1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
|
page.title=Media Playback
parent.title=Multimedia and Camera
parent.link=index.html
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#basics">The Basics</a>
<li><a href="#manifest">Manifest Declarations</a></li>
<li><a href="#mediaplayer">Using MediaPlayer</a>
<ol>
<li><a href='#preparingasync'>Asynchronous Preparation</a></li>
<li><a href='#managestate'>Managing State</a></li>
<li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li>
</ol>
</li>
<li><a href="#mpandservices">Using a Service with MediaPlayer</a>
<ol>
<li><a href="#asyncprepare">Running asynchronously</a></li>
<li><a href="#asyncerror">Handling asynchronous errors</a></li>
<li><a href="#wakelocks">Using wake locks</a></li>
<li><a href="#foregroundserv">Running as a foreground service</a></li>
<li><a href="#audiofocus">Handling audio focus</a></li>
<li><a href="#cleanup">Performing cleanup</a></li>
</ol>
</li>
<li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a>
<li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a>
</ol>
<h2>Key classes</h2>
<ol>
<li>{@link android.media.MediaPlayer}</li>
<li>{@link android.media.AudioManager}</li>
<li>{@link android.media.SoundPool}</li>
</ol>
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li>
<li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li>
<li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
<li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
</ol>
</div>
</div>
<p>The Android multimedia framework includes support for playing variety of common media types, so
that you can easily integrate audio, video and images into your applications. You can play audio or
video from media files stored in your application's resources (raw resources), from standalone files
in the filesystem, or from a data stream arriving over a network connection, all using {@link
android.media.MediaPlayer} APIs.</p>
<p>This document shows you how to write a media-playing application that interacts with the user and
the system in order to obtain good performance and a pleasant user experience.</p>
<p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output
device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound
files in the conversation audio during a call.</p>
<h2 id="basics">The Basics</h2>
<p>The following classes are used to play sound and video in the Android framework:</p>
<dl>
<dt>{@link android.media.MediaPlayer}</dt>
<dd>This class is the primary API for playing sound and video.</dd>
<dt>{@link android.media.AudioManager}</dt>
<dd>This class manages audio sources and audio output on a device.</dd>
</dl>
<h2 id="manifest">Manifest Declarations</h2>
<p>Before starting development on your application using MediaPlayer, make sure your manifest has
the appropriate declarations to allow use of related features.</p>
<ul>
<li><strong>Internet Permission</strong> - If you are using MediaPlayer to stream network-based
content, your application must request network access.
<pre>
<uses-permission android:name="android.permission.INTERNET" />
</pre>
</li>
<li><strong>Wake Lock Permission</strong> - If your player application needs to keep the screen
from dimming or the processor from sleeping, or uses the {@link
android.media.MediaPlayer#setScreenOnWhilePlaying(boolean) MediaPlayer.setScreenOnWhilePlaying()} or
{@link android.media.MediaPlayer#setWakeMode(android.content.Context, int)
MediaPlayer.setWakeMode()} methods, you must request this permission.
<pre>
<uses-permission android:name="android.permission.WAKE_LOCK" />
</pre>
</li>
</ul>
<h2 id="mediaplayer">Using MediaPlayer</h2>
<p>One of the most important components of the media framework is the
{@link android.media.MediaPlayer MediaPlayer}
class. An object of this class can fetch, decode, and play both audio and video
with minimal setup. It supports several different media sources such as:
<ul>
<li>Local resources</li>
<li>Internal URIs, such as one you might obtain from a Content Resolver</li>
<li>External URLs (streaming)</li>
</ul>
</p>
<p>For a list of media formats that Android supports,
see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media
Formats</a> document. </p>
<p>Here is an example
of how to play audio that's available as a local raw resource (saved in your application's
{@code res/raw/} directory):</p>
<pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1);
mediaPlayer.start(); // no need to call prepare(); create() does that for you
</pre>
<p>In this case, a "raw" resource is a file that the system does not
try to parse in any particular way. However, the content of this resource should not
be raw audio. It should be a properly encoded and formatted media file in one
of the supported formats.</p>
<p>And here is how you might play from a URI available locally in the system
(that you obtained through a Content Resolver, for instance):</p>
<pre>Uri myUri = ....; // initialize Uri here
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(getApplicationContext(), myUri);
mediaPlayer.prepare();
mediaPlayer.start();</pre>
<p>Playing from a remote URL via HTTP streaming looks like this:</p>
<pre>String url = "http://........"; // your URL here
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(url);
mediaPlayer.prepare(); // might take long! (for buffering, etc)
mediaPlayer.start();</pre>
<p class="note"><strong>Note:</strong>
If you're passing a URL to stream an online media file, the file must be capable of
progressive download.</p>
<p class="caution"><strong>Caution:</strong> You must either catch or pass
{@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using
{@link android.media.MediaPlayer#setDataSource setDataSource()}, because
the file you are referencing might not exist.</p>
<h3 id='preparingasync'>Asynchronous Preparation</h3>
<p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in
