y offset as an absolute distance from the origin.
     * @see #extendDuration(int)
     * @see #setFinalX(int)
     */
    public void setFinalY(int newY) {
        mFinalY = newY;
        mDeltaY = mFinalY - mStartY;
        mFinished = false;
    }

    /**
     * @hide
     */
    public boolean isScrollingInDirection(float xvel, float yvel) {
        return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) &&
                Math.signum(yvel) == Math.signum(mFinalY - mStartY);
    }

    static class ViscousFluidInterpolator implements Interpolator {
        /** Controls the viscous fluid effect (how much of it). */
        private static final float VISCOUS_FLUID_SCALE = 8.0f;

        private static final float VISCOUS_FLUID_NORMALIZE;
        private static final float VISCOUS_FLUID_OFFSET;

        static {

            // must be set to 1.0 (used in viscousFluid())
            VISCOUS_FLUID_NORMALIZE = 1.0f / viscousFluid(1.0f);
            // account for very small floating-point error
            VISCOUS_FLUID_OFFSET = 1.0f - VISCOUS_FLUID_NORMALIZE * viscousFluid(1.0f);
        }

        private static float viscousFluid(float x) {
            x *= VISCOUS_FLUID_SCALE;
            if (x < 1.0f) {
                x -= (1.0f - (float)Math.exp(-x));
            } else {
                float start = 0.36787944117f;   // 1/e == exp(-1)
                x = 1.0f - (float)Math.exp(1.0f - x);
                x = start + x * (1.0f - start);
            }
            return x;
        }

        @Override
        public float getInterpolation(float input) {
            final float interpolated = VISCOUS_FLUID_NORMALIZE * viscousFluid(input);
            if (interpolated > 0) {
                return interpolated + VISCOUS_FLUID_OFFSET;
            }
            return interpolated;
        }
    }
}