summaryrefslogtreecommitdiffstats
path: root/docs/html/tools/sdk/ndk/index.jd
blob: 318764e2b4da655b3946158be1665c5edb591fe8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
ndk=true
page.template=sdk

ndk.mac64.legacy_download=android-ndk-r9-darwin-x86_64-legacy-toolchains.tar.bz2
ndk.mac64.legacy_bytes=271922968
ndk.mac64.legacy_checksum=251c21defcf90a2f0e8283bab90ed861

ndk.mac64_download=android-ndk-r9-darwin-x86_64.tar.bz2
ndk.mac64_bytes=454408117
ndk.mac64_checksum=ff27c8b9efc8260d9f883dc42d08f651


ndk.mac32.legacy_download=android-ndk-r9-darwin-x86-legacy-toolchains.tar.bz2
ndk.mac32.legacy_bytes=264053696
ndk.mac32.legacy_checksum=9fd7f76a1f1f59386a34b019dcd20976

ndk.mac32_download=android-ndk-r9-darwin-x86.tar.bz2
ndk.mac32_bytes=446858202
ndk.mac32_checksum=781da0e6bb5b072512e67b879b56a74c


ndk.linux64.legacy_download=android-ndk-r9-linux-x86_64-legacy-toolchains.tar.bz2
ndk.linux64.legacy_bytes=244427866
ndk.linux64.legacy_checksum=3976a8237d75526b8a0f275375dd68b5

ndk.linux64_download=android-ndk-r9-linux-x86_64.tar.bz2
ndk.linux64_bytes=425113267
ndk.linux64_checksum=0ccfd9960526e61d1527155fa6f84ac0


ndk.linux32.legacy_download=android-ndk-r9-linux-x86-legacy-toolchains.tar.bz2
ndk.linux32.legacy_bytes=241172797
ndk.linux32.legacy_checksum=957c415de9d7c7ce1c2377ec4d3d60f1

ndk.linux32_download=android-ndk-r9-linux-x86.tar.bz2
ndk.linux32_bytes=419862465
ndk.linux32_checksum=beadafdc187461c057d513c40f0ac33b


ndk.win64.legacy_download=android-ndk-r9-windows-x86_64-legacy-toolchains.zip
ndk.win64.legacy_bytes=312340413
ndk.win64.legacy_checksum=707d1eaa6f5d427ad439c764c8bd68d2

ndk.win64_download=android-ndk-r9-windows-x86_64.zip
ndk.win64_bytes=514321606
ndk.win64_checksum=96c725d16ace7fd487bf1bc1427af3a0


ndk.win32.legacy_download=android-ndk-r9-windows-x86-legacy-toolchains.zip
ndk.win32.legacy_bytes=292738221
ndk.win32.legacy_checksum=ae3756d3773ec068fb653ff6fa411e35

ndk.win32_download=android-ndk-r9-windows-x86.zip
ndk.win32_bytes=485200055
ndk.win32_checksum=8895aec43f5141212c8dac6e9f07d5a8


page.title=Android NDK
@jd:body




<div id="tos" style="display:none;width:760px;height:0;margin:0 auto">

<div class="ndk" style="
z-index: 99;
width: 720px;
position: absolute;
margin: -70px 0;
padding: 14px;
background: white;
border: 1px solid #999;
box-shadow: -10px 10px 50px #888;
-moz-box-shadow: -10px 10px 50px #888;
-webkit-box-shadow: -10px 10px 50px #888;">
<p>Before installing the Android NDK, you must agree to the following terms and conditions.</p>
<div class="sdk-terms" style="width:auto" onfocus="this.blur()">
<h2 class="norule">Terms and Conditions</h2>
This is the Android Software Development Kit License Agreement

<h3>1. Introduction</h3>
1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. This License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.

1.2 “Android” means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time.

1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.


<h3>2. Accepting this License Agreement</h3>
2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the SDK if you do not accept this License Agreement.

2.2 By clicking to accept, you hereby agree to the terms of this License Agreement.

2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries including the country in which you are resident or from which you use the SDK.

2.4 If you are agreeing to be bound by this License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to this License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.


<h3>3. SDK License from Google</h3>
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform.

3.2 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.