principle. However, it's important to keep in mind that a few more things are
necessary to integrate it correctly with a typical Android application. For
example, the call to {@link android.media.MediaPlayer#prepare prepare()} can
take a long time to execute, because
it might involve fetching and decoding media data. So, as is the case with any
method that may take long to execute, you should <strong>never call it from your
application's UI thread</strong>. Doing that will cause the UI to hang until the method returns,
which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if
you expect your resource to load quickly, remember that anything that takes more than a tenth
of a second to respond in the UI will cause a noticeable pause and will give
the user the impression that your application is slow.</p>
<p>To avoid hanging your UI thread, spawn another thread to
prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while
you could write the threading logic
yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework
supplies a convenient way to accomplish this task by using the
{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method
starts preparing the media in the background and returns immediately. When the media
is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()}
method of the {@link android.media.MediaPlayer.OnPreparedListener
MediaPlayer.OnPreparedListener}, configured through
{@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p>
<h3 id='managestate'>Managing State</h3>
<p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is
that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state
that you must always be aware of when writing your code, because certain operations
are only valid when then player is in specific states. If you perform an operation while in the
wrong state, the system may throw an exception or cause other undesireable behaviors.</p>
<p>The documentation in the
{@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram,
that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another.
For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em>
state. At that point, you should initialize it by calling
{@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it
to the <em>Initialized</em> state. After that, you have to prepare it using either the
{@link android.media.MediaPlayer#prepare prepare()} or
{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When
the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em>
state, which means you can call {@link android.media.MediaPlayer#start start()}
to make it play the media. At that point, as the diagram illustrates,
you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by
calling such methods as
{@link android.media.MediaPlayer#start start()},
{@link android.media.MediaPlayer#pause pause()}, and
{@link android.media.MediaPlayer#seekTo seekTo()},
amongst others. When you
call {@link android.media.MediaPlayer#stop stop()}, however, notice that you
cannot call {@link android.media.MediaPlayer#start start()} again until you
prepare the {@link android.media.MediaPlayer} again.</p>
<p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a>
in mind when writing code that interacts with a
{@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a
common cause of bugs.</p>
<h3 id='releaseplayer'>Releasing the MediaPlayer</h3>
<p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable
system resources.
Therefore, you should always take extra precautions to make sure you are not
hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you
are done with it, you should always call
{@link android.media.MediaPlayer#release release()} to make sure any
system resources allocated to it are properly released. For example, if you are
using a {@link android.media.MediaPlayer} and your activity receives a call to {@link
android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer},
because it
makes little sense to hold on to it while your activity is not interacting with
the user (unless you are playing media in the background, which is discussed in the next section).
When your activity is resumed or restarted, of course, you need to
create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p>
<p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p>
<pre>
mediaPlayer.release();
mediaPlayer = null;
</pre>
<p>As an example, consider the problems that could happen if you
forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a
new one when the activity starts again. As you may know, when the user changes the
screen orientation (or changes the device configuration in another way),
the system handles that by restarting the activity (by default), so you might quickly
consume all of the system resources as the user
rotates the device back and forth between portrait and landscape, because at each
orientation change, you create a new {@link android.media.MediaPlayer} that you never
release. (For more information about runtime restarts, see <a
href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p>
<p>You may be wondering what happens if you want to continue playing
"background media" even when the user leaves your activity, much in the same
way that the built-in Music application behaves. In this case, what you need is
a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as
discussed in <a href="#mpandservices">Using a Service with MediaPlayer</a>.</p>
<h2 id="mpandservices">Using a Service with MediaPlayer</h2>
<p>If you want your media to play in the background even when your application
is not onscreen—that is, you want it to continue playing while the user is
interacting with other applications—then you must start a
{@link android.app.Service Service} and control the
{@link android.media.MediaPlayer MediaPlayer} instance from there.
