summaryrefslogtreecommitdiffstats
path: root/core/jni/android/graphics/Shader.cpp
blob: ad3a5e2c56240f0ca3a3178001c481b3267583a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
#include <jni.h>
#include "GraphicsJNI.h"

#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkComposeShader.h"
#include "SkTemplates.h"
#include "SkXfermode.h"

#include <Caches.h>

#include "core_jni_helpers.h"

using namespace android::uirenderer;

static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
    if (NULL == ptr) {
        doThrowIAE(env);
    }
}

static void Color_RGBToHSV(JNIEnv* env, jobject, jint red, jint green, jint blue, jfloatArray hsvArray)
{
    SkScalar hsv[3];
    SkRGBToHSV(red, green, blue, hsv);

    AutoJavaFloatArray  autoHSV(env, hsvArray, 3);
    float* values = autoHSV.ptr();
    for (int i = 0; i < 3; i++) {
        values[i] = SkScalarToFloat(hsv[i]);
    }
}

static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvArray)
{
    AutoJavaFloatArray  autoHSV(env, hsvArray, 3);
#ifdef SK_SCALAR_IS_FLOAT
    SkScalar*   hsv = autoHSV.ptr();
#else
    #error Need to convert float array to SkScalar array before calling the following function.
#endif

    return static_cast<jint>(SkHSVToColor(alpha, hsv));
}

///////////////////////////////////////////////////////////////////////////////////////////////

static void Shader_destructor(JNIEnv* env, jobject o, jlong shaderHandle, jlong shaderWithLMHandle)
{
    SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);
    SkSafeUnref(shader);
}

static jlong Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle)
{
    // ensure we have a valid matrix to use
    const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
    if (NULL == matrix) {
        matrix = &SkMatrix::I();
    }

    // The current shader will no longer need a direct reference owned by Shader.java
    // as all the data needed is contained within the newly created LocalMatrixShader.
    SkASSERT(shaderHandle);
    SkAutoTUnref<SkShader> currentShader(reinterpret_cast<SkShader*>(shaderHandle));

    SkMatrix currentMatrix;
    SkAutoTUnref<SkShader> baseShader(currentShader->refAsALocalMatrixShader(&currentMatrix));
    if (baseShader.get()) {
        // if the matrices are same then there is no need to allocate a new
        // shader that is identical to the existing one.
        if (currentMatrix == *matrix) {
            return reinterpret_cast<jlong>(currentShader.detach());
        }
        return reinterpret_cast<jlong>(SkShader::CreateLocalMatrixShader(baseShader, *matrix));
    }

    return reinterpret_cast<jlong>(SkShader::CreateLocalMatrixShader(currentShader, *matrix));
}

///////////////////////////////////////////////////////////////////////////////////////////////

static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jobject jbitmap,
                                      jint tileModeX, jint tileModeY)
{
    SkBitmap bitmap;
    if (jbitmap) {
        // Only pass a valid SkBitmap object to the constructor if the Bitmap exists. Otherwise,
        // we'll pass an empty SkBitmap to avoid crashing/excepting for compatibility.
        GraphicsJNI::getSkBitmap(env, jbitmap, &bitmap);
    }
    SkShader* s = SkShader::CreateBitmapShader(bitmap,
                                        (SkShader::TileMode)tileModeX,
                                        (SkShader::TileMode)tileModeY);

    ThrowIAE_IfNull(env, s);
    return reinterpret_cast<jlong>(s);
}

///////////////////////////////////////////////////////////////////////////////////////////////

static jlong LinearGradient_create1(JNIEnv* env, jobject o,
                                    jfloat x0, jfloat y0, jfloat x1, jfloat y1,
                                    jintArray colorArray, jfloatArray posArray, jint tileMode)
{
    SkPoint pts[2];
    pts[0].set(x0, y0);
    pts[1].set(x1, y1);

    size_t count = env->GetArrayLength(colorArray);
    const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);

    AutoJavaFloatArray autoPos(env, posArray, count);
#ifdef SK_SCALAR_IS_FLOAT
    SkScalar* pos = autoPos.ptr();
#else
    #error Need to convert float array to SkScalar array before calling the following function.
#endif

    SkShader* shader = SkGradientShader::CreateLinear(pts,
            reinterpret_cast<const SkColor*>(colorValues), pos, count,
            static_cast<SkShader::TileMode>(tileMode));

    env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
    ThrowIAE_IfNull(env, shader);
    return reinterpret_cast<jlong>(shader);
}

static jlong LinearGradient_create2(JNIEnv* env, jobject o,
                                    jfloat x0, jfloat y0, jfloat x1, jfloat y1,
                                    jint color0, jint color1, jint tileMode)
{
    SkPoint pts[2];
    pts[0].set(x0, y0);
    pts[1].set(x1, y1);

    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;

    SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);

    ThrowIAE_IfNull(env, s);
    return reinterpret_cast<jlong>(s);
}

///////////////////////////////////////////////////////////////////////////////////////////////

static jlong RadialGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius,
        jintArray colorArray, jfloatArray posArray, jint tileMode) {
    SkPoint center;
    center.set(x, y);

    size_t      count = env->GetArrayLength(colorArray);
    const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);

    AutoJavaFloatArray autoPos(env, posArray, count);
#ifdef SK_SCALAR_IS_FLOAT
    SkScalar* pos = autoPos.ptr();
#else
    #error Need to convert float array to SkScalar array before calling the following function.
#endif

