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/*
* Copyright (C) 20014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "jni.h"
#include "GraphicsJNI.h"
#include "Paint.h"
#include <core_jni_helpers.h>
#include <utils/RefBase.h>
#include <CanvasProperty.h>
namespace android {
using namespace uirenderer;
static jlong createFloat(JNIEnv* env, jobject clazz, jfloat initialValue) {
return reinterpret_cast<jlong>(new CanvasPropertyPrimitive(initialValue));
}
static jlong createPaint(JNIEnv* env, jobject clazz, jlong paintPtr) {
const Paint* paint = reinterpret_cast<const Paint*>(paintPtr);
return reinterpret_cast<jlong>(new CanvasPropertyPaint(*paint));
}
// ----------------------------------------------------------------------------
// JNI Glue
// ----------------------------------------------------------------------------
static JNINativeMethod gMethods[] = {
{ "nCreateFloat", "(F)J", (void*) createFloat },
{ "nCreatePaint", "(J)J", (void*) createPaint },
};
int register_android_graphics_CanvasProperty(JNIEnv* env) {
return RegisterMethodsOrDie(env, "android/graphics/CanvasProperty", gMethods,
NELEM(gMethods));
}
}; // namespace android
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