You should be careful about this setup, because the user and the system have expectations
about how an application running a background service should interact with the rest of the
system. If your application does not fulfil those expectations, the user may
have a bad experience. This section describes the main issues that you should be
aware of and offers suggestions about how to approach them.</p>
<h3 id="asyncprepare">Running asynchronously</h3>
<p>First of all, like an {@link android.app.Activity Activity}, all work in a
{@link android.app.Service Service} is done in a single thread by
default—in fact, if you're running an activity and a service from the same application, they
use the same thread (the "main thread") by default. Therefore, services need to
process incoming intents quickly
and never perform lengthy computations when responding to them. If any heavy
work or blocking calls are expected, you must do those tasks asynchronously: either from
another thread you implement yourself, or using the framework's many facilities
for asynchronous processing.</p>
<p>For instance, when using a {@link android.media.MediaPlayer} from your main thread,
you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than
{@link android.media.MediaPlayer#prepare prepare()}, and implement
a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener}
in order to be notified when the preparation is complete and you can start playing.
For example:</p>
<pre>
public class MyService extends Service implements MediaPlayer.OnPreparedListener {
private static final ACTION_PLAY = "com.example.action.PLAY";
MediaPlayer mMediaPlayer = null;
public int onStartCommand(Intent intent, int flags, int startId) {
...
if (intent.getAction().equals(ACTION_PLAY)) {
mMediaPlayer = ... // initialize it here
mMediaPlayer.setOnPreparedListener(this);
mMediaPlayer.prepareAsync(); // prepare async to not block main thread
}
}
/** Called when MediaPlayer is ready */
public void onPrepared(MediaPlayer player) {
player.start();
}
}
</pre>
<h3 id="asyncerror">Handling asynchronous errors</h3>
<p>On synchronous operations, errors would normally
be signaled with an exception or an error code, but whenever you use asynchronous
resources, you should make sure your application is notified
of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer},
you can accomplish this by implementing a
{@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and
setting it in your {@link android.media.MediaPlayer} instance:</p>
<pre>
public class MyService extends Service implements MediaPlayer.OnErrorListener {
MediaPlayer mMediaPlayer;
public void initMediaPlayer() {
// ...initialize the MediaPlayer here...
mMediaPlayer.setOnErrorListener(this);
}
@Override
public boolean onError(MediaPlayer mp, int what, int extra) {
// ... react appropriately ...
// The MediaPlayer has moved to the Error state, must be reset!
}
}
</pre>
<p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer}
moves to the <em>Error</em> state (see the documentation for the
{@link android.media.MediaPlayer MediaPlayer} class for the full state diagram)
and you must reset it before you can use it again.
<h3 id="wakelocks">Using wake locks</h3>
<p>When designing applications that play media
in the background, the device may go to sleep
while your service is running. Because the Android system tries to conserve
battery while the device is sleeping, the system tries to shut off any
of the phone's features that are
not necessary, including the CPU and the WiFi hardware.
However, if your service is playing or streaming music, you want to prevent
the system from interfering with your playback.</p>
<p>In order to ensure that your service continues to run under
those conditions, you have to use "wake locks." A wake lock is a way to signal to
the system that your application is using some feature that should
stay available even if the phone is idle.</p>
<p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them
only for as long as truly necessary, because they significantly reduce the battery life of the
device.</p>
<p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is
playing, call the {@link android.media.MediaPlayer#setWakeMode
setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do,
the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock
when paused or stopped:</p>
<pre>
mMediaPlayer = new MediaPlayer();
// ... other initialization here ...
mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK);
</pre>
<p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If
you are streaming media over the
network and you are using Wi-Fi, you probably want to hold a
{@link android.net.wifi.WifiManager.WifiLock WifiLock} as
well, which you must acquire and release manually. So, when you start preparing the
{@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock.
For example:</p>
<pre>
WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE))
.createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock");
wifiLock.acquire();
</pre>
<p>When you pause or stop your media, or when you no longer need the
network, you should release the lock:</p>
<pre>
wifiLock.release();
</pre>
<h3 id="foregroundserv">Running as a foreground service</h3>
<p>Services are often used for performing background tasks, such as fetching emails,
synchronizing data, downloading content, amongst other possibilities. In these
cases, the user is not actively aware of the service's execution, and probably
wouldn't even notice if some of these services were interrupted and later restarted.</p>
<p>But consider the case of a service that is playing music. Clearly this is a service that the user
is actively aware of and the experience would be severely affected by any interruptions.
Additionally, it's a service that the user will likely wish to interact with during its execution.
