summaryrefslogtreecommitdiffstats
path: root/core/jni/android/graphics/Shader.cpp
blob: b09c62b7d2b3e1e907c4d49c726c0be013d546a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
#include <jni.h>
#include "GraphicsJNI.h"

#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkPorterDuff.h"
#include "SkComposeShader.h"
#include "SkTemplates.h"
#include "SkXfermode.h"

static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
    if (NULL == ptr) {
        doThrowIAE(env);
    }
}

static void Color_RGBToHSV(JNIEnv* env, jobject, int red, int green, int blue, jfloatArray hsvArray)
{
    SkScalar hsv[3];
    SkRGBToHSV(red, green, blue, hsv);

    AutoJavaFloatArray  autoHSV(env, hsvArray, 3);
    float* values = autoHSV.ptr();
    for (int i = 0; i < 3; i++) {
        values[i] = SkScalarToFloat(hsv[i]);
    }
}
 
static int Color_HSVToColor(JNIEnv* env, jobject, int alpha, jfloatArray hsvArray)
{
    AutoJavaFloatArray  autoHSV(env, hsvArray, 3);
    float*      values = autoHSV.ptr();;
    SkScalar    hsv[3];

    for (int i = 0; i < 3; i++) {
        hsv[i] = SkFloatToScalar(values[i]);
    }
    
    return SkHSVToColor(alpha, hsv);
}

///////////////////////////////////////////////////////////////////////////////////////////////

static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
{
    shader->safeUnref();
}

static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
{
    return shader ? shader->getLocalMatrix(matrix) : false;
}
 
static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
{
    if (shader) {
        if (NULL == matrix) {
            shader->resetLocalMatrix();
        }
        else {
            shader->setLocalMatrix(*matrix);
        }
    }
}

///////////////////////////////////////////////////////////////////////////////////////////////

static SkShader* BitmapShader_constructor(JNIEnv* env, jobject, const SkBitmap* bitmap,
                                          int tileModeX, int tileModeY)
{
    SkShader* s = SkShader::CreateBitmapShader(*bitmap,
                                        (SkShader::TileMode)tileModeX,
                                        (SkShader::TileMode)tileModeY);
    ThrowIAE_IfNull(env, s);
    return s;
}
    
///////////////////////////////////////////////////////////////////////////////////////////////

static SkShader* LinearGradient_create1(JNIEnv* env, jobject,
                                        float x0, float y0, float x1, float y1,
                                        jintArray colorArray, jfloatArray posArray, int tileMode)
{
    SkPoint pts[2];
    pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
    pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));

    size_t      count = env->GetArrayLength(colorArray);
    const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);

    SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
    SkScalar*                   pos = NULL;
    
    if (posArray) {
        AutoJavaFloatArray autoPos(env, posArray, count);
        const float* posValues = autoPos.ptr();
        pos = (SkScalar*)storage.get();
        for (size_t i = 0; i < count; i++)
            pos[i] = SkFloatToScalar(posValues[i]);
    }

    SkShader* shader = SkGradientShader::CreateLinear(pts,
                                reinterpret_cast<const SkColor*>(colorValues),
                                pos, count,
                                static_cast<SkShader::TileMode>(tileMode));
    env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
                                 JNI_ABORT);
    ThrowIAE_IfNull(env, shader);
    return shader;
}

static SkShader* LinearGradient_create2(JNIEnv* env, jobject,
                                        float x0, float y0, float x1, float y1,
                                        int color0, int color1, int tileMode)
{
    SkPoint pts[2];
    pts[0].set(SkFloatToScalar(x0), SkFloatToScalar(y0));
    pts[1].set(SkFloatToScalar(x1), SkFloatToScalar(y1));

    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;

    SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
    ThrowIAE_IfNull(env, s);
    return s;
}

///////////////////////////////////////////////////////////////////////////////////////////////

static SkShader* RadialGradient_create1(JNIEnv* env, jobject,
                                        float x, float y, float radius,
                                        jintArray colorArray, jfloatArray posArray, int tileMode)
{
    SkPoint center;
    center.set(SkFloatToScalar(x), SkFloatToScalar(y));

    size_t      count = env->GetArrayLength(colorArray);
    const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);

    SkAutoSTMalloc<8, SkScalar> storage(posArray ? count : 0);
    SkScalar*                   pos = NULL;
    
    if (posArray) {
        AutoJavaFloatArray autoPos(env, posArray, count);
        const float* posValues = autoPos.ptr();
        pos = (SkScalar*)storage.get();
        for (size_t i = 0; i < count; i++)
            pos[i] = SkFloatToScalar(posValues[i]);
    }

    SkShader* shader = SkGradientShader::CreateRadial(center,
                                SkFloatToScalar(radius),
                                reinterpret_cast<const SkColor*>(colorValues),
                                pos, count,
                                static_cast<SkShader::TileMode>(tileMode));
    env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
                                 JNI_ABORT);

    ThrowIAE_IfNull(env, shader);
    return shader;
}

static SkShader* RadialGradient_create2(JNIEnv* env, jobject,
                                        float x, float y, float radius,
                                        int color0, int color1, int tileMode)
{
    SkPoint center;
    center.set(SkFloatToScalar(x), SkFloatToScalar(y));