3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement.  Except to the extent required by applicable third party licenses, you may not: (a) copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software, or distribute any software or device incorporating a part of the SDK.

3.4 You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the SDK.

3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not this License Agreement.

3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.

3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.

3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.


<h3>4. Use of the SDK by You</h3>
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under this License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.

4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) this License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).

4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.

4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.

4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.

4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under this License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.


<h3>5. Your Developer Credentials</h3>
5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.


<h3>6. Privacy and Information</h3>
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.

6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.


<h3>7. Third Party Applications</h3>
7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.

7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.

7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, this License Agreement does not affect your legal relationship with these third parties.


<h3>8. Using Android APIs</h3>
8.1 Google Data APIs

8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.

8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.


<h3>9. Terminating this License Agreement</h3>
9.1 This License Agreement will continue to apply until terminated by either you or Google as set out below.

9.2 If you want to terminate this License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.

9.3 Google may at any time, terminate this License Agreement with you if:
(A) you have breached any provision of this License Agreement; or
(B) Google is required to do so by law; or
(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or
(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.

9.4 When this License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst this License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.


<h3>10. DISCLAIMER OF WARRANTIES</h3>
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.

10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.

10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.


<h3>11. LIMITATION OF LIABILITY</h3>
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.


<h3>12. Indemnification</h3>
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with this License Agreement.


<h3>13. Changes to the License Agreement</h3>
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.


<h3>14. General Legal Terms</h3>
14.1 This License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.

14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in this License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.

14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of this License Agreement is invalid, then that provision will be removed from this License Agreement without affecting the rest of this License Agreement. The remaining provisions of this License Agreement will continue to be valid and enforceable.

14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to this License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of this License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to this License Agreement.

14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.

14.6 The rights granted in this License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under this License Agreement without the prior written approval of the other party.

14.7 This License Agreement, and your relationship with Google under this License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from this License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.


<em>November 13, 2012</em>
</div>



<div id="sdk-terms-form">
<p>
<input id="agree" type="checkbox" name="agree" value="1" onclick="onAgreeChecked()" />
<label id="agreeLabel" for="agree">I have read and agree with the above terms and conditions</label>
</p>
<p><a href="" class="button disabled ndk" id="downloadForRealz" onclick="return onDownloadNdkForRealz(this);"></a></p>
</div>



</div>
</div>










 <div id="qv-wrapper">
    <div id="qv">
      <h2>In this document</h2>

      <ol>
        <li><a href="#Downloads">Downloads</a></li>
        <li><a href="#Revisions">Revisions</a></li>
        <li><a href="#Reqs">System and Software Requirements</a></li>
        <li><a href="#Installing">Installing the NDK</a></li>
        <li><a href="#GetStarted">Getting Started with the NDK</a>
          <ol>
            <li><a href="#Using">Using the NDK</a></li>
          </ol>
        </li>
        <li><a href="#Contents">Contents of the NDK</a>
          <ol>
            <li><a href="#Tools">Development tools</a></li>
            <li><a href="#Docs">Documentation</a></li>
            <li><a href="#Samples">Sample apps</a></li>
          </ol>
        </li>
      </ol>
    </div>
  </div>

  <p>The NDK is a toolset that allows you to implement parts
  of your app using native-code languages such as C and C++. For certain types of apps,
  this can be helpful so you can reuse existing code libraries written in these
  languages, but most apps do not need the Android NDK.</p>

  <p>Before downloading the NDK, you should understand that <strong>the NDK
   will not benefit most apps</strong>. As a developer, you need to balance its benefits
  against its drawbacks. Notably, using native code on Android
  generally does not result in a noticable performance improvement,
  but it always increases your app complexity. In general, you should only use the NDK
  if it is essential to your app&mdash;never because you simply prefer to program in C/C++.</p>

  <p>Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't
  allocate much memory, such as signal processing, physics simulation, and so on. When examining
  whether or not you should develop in native code, think about your requirements and see if the
  Android framework APIs provide the functionality that you need.</p>


<h2 id="Downloads">Downloads</h2>


<script>
$('#Downloads').after($('#download-table'));
</script>


<p>With NDK revision 9 and higher, the release packages have been split to reduce download size.
  The first download for each platform contains the default NDK toolchain. The second download
  contains legacy NDK toolchains for that platform, which is only required if you are not using
  the current, recommended toolchain for your NDK builds.</p>