In this case, the service should run as a "foreground service." A
foreground service holds a higher level of importance within the system—the system will
almost never kill the service, because it is of immediate importance to the user. When running
in the foreground, the service also must provide a status bar notification to ensure that users are
aware of the running service and allow them to open an activity that can interact with the
service.</p>
<p>In order to turn your service into a foreground service, you must create a
{@link android.app.Notification Notification} for the status bar and call
{@link android.app.Service#startForeground startForeground()} from the {@link
android.app.Service}. For example:</p>
<pre>String songName;
// assign the song name to songName
PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0,
new Intent(getApplicationContext(), MainActivity.class),
PendingIntent.FLAG_UPDATE_CURRENT);
Notification notification = new Notification();
notification.tickerText = text;
notification.icon = R.drawable.play0;
notification.flags |= Notification.FLAG_ONGOING_EVENT;
notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample",
"Playing: " + songName, pi);
startForeground(NOTIFICATION_ID, notification);
</pre>
<p>While your service is running in the foreground, the notification you
configured is visible in the notification area of the device. If the user
selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In
the example above, it opens an activity ({@code MainActivity}).</p>
<p>Figure 1 shows how your notification appears to the user:</p>
<img src='images/notification1.png' />
<img src='images/notification2.png' />
<p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's
notification, showing the notification icon in the status bar (left) and the expanded view
(right).</p>
<p>You should only hold on to the "foreground service" status while your
service is actually performing something the user is actively aware of. Once
that is no longer true, you should release it by calling
{@link android.app.Service#stopForeground stopForeground()}:</p>
<pre>
stopForeground(true);
</pre>
<p>For more information, see the documentation about <a
href="{@docRoot}guide/components/services.html#Foreground">Services</a> and
<a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
<h3 id="audiofocus">Handling audio focus</h3>
<p>Even though only one activity can run at any given time, Android is a
multi-tasking environment. This poses a particular challenge to applications
that use audio, because there is only one audio output and there may be several
media services competing for its use. Before Android 2.2, there was no built-in
mechanism to address this issue, which could in some cases lead to a bad user
experience. For example, when a user is listening to
music and another application needs to notify the user of something very important,
the user might not hear the notification tone due to the loud music. Starting with
Android 2.2, the platform offers a way for applications to negotiate their
use of the device's audio output. This mechanism is called Audio Focus.</p>
<p>When your application needs to output audio such as music or a notification,
you should always request audio focus. Once it has focus, it can use the sound output freely, but it
should
always listen for focus changes. If it is notified that it has lost the audio
focus, it should immediately either kill the audio or lower it to a quiet level
(known as "ducking"—there is a flag that indicates which one is appropriate) and only resume
loud playback after it receives focus again.</p>
<p>Audio Focus is cooperative in nature. That is, applications are expected
(and highly encouraged) to comply with the audio focus guidelines, but the
rules are not enforced by the system. If an application wants to play loud
music even after losing audio focus, nothing in the system will prevent that.
However, the user is more likely to have a bad experience and will be more
likely to uninstall the misbehaving application.</p>
<p>To request audio focus, you must call
{@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link
android.media.AudioManager}, as the example below demonstrates:</p>
<pre>
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
// could not get audio focus.
}
</pre>
<p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()}
is an {@link android.media.AudioManager.OnAudioFocusChangeListener
AudioManager.OnAudioFocusChangeListener},
whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange
onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you
should also implement this interface on your service and activities. For example:</p>
<pre>
class MyService extends Service
implements AudioManager.OnAudioFocusChangeListener {
// ....
public void onAudioFocusChange(int focusChange) {
// Do something based on focus change...
}
}
</pre>
<p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and
can be one of the following values (they are all constants defined in
{@link android.media.AudioManager AudioManager}):</p>
<ul>
<li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li>
<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a
presumably long time.
