1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
page.title=Building and Running from Eclipse with ADT
parent.title=Building and Running
parent.link=index.html
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#RunningOnEmulatorEclipse">Running on an Emulator</a></li>
<li><a href="#RunningOnDeviceEclipse">Running on a Device</a></li>
<li><a href="#RunConfig">Creating a Run Configuration</a></li>
</ol>
</div>
</div>
<p>Eclipse and ADT provide an environment where most of the details of the build process are
hidden from you. By default, the build process constantly runs in the background as you make
changes to your project.</p>
<p>When Eclipse automatically builds your application, it enables debugging and signs the
<code>.apk</code> with a debug key, by default. When you run the application,
Eclipse invokes ADB and installs your application to a device or emulator, so you do not have to
manually perform these tasks. Since most of the build process is taken care of by Eclipse, the
following topics show you how to run an application, which will automatically build your
application as well.</p>
<p>To distribute your application, however, you must build your application in release mode and
sign the <code>.apk</code> file with your own private key.</p>
<p>This document shows you how to run your application on an emulator or a real device
from Eclipse—all of which is done using the debug version of your application.
For more information about how to sign your application with a private key for release, see <a href=
"{@docRoot}tools/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p>
<h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2>
<p>Before you can run your application on the Android Emulator, you must <a href=
"{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p>
<p>To run (or debug) your application, select <strong>Run</strong> > <strong>Run</strong> (or
<strong>Run</strong> > <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will
automatically create a default run configuration for the project. Eclipse will then perform the
following:</p>
<ol>
<li>Compile the project (if there have been changes since the last build).</li>
<li>Create a default run configuration (if one does not already exist for the project).</li>
<li>Install and start the application on an emulator (or device), based on the Deployment
Target defined by the run configuration.
<p>By default, Android run configurations use an "automatic target" mode for selecting a
device target. For information on how automatic target mode selects a deployment target, see
<a href="#AutoAndManualTargetModes">Automatic and manual target modes</a> below.</p>
</li>
</ol>
<p>If you run the application with the Debug option, the application will start in the "Waiting For Debugger" mode. Once the debugger
is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the
application with the normal Run option, Eclipse installs the application on the device and launches the main activity.</p>
<p>To set or change the run configuration used for your project, use the run configuration
manager. See the section below about <a href="#RunConfig">Creating a Run Configuration</a> for more information.</p>
<p>Be certain to create multiple AVDs upon which to test your application. You should have one
AVD for each platform and screen type with which your application is compatible. For instance, if
your application compiles against the Android 4.0 (API Level 14) platform, you should create an
AVD for each platform equal to and greater than 4.0 and an AVD for each <a href=
"{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your
application on each one.</p>
<h2 id="RunningOnDeviceEclipse">Running on a device</h2>
<p>Before you can run your application on a device, you must perform some basic setup for your
device:</p>
<ul>
<li>Ensure that your application is debuggable by setting the
<code>android:debuggable</code> attribute of the <code><application></code>
element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li>
<li>Enable <strong>USB debugging</strong> on your device.
<ul>
<li>On most devices running Android 3.2 or older, you can find the option under
<strong>Settings > Applications > Development</strong>.</li>
<li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>.
<p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer
options</strong> is hidden by default. To make it available, go
to <strong>Settings > About phone</strong> and tap <strong>Build number</strong>
seven times. Return to the previous screen to find <strong>Developer options</strong>.</p>
</li>
</ul>
</li>
<li>Ensure that your development computer can detect your device when connected via USB</li>
</ul>
<p>Read <a href="{@docRoot}tools/device.html">Using Hardware Devices</a>
for more information.</p>
<p>Once set up and your device is connected via USB, install your application on the device by
selecting <strong>Run</strong> > <strong>Run</strong> (or <strong>Run</strong> >
<strong>Debug</strong>) from the Eclipse menu bar.</p>
<h2 id="RunConfig">Creating a Run Configuration</h2>
<p>The run configuration specifies the project to run, the Activity to start, the emulator or
connected device to use, and so on. When you first run a project as an <em>Android
Application</em>, ADT will automatically create a run configuration. The default run
configuration will launch the default project Activity and use automatic target mode for device
selection (with no preferred AVD). If the default settings don't suit your project, you can
customize the run configuration or even create a new one.</p>
<p>To create or modify a run configuration, refer to the Eclipse documentation on how to create Run configurations.
The following steps highlight the important things you need to do for an Android project:</p>
<ol>
<li>Open the run configuration manager from the Run Menu.</li>
<li>Expand the <strong>Android Application</strong> item and create a new configuration or open
an existing one.
</li>
<li>With the Run Configuration selected, adjust your desired run configuration settings:
<ul>
<li>In the Android tab, specify the Project and Activity to launch.
</li>
<li><p>In the Target tab, consider whether you'd like to use Manual or Automatic mode when
selecting an AVD to run your application. See the following section on <a href=
"#AutoAndManualTargetModes">Automatic and manual target modes</a>).</p>
<p>You can specify any emulator options to the Additional Emulator Command Line Options
field. For example, you could add <code>-scale 96dpi</code> to scale the AVD's screen to an
accurate size, based on the dpi of your computer monitor. For a full list of emulator
options, see the <a href="{@docRoot}tools/help/emulator.html">Android
Emulator</a> document.</p>
</li>
</ul>
</li>
</ol>
<h4 id="AutoAndManualTargetModes">Automatic and manual target modes</h4>
<p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to
select an AVD. In this mode, ADT will select an AVD for the application in the following
manner:</p>
<ol>
<li>If there's a device or emulator already running and its AVD configuration meets the
requirements of the application's build target, the application is installed and run upon
it.</li>
<li>If there's more than one device or emulator running, each of which meets the requirements
of the build target, a "device chooser" is shown to let you select which device to use.</li>
<li>If there are no devices or emulators running that meet the requirements of the build
target, ADT looks at the available AVDs. If there is an AVD that matches the build target of the
project, ADT chooses that AVD. If the AVD versions are newer than the build target of the project,
ADT chooses the oldest possible version of an AVD that meets the project's build target
requirement.</li>
<li>If there are no suitable AVDs, the application is not installed a console error warning tells
you that there is no existing AVD that meets the build target requirements.</li>
</ol>
<p>However, if a "preferred AVD" is selected in the run configuration, then the application will
<em>always</em> be deployed to that AVD. If it's not already running, then a new emulator will be
launched.</p>
<p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" is
presented every time that your application is run, so that you can select which AVD to use.</p>
|