<h2 id="Revisions">Revisions</h2>

<p>The following sections provide information about releases of the NDK.</p>

<div class="toggle-content opened">
  <p>
    <a href="#" onclick="return toggleContent(this)"> <img
      src="{@docRoot}assets/images/triangle-opened.png" class="toggle-content-img" alt=""
    >Android NDK, Revision 9</a> <em>(July 2013)</em>
  </p>
  <div class="toggle-content-toggleme">
    <dl>
      <dt>Important changes:</dt>
      <dd>
        <ul>
          <li>Added support for Android 4.3 (API level 18). For more information, see
            {@code STABLE-APIS.html} and new code examples in {@code samples/gles3jni/README}.
          <li>Added headers and libraries for OpenGL ES 3.0, which is supported by Android 4.3
            (API level 18) and higher.</li>
          <li>Added GNU Compiler Collection (GCC) 4.8 compiler to the NDK. Since GCC 4.6 is still
            the default, you must explicitly enable this option:
            <ul>
              <li>For {@code ndk-build} builds, export {@code NDK_TOOLCHAIN_VERSION=4.8} or
                add it in {@code Application.mk}.</li>
              <li>For standalone builds, use the {@code --toolchain=} option in
                {@code make-standalone-toolchain.sh}, for example:<br>
                {@code --toolchain=arm-linux-androideabi-4.8}</li>
            </ul>
            <p class="note"><strong>Note:</strong>
            The {@code -Wunused-local-typedefs} option is enabled by {@code -Wall}. Be
            sure to add {@code __attribute__((unused))} if you use compile-time asserts like
            {@code sources/cxx-stl/stlport/stlport/stl/config/features.h}, line #311. For more
            information, see
            <a href="https://android-review.googlesource.com/#/c/55460">Change 55460</a></p>
            <p class="note"><strong>Note:</strong>
            In the GCC 4.7 release and later, ARM compilers generate unaligned access code by
            default for ARMv6 and higher build targets. You may need to add the
            {@code -mno-unaligned-access} build option when building for kernels that do not support
            this feature.</p>
          </li>
          <li>Added Clang 3.3 support. The {@code NDK_TOOLCHAIN_VERSION=clang} build option
            now picks Clang 3.3 by default.
            <p class="note"><strong>Note:</strong>
             Both GCC 4.4.3 and Clang 3.1 are deprecated, and will be removed from the next NDK
             release.</p></li>
          <li>Updated GNU Project Debugger (GDB) to support python 2.7.5.</li>
          <li>Added MCLinker to support Windows hosts. Since {@code ld.gold}
            is the default where available, you must add {@code -fuse-ld=mcld} in
            {@code LOCAL_LDFLAGS} or {@code APP_LDFLAGS} to enable MCLinker.</li>
          <li>Added {@code ndk-depends} tool which prints ELF library dependencies.
            For more information, see {@code NDK-DEPENDS.html}.
            (<a href="http://b.android.com/53486">Issue 53486</a>)</li>
        </ul>
      </dd>

      <dt>Important bug fixes:</dt>
      <dd>
        <ul>
          <li>Fixed potential event handling issue in {@code android_native_app_glue}.
            (<a href="http://b.android.com/41755">Issue 41755</a>)</li>
          <li>Fixed ARM/GCC-4.7 build to generate sufficient alignment for NEON load and store
            instructions VST and VLD.
            (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=57271">GCC Issue 57271</a>)</li>
          <li>Fixed a GCC 4.4.3/4.6/4.7 internal compiler error (ICE) for a constant negative index
            value on a string literal.
            (<a href="http://b.android.com/54623">Issue 54623</a>)</li>
          <li>Fixed GCC 4.7 segmentation fault for constant initialization with an object address.
            (<a href="http://b.android.com/56508">Issue 56508</a>)</li>
          <li>Fixed GCC 4.6 ARM segmentation fault for <code>-O</code> values when using Boost
            1.52.0. (<a href="http://b.android.com/42891">Issue 42891</a>)
          <li>Fixed {@code libc.so} and {@code libc.a} to support the {@code wait4()} function.
            (<a href="http://b.android.com/19854">Issue 19854</a>)</li>
          <li>Updated the x86 libc.so and libc.a files to include the {@code clone()}
            function.</li>
          <li>Fixed {@code LOCAL_SHORT_COMMANDS} bug where the {@code linker.list} file is
            empty or not used.</li>
          <li>Fixed GCC MIPS build on Mac OS to use CFI directives, without which
            {@code ld.mcld --eh-frame-hdr} fails frequently.</li>
          <li>Fixed Clang 3.2 X86/MIPS internal compiler error in {@code llvm/lib/VMCore/Value.cpp}.
            (<a href="https://android-review.googlesource.com/#/c/59021">Change 59021</a>)</li>
          <li>Fixed GCC 4.7 64-bit Windows assembler crash. (Error: {@code out of memory allocating
            4294967280 bytes}).</li>
          <li>Updated {@code ndk-gdb} script so that the {@code --start} or {@code --launch} actions
            now wait for the GNU Debug Server, so that it can more reliably hit breakpoints set
            early in the execution path (such as breakpoints in JNI code).
            (<a href="http://b.android.com/41278">Issue 41278</a>)
            <p class="note"><strong>Note:</strong>
              This feature requires jdb and produces warning about pending breakpoints.
              Specify the {@code --nowait} option to restore previous behavior.
            </p>
          </li>
          <li>Fixed GDB crash when library list is empty.</li>
          <li>Fixed GDB crash when using a {@code stepi} command past a {@code bx pc} or
            {@code blx pc} Thumb instruction.
            (<a href="http://b.android.com/56962">Issue 56962</a>,
             <a href="http://b.android.com/36149">Issue 36149</a>)</li>
          <li>Fixed MIPS {@code gdbserver} to look for {@code DT_MIPS_RLD_MAP} instead of
            {@code DT_DEBUG}. (<a href="http://b.android.com/56586">Issue 56586</a>)</li>
          <li>Fixed a circular dependency in the ndk-build script, for example: If A-&gt;B and
            B-&gt;B, then B was dropped from build.
            (<a href="http://b.android.com/56690">Issue 56690</a>)</li>
        </ul>
      </dd>

      <dt>Other bug fixes:</dt>
      <dd>
        <ul>
          <li>Fixed the {@code ndk-build} script to enable you to specify a version of Clang as a
            command line option (e.g., {@code NDK_TOOLCHAIN_VERSION=clang3.2}). Previously, only
            specifying the version as an environment variable worked.</li>
          <li>Fixed gabi++ size of {@code _Unwind_Exception} to be 24 for MIPS build targets when
            using the Clang compiler.
            (<a href="https://android-review.googlesource.com/#/c/54141">Change 54141</a>)</li>
          <li>Fixed the {@code ndk-build} script to ensure that built libraries are actually
            removed from projects that include prebuilt static libraries when using the
            {@code ndk-build clean} command.
            (<a href="https://android-review.googlesource.com/#/c/54461">Change 54461</a>,
             <a href="https://android-review.googlesource.com/#/c/54480">Change 54480</a>)</li>
          <li>Modified the {@code NDK_ANALYZE=1} option to be less verbose.</li>
          <li>Fixed {@code gnu-libstdc++/Android.mk} to include a {@code backward/} path for builds
            that use backward compability.
            (<a href="http://b.android.com/53404">Issue 53404</a>)</li>
          <li>Fixed a problem where {@code stlport new} sometimes returned random values.</li>
          <li>Fixed {@code ndk-gdb} to match the order of {@code CPU_ABIS}, not {@code APP_ABIS}.
            (<a href="http://b.android.com/54033">Issue 54033</a>)</li>
          <li>Fixed a problem where the NDK 64-bit build on MacOSX choses the wrong path for
            compiler.
            (<a href="http://b.android.com/53769">Issue 53769</a>)</li>
          <li>Fixed build scripts to detect 64-bit Windows Vista.
            (<a href="http://b.android.com/54485">Issue 54485</a>)</li>
          <li>Fixed x86 {@code ntonl/swap32} error: {@code invalid 'asm': operand number
            out of range}.
            (<a href="http://b.android.com/54465">Issue 54465</a>,
             <a href="https://android-review.googlesource.com/#/c/57242">Change 57242</a>)</li>
          <li>Fixed {@code ld.gold} to merge string literals.</li>
          <li>Fixed {@code ld.gold} to handle large symbol alignment.</li>
          <li>Updated {@code ld.gold} to enable the {@code --sort-section=name} option.</li>
          <li>Fixed GCC 4.4.3/4.6/4.7 to suppress the {@code -export-dynamic} option for
            statically linked programs. GCC no longer adds an {@code .interp} section for statically
            linked programs.</li>
          <li>Fixed GCC 4.4.3 {@code stlport} compilation error about inconsistent {@code typedef}
            of {@code _Unwind_Control_Block}.
            (<a href="http://b.android.com/54426">Issue 54426</a>)</li>
          <li>Fixed {@code awk} scripts to handle {@code AndroidManifest.xml} files created on
            Windows which may contain trailing {@code \r} characters and cause build errors.
            (<a href="http://b.android.com/42548">Issue 42548</a>)</li>
          <li>Fixed {@code make-standalone-toolchain.sh} to probe the {@code prebuilts/}
            directory to detect if the host is 32 bit or 64 bit.</li>
          <li>Fixed the Clang 3.2 {@code -integrated-as} option.</li>
          <li>Fixed the Clang 3.2 ARM EHABI compact model {@code pr1} and {@code pr2} handler data.
            </li>
          <li>Added clang {@code -mllvm -arm-enable-ehabi} option to fix the following clang error:
            <pre>clang: for the -arm-enable-ehabi option: may only occur zero or one times!</pre>
            </li>
          <li>Fixed build failure when there is no {@code uses-sdk} element in application
            manifest. (<a href="http://b.android.com/57015">Issue 57015</a>)</li>
        </ul>

      </dd>
      <dt>Other changes:</dt>
      <dd>
        <ul>
          <li>Header Fixes
            <ul>
              <li>Modified headers to make {@code __set_errno} an inlined function, since
                {@code __set_errno} in {@code errno.h} is deprecated, and {@code libc.so} no longer
                exports it.</li>
              <li>Modified {@code elf.h} to include {@code stdint.h}.
                (<a href="http://b.android.com/55443">Issue 55443</a>)</li>
              <li>Fixed {@code sys/un.h} to be included independently of other headers.
                (<a href="http://b.android.com/53646">Issue 53646</a>)</li>
              <li>Fixed all of the {@code MotionEvent_getHistorical} API family to take the
                {@code const AInputEvent* motion_event}.
                (<a href="http://b.android.com/55873">Issue 55873</a>)</li>
              <li>Fixed {@code malloc_usable_size} to take {@code const void*}.
                (<a href="http://b.android.com/55725">Issue 55725</a>)</li>
              <li>Fixed stdint.h to be more compatible with C99.
                (<a href="https://android-review.googlesource.com/#/c/46821">Change 46821</a>)</li>
              <li>Modified {@code wchar.h} to not redefine {@code WCHAR_MAX} and
                {@code WCHAR_MIN}</li>
              <li>Fixed {@code &lt;inttypes.h&gt;} declaration for pointer-related {@code PRI} and
                {@code SCN} macros. (<a href="http://b.android.com/57218">Issue 57218</a>)</li>
              <li>Changed the {@code sys/cdefs.h} header so that {@code __WCHAR_TYPE__} is 32-bit
                for API levels less than 9, which means that {@code wchat_t} is 32-bit for all
                API levels. To restore the previous behavior, define the {@code _WCHAR_IS_8BIT}
                boolean variable. (<a href="http://b.android.com/57267">Issue 57267</a>)</li>
            </ul>
          </li>
          <li>Added more formatting in NDK {@code docs/} and miscellaneous documentation fixes.
            </li>
          <li>Added support for a thin archive technique when building static libraries.
            (<a href="http://b.android.com/40303">Issue 40303</a>)</li>
          <li>Updated script {@code make-standalone-toolchain.sh} to support the {@code stlport}
            library in addition to {@code gnustl}, when you specify the option
            {@code --stl=stlport}. For more information, see {@code STANDALONE-TOOLCHAIN.html}.</li>
          <li>Updated the {@code make-standalone-toolchain.sh} script so that the
            {@code --llvm-version=} option creates the {@code $TOOLCHAIN_PREFIX-clang} and
            {@code $TOOLCHAIN_PREFIX-clang++} scripts in addition to {@code clang} and
            {@code clang++}, to avoid using the host's clang and clang++ definitions by accident.
            </li>
          <li>Added two flags to re-enable two optimizations in upstream Clang but disabled in
              NDK for better compatibility with code compiled by GCC:
            <ul>
              <li>Added a {@code -fcxx-missing-return-semantics} flag to re-enable <em>missing return
                semantics</em> in Clang 3.2+. Normally, all paths should terminate with a return
                statement for a value-returning function. If this is not the case, clang inserts
                an undefined instruction (or trap in debug mode) at the path without a return
                statement. If you are sure your code is correct, use this flag to allow the
                optimizer to take advantage of the undefined behavior. If you are not sure, do not
                use this flag. The caller may still receive a random incorrect value, but the
                optimizer will not exploit it and make your code harder to debug.</li>
              <li>Added a {@code -fglobal-ctor-const-promotion} flag to re-enable
                promoting global variables with static constructor to be constants. With this flag,
                the global variable optimization pass of LLVM tries to evaluate the global
                variables with static constructors and promote them to global constants. Although
                this optimization is correct, it may cause some incompatability with code compiled
                by GCC. For example, code may do {@code const_cast} to cast the constant to mutable
                and modify it. In GCC, the variable is in read-write and the code is run by
                accident. In Clang, the const variable is in read-only memory and may cause your
                application to crash.</li>
            </ul>
          </li>
          <li>Added {@code -mldc1-sdc1} to the MIPS GCC and Clang compilers. By default, compilers
            align 8-byte objects properly and emit the {@code ldc1} and {@code sdc1} instructions
            to move them around. If your app uses a custom allocator that does not always align
            with a new object's 8-byte boundary in the same way as the default allocator, your app
            may crash due to {@code ldc1} and {@code sdc1} operations on unaligned memory. In this
            case, use the {@code -mno-ldc1-sdc1} flag to workaround the problem.</li>
          <li>Downgraded the event severity from warning to info if {@code APP_PLATFORM_LEVEL} is
            larger than {@code APP_MIN_PLATFORM_LEVEL}. The {@code APP_PLATFORM_LEVEL} may be lower
            than {@code APP_PLATFORM} in {@code jni/Application.mk} because the NDK does not have
            headers for all levels. In this case, the actual level is shifted downwards. The
            {@code APP_MIN_PLATFORM_LEVEL} is specified by the {@code android:minSdkVersion} in
            your application's manifest.
            (<a href="http://b.android.com/39752">Issue 39752</a>)</li>
          <li>Added the {@code android_getCpuIdArm()} and {@code android_setCpuArm()} methods to
            {@code cpu-features.c}. This addition enables easier retrieval of the ARM CPUID
            information. (<a href="http://b.android.com/53689">Issue 53689</a>)</li>
          <li>Modified {@code ndk-build} to use GCC 4.7's {@code as/ld} for Clang compiling.
            <p class="note"><strong>Note:</strong>
              In GCC 4.7, {@code monotonic_clock} and {@code is_monotonic} have been renamed to
              {@code steady_clock} and {@code is_steady}, respectively.</p></li>
          <li>Added the following new warnings to the {@code ndk-build} script:
            <ul>
              <li>Added warnings if {@code LOCAL_LDLIBS/LDFLAGS} are used in static library
                modules.</li>
              <li>Added a warning if a configuration has no module to build.</li>
              <li>Added a warning for non-system libraries being used in
                {@code LOCAL_LDLIBS/LDFLAGS} of a shared library or executable modules.</li>
            </ul>
          </li>
          <li>Updated build scripts, so that if {@code APP_MODULES} is not defined and only static
            libraries are listed in {@code Android.mk}, the script force-builds all of them.
            (<a href="http://b.android.com/53502">Issue 53502</a>)</li>
          <li>Updated {@code ndk-build} to support absolute paths in {@code LOCAL_SRC_FILES}.</li>
          <li>Removed the {@code *-gdbtui} executables, which are duplicates of the {@code *-gdb}
            executables with the {@code -tui} option enabled.</li>
          <li>Updated the build scripts to warn you when the Edison Design Group (EDG) compiler
            front-end turns {@code _STLP_HAS_INCLUDE_NEXT} back on.
            (<a href="http://b.android.com/53646">Issue 53646</a>)</li>
          <li>Added the environment variable {@code NDK_LIBS_OUT} to allow overriding of the
            path for {@code libraries/gdbserver} from the default {@code $PROJECT/libs}.
            For more information, see {@code OVERVIEW.html}.</li>
          <li>Changed ndk-build script defaults to compile code with format string protection
            {@code -Wformat -Werror=format-security}. You may set
            {@code LOCAL_DISABLE_FORMAT_STRING_CHECKS=true} to disable it.
            For more information, see {@code ANDROID-MK.html}</li>
          <li>Added STL pretty-print support in {@code ndk-gdb-py}. For more information, see
            {@code NDK-GDB.html}.</li>
          <li>Added tests based on the googletest frameworks.</li>
          <li>Added a notification to the toolchain build script that warns you if the current shell
            is not {@code bash}.</li>
        </ul>
      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 8e</a> <em>(March 2013)</em>
  </p>