You must stop all audio playback. Because you should expect not to have focus back
for a long time, this would be a good place to clean up your resources as much
as possible. For example, you should release the {@link android.media.MediaPlayer}.</li>
<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have
temporarily lost audio focus, but should receive it back shortly. You must stop
all audio playback, but you can keep your resources because you will probably get
focus back shortly.</li>
<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily
lost audio focus,
but you are allowed to continue to play audio quietly (at a low volume) instead
of killing audio completely.</li>
</ul>
<p>Here is an example implementation:</p>
<pre>
public void onAudioFocusChange(int focusChange) {
switch (focusChange) {
case AudioManager.AUDIOFOCUS_GAIN:
// resume playback
if (mMediaPlayer == null) initMediaPlayer();
else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start();
mMediaPlayer.setVolume(1.0f, 1.0f);
break;
case AudioManager.AUDIOFOCUS_LOSS:
// Lost focus for an unbounded amount of time: stop playback and release media player
if (mMediaPlayer.isPlaying()) mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
// Lost focus for a short time, but we have to stop
// playback. We don't release the media player because playback
// is likely to resume
if (mMediaPlayer.isPlaying()) mMediaPlayer.pause();
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
// Lost focus for a short time, but it's ok to keep playing
// at an attenuated level
if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f);
break;
}
}
</pre>
<p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2)
and above, so if you want to support previous
versions of Android, you should adopt a backward compatibility strategy that
allows you to use this feature if available, and fall back seamlessly if not.</p>
<p>You can achieve backward compatibility either by calling the audio focus methods by reflection
or by implementing all the audio focus features in a separate class (say,
<code>AudioFocusHelper</code>). Here is an example of such a class:</p>
<pre>
public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {
AudioManager mAudioManager;
// other fields here, you'll probably hold a reference to an interface
// that you can use to communicate the focus changes to your Service
public AudioFocusHelper(Context ctx, /* other arguments here */) {
mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
// ...
}
public boolean requestFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN);
}
public boolean abandonFocus() {
return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
mAudioManager.abandonAudioFocus(this);
}
@Override
public void onAudioFocusChange(int focusChange) {
// let your service know about the focus change
}
}
</pre>
<p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that
the system is running API level 8 or above. For example:</p>
<pre>
if (android.os.Build.VERSION.SDK_INT >= 8) {
mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this);
} else {
mAudioFocusHelper = null;
}
</pre>
<h3 id="cleanup">Performing cleanup</h3>
<p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant
amount of system resources, so you should keep it only for as long as you need and call
{@link android.media.MediaPlayer#release release()} when you are done with it. It's important
to call this cleanup method explicitly rather than rely on system garbage collection because
it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer},
as it's only sensitive to memory needs and not to shortage of other media-related resources.
So, in the case when you're using a service, you should always override the
{@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing
the {@link android.media.MediaPlayer}:</p>
<pre>
public class MyService extends Service {
MediaPlayer mMediaPlayer;
// ...
@Override
public void onDestroy() {
if (mMediaPlayer != null) mMediaPlayer.release();
}
}
</pre>
<p>You should always look for other opportunities to release your {@link android.media.MediaPlayer}
as well, apart from releasing it when being shut down. For example, if you expect not
to be able to play media for an extended period of time (after losing audio focus, for example),
you should definitely release your existing {@link android.media.MediaPlayer} and create it again
later. On the
other hand, if you only expect to stop playback for a very short time, you should probably
hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it
again.</p>
<h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2>
<p>Many well-written applications that play audio automatically stop playback when an event
occurs that causes the audio to become noisy (ouput through external speakers). For instance,
this might happen when a user is listening to music through headphones and accidentally
disconnects the headphones from the device. However, this behavior does not happen automatically.
If you don't implement this feature, audio plays out of the device's external speakers, which
might not be what the user wants.</p>
<p>You can ensure your app stops playing music in these situations by handling
the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can
register a receiver by
adding the following to your manifest:</p>
<pre>
<receiver android:name=".MusicIntentReceiver">
<intent-filter>
<action android:name="android.media.AUDIO_BECOMING_NOISY" />
</intent-filter>
</receiver>
</pre>
<p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that
intent. You should then implement this class:</p>
<pre>
public class MusicIntentReceiver implements android.content.BroadcastReceiver {
@Override
public void onReceive(Context ctx, Intent intent) {
if (intent.getAction().equals(
android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) {
// signal your service to stop playback
// (via an Intent, for instance)
}
}
}
</pre>
<h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2>
<p>Another feature that may be useful in a media player application is the ability to
retrieve music that the user has on the device. You can do that by querying the {@link
android.content.ContentResolver} for external media:</p>
<pre>
ContentResolver contentResolver = getContentResolver();
Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI;
Cursor cursor = contentResolver.query(uri, null, null, null, null);
if (cursor == null) {
// query failed, handle error.
} else if (!cursor.moveToFirst()) {
// no media on the device
} else {
int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE);
int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID);
do {
long thisId = cursor.getLong(idColumn);
String thisTitle = cursor.getString(titleColumn);
// ...process entry...
} while (cursor.moveToNext());
}
</pre>
<p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p>
<pre>
long id = /* retrieve it from somewhere */;
Uri contentUri = ContentUris.withAppendedId(
android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id);
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mMediaPlayer.setDataSource(getApplicationContext(), contentUri);
// ...prepare and start...
</pre>
|