    SkShader* shader = SkGradientShader::CreateRadial(center, radius,
            reinterpret_cast<const SkColor*>(colorValues), pos, count,
            static_cast<SkShader::TileMode>(tileMode));
    env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
                                 JNI_ABORT);

    ThrowIAE_IfNull(env, shader);
    return reinterpret_cast<jlong>(shader);
}

static jlong RadialGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius,
        jint color0, jint color1, jint tileMode) {
    SkPoint center;
    center.set(x, y);

    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;

    SkShader* s = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
            (SkShader::TileMode)tileMode);
    ThrowIAE_IfNull(env, s);
    return reinterpret_cast<jlong>(s);
}

///////////////////////////////////////////////////////////////////////////////

static jlong SweepGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y,
        jintArray jcolors, jfloatArray jpositions) {
    size_t      count = env->GetArrayLength(jcolors);
    const jint* colors = env->GetIntArrayElements(jcolors, NULL);

    AutoJavaFloatArray autoPos(env, jpositions, count);
#ifdef SK_SCALAR_IS_FLOAT
    SkScalar* pos = autoPos.ptr();
#else
    #error Need to convert float array to SkScalar array before calling the following function.
#endif

    SkShader* shader = SkGradientShader::CreateSweep(x, y,
            reinterpret_cast<const SkColor*>(colors), pos, count);
    env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
                                 JNI_ABORT);
    ThrowIAE_IfNull(env, shader);
    return reinterpret_cast<jlong>(shader);
}

static jlong SweepGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y,
        int color0, int color1) {
    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;
    SkShader* s = SkGradientShader::CreateSweep(x, y, colors, NULL, 2);
    ThrowIAE_IfNull(env, s);
    return reinterpret_cast<jlong>(s);
}

///////////////////////////////////////////////////////////////////////////////////////////////

static jlong ComposeShader_create1(JNIEnv* env, jobject o,
        jlong shaderAHandle, jlong shaderBHandle, jlong modeHandle)
{
    SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle);
    SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle);
    SkXfermode* mode = reinterpret_cast<SkXfermode *>(modeHandle);
    SkShader* shader = new SkComposeShader(shaderA, shaderB, mode);
    return reinterpret_cast<jlong>(shader);
}

static jlong ComposeShader_create2(JNIEnv* env, jobject o,
        jlong shaderAHandle, jlong shaderBHandle, jint xfermodeHandle)
{
    SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle);
    SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle);
    SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(xfermodeHandle);
    SkAutoTUnref<SkXfermode> xfermode(SkXfermode::Create(mode));
    SkShader* shader = new SkComposeShader(shaderA, shaderB, xfermode.get());
    return reinterpret_cast<jlong>(shader);
}

///////////////////////////////////////////////////////////////////////////////////////////////

static JNINativeMethod gColorMethods[] = {
    { "nativeRGBToHSV",     "(III[F)V", (void*)Color_RGBToHSV   },
    { "nativeHSVToColor",   "(I[F)I",   (void*)Color_HSVToColor }
};

static JNINativeMethod gShaderMethods[] = {
    { "nativeDestructor",        "(J)V",    (void*)Shader_destructor        },
    { "nativeSetLocalMatrix",    "(JJ)J",   (void*)Shader_setLocalMatrix    }
};

static JNINativeMethod gBitmapShaderMethods[] = {
    { "nativeCreate",     "(Landroid/graphics/Bitmap;II)J",  (void*)BitmapShader_constructor },
};

static JNINativeMethod gLinearGradientMethods[] = {
    { "nativeCreate1",     "(FFFF[I[FI)J",  (void*)LinearGradient_create1     },
    { "nativeCreate2",     "(FFFFIII)J",    (void*)LinearGradient_create2     },
};

static JNINativeMethod gRadialGradientMethods[] = {
    { "nativeCreate1",     "(FFF[I[FI)J",  (void*)RadialGradient_create1     },
    { "nativeCreate2",     "(FFFIII)J",    (void*)RadialGradient_create2     },
};

static JNINativeMethod gSweepGradientMethods[] = {
    { "nativeCreate1",     "(FF[I[F)J",  (void*)SweepGradient_create1     },
    { "nativeCreate2",     "(FFII)J",    (void*)SweepGradient_create2     },
};

static JNINativeMethod gComposeShaderMethods[] = {
    { "nativeCreate1",      "(JJJ)J",   (void*)ComposeShader_create1     },
    { "nativeCreate2",      "(JJI)J",   (void*)ComposeShader_create2     },
};

int register_android_graphics_Shader(JNIEnv* env)
{
    android::RegisterMethodsOrDie(env, "android/graphics/Color", gColorMethods,
                                  NELEM(gColorMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/Shader", gShaderMethods,
                                  NELEM(gShaderMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/BitmapShader", gBitmapShaderMethods,
                                  NELEM(gBitmapShaderMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/LinearGradient", gLinearGradientMethods,
                                  NELEM(gLinearGradientMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/RadialGradient", gRadialGradientMethods,
                                  NELEM(gRadialGradientMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/SweepGradient", gSweepGradientMethods,
                                  NELEM(gSweepGradientMethods));
    android::RegisterMethodsOrDie(env, "android/graphics/ComposeShader", gComposeShaderMethods,
                                  NELEM(gComposeShaderMethods));

    return 0;
}