  <div class="toggle-content-toggleme">
    <dl>
      <dt>Important changes:</dt>
      <dd>
        <ul>
          <li>Added 64-bit host toolchain set (package name suffix {@code *-x86_64.*}). For more
            information, see {@code CHANGES.HTML} and {@code NDK-BUILD.html}.</li>
          <li>Added Clang 3.2 compiler. GCC 4.6 is still the default. For information on using the
            Clang compiler, see {@code CHANGES.HTML}.</li>
          <li>Added static code analyzer for Linux/MacOSX hosts. For information on using the
            analyzer, see {@code CHANGES.HTML}.</li>
          <li>Added MCLinker for Linux/MacOSX hosts as an experimental feature. The {@code ld.gold}
            linker is the default where available, so you must explicitly enable it. For more
            information, see {@code CHANGES.HTML}.</li>
          <li>Updated ndk-build to use topological sort for module dependencies, which means the
            build automatically sorts out the order of libraries specified in
            {@code LOCAL_STATIC_LIBRARIES}, {@code LOCAL_WHOLE_STATIC_LIBRARIES} and
            {@code LOCAL_SHARED_LIBRARIES}. For more information, see {@code CHANGES.HTML}.
            (<a href="http://b.android.com/39378">Issue 39378</a>)</li>
        </ul>
      </dd>