    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;

    SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
                                          2, (SkShader::TileMode)tileMode);
    ThrowIAE_IfNull(env, s);
    return s;
}

///////////////////////////////////////////////////////////////////////////////

static SkShader* SweepGradient_create1(JNIEnv* env, jobject, float x, float y,
                                    jintArray jcolors, jfloatArray jpositions)
{
    size_t      count = env->GetArrayLength(jcolors);
    const jint* colors = env->GetIntArrayElements(jcolors, NULL);
    
    SkAutoSTMalloc<8, SkScalar> storage(jpositions ? count : 0);
    SkScalar*                   pos = NULL;
    
    if (NULL != jpositions) {
        AutoJavaFloatArray autoPos(env, jpositions, count);
        const float* posValues = autoPos.ptr();
        pos = (SkScalar*)storage.get();
        for (size_t i = 0; i < count; i++) {
            pos[i] = SkFloatToScalar(posValues[i]);
        }
    }

    SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x),
                                     SkFloatToScalar(y),
                                     reinterpret_cast<const SkColor*>(colors),
                                     pos, count);
    env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
                                 JNI_ABORT);
    ThrowIAE_IfNull(env, shader);
    return shader;
}

static SkShader* SweepGradient_create2(JNIEnv* env, jobject, float x, float y,
                                        int color0, int color1)
{
    SkColor colors[2];
    colors[0] = color0;
    colors[1] = color1;
    SkShader* s = SkGradientShader::CreateSweep(SkFloatToScalar(x), SkFloatToScalar(y),
                                         colors, NULL, 2);
    ThrowIAE_IfNull(env, s);
    return s;
}

///////////////////////////////////////////////////////////////////////////////////////////////

static SkShader* ComposeShader_create1(JNIEnv* env, jobject,
                                       SkShader* shaderA, SkShader* shaderB, SkXfermode* mode)
{
    return new SkComposeShader(shaderA, shaderB, mode);
}

static SkShader* ComposeShader_create2(JNIEnv* env, jobject,
                                       SkShader* shaderA, SkShader* shaderB, SkPorterDuff::Mode mode)
{
    SkAutoUnref au(SkPorterDuff::CreateXfermode(mode));

    return new SkComposeShader(shaderA, shaderB, (SkXfermode*)au.get());
}

///////////////////////////////////////////////////////////////////////////////////////////////

static JNINativeMethod gColorMethods[] = {
    { "nativeRGBToHSV",     "(III[F)V", (void*)Color_RGBToHSV   },
    { "nativeHSVToColor",   "(I[F)I",   (void*)Color_HSVToColor }
};

static JNINativeMethod gShaderMethods[] = {
    { "nativeDestructor",        "(I)V",     (void*)Shader_destructor        },
    { "nativeGetLocalMatrix",    "(II)Z",    (void*)Shader_getLocalMatrix    },
    { "nativeSetLocalMatrix",    "(II)V",    (void*)Shader_setLocalMatrix    }
};

static JNINativeMethod gBitmapShaderMethods[] = {
    { "nativeCreate",   "(III)I",  (void*)BitmapShader_constructor }
};

static JNINativeMethod gLinearGradientMethods[] = {
    { "nativeCreate1",  "(FFFF[I[FI)I", (void*)LinearGradient_create1   },
    { "nativeCreate2",  "(FFFFIII)I",   (void*)LinearGradient_create2   }
};

static JNINativeMethod gRadialGradientMethods[] = {
    {"nativeCreate1",   "(FFF[I[FI)I",  (void*)RadialGradient_create1   },
    {"nativeCreate2",   "(FFFIII)I",    (void*)RadialGradient_create2   }
};

static JNINativeMethod gSweepGradientMethods[] = {
    {"nativeCreate1",   "(FF[I[F)I",  (void*)SweepGradient_create1   },
    {"nativeCreate2",   "(FFII)I",    (void*)SweepGradient_create2   }
};

static JNINativeMethod gComposeShaderMethods[] = {
    {"nativeCreate1",  "(III)I",    (void*)ComposeShader_create1 },
    {"nativeCreate2",  "(III)I",    (void*)ComposeShader_create2 }
};

#include <android_runtime/AndroidRuntime.h>

#define REG(env, name, array)                                                                       \
    result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array));  \
    if (result < 0) return result

int register_android_graphics_Shader(JNIEnv* env);
int register_android_graphics_Shader(JNIEnv* env)
{
    int result;
    
    REG(env, "android/graphics/Color", gColorMethods);
    REG(env, "android/graphics/Shader", gShaderMethods);
    REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods);
    REG(env, "android/graphics/LinearGradient", gLinearGradientMethods);
    REG(env, "android/graphics/RadialGradient", gRadialGradientMethods);
    REG(env, "android/graphics/SweepGradient", gSweepGradientMethods);
    REG(env, "android/graphics/ComposeShader", gComposeShaderMethods);
    
    return result;
}