      <dt>Important bug fixes:</dt>
      <dd>
        <ul>
          <li>Fixed build script to build all toolchains in {@code -O2}. Toolchains in previous
            releases were incorrectly built without optimization.</li>
          <li>Fixed build script which unconditionally builds Clang/llvm for MacOSX in 64-bit.</li>
          <li>Fixed GCC 4.6/4.7 internal compiler error:
            {@code gen_thumb_movhi_clobber at config/arm/arm.md:5832}.
            (<a href="http://b.android.com/52732">Issue 52732</a>)</li>
          <li>Fixed build problem where GCC/ARM 4.6/4.7 fails to link code using 64-bit atomic
            built-in functions.
            (<a href="http://b.android.com/41297">Issue 41297</a>)</li>
          <li>Fixed GCC 4.7 linker DIV usage mismatch errors.
          (<a href="http://sourceware.org/ml/binutils/2012-12/msg00202.html">Sourceware Issue</a>)
          <li>Fixed GCC 4.7 internal compiler error {@code build_data_member_initialization, at
            cp/semantics.c:5790}.</li>
          <li>Fixed GCC 4.7 internal compiler error {@code redirect_eh_edge_1, at tree-eh.c:2214}.
            (<a href="http://b.android.com/52909">Issue 52909</a>)</li>
          <li>Fixed a GCC 4.7 segfault.
            (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=55245">GCC Issue</a>)</li>
          <li>Fixed {@code &lt;chrono&gt;} clock resolution and enabled {@code steady_clock}.
            (<a href="http://b.android.com/39680">Issue 39680</a>)</li>
          <li>Fixed toolchain to enable {@code _GLIBCXX_HAS_GTHREADS} for GCC 4.7 libstdc++.
            (<a href="http://b.android.com/41770">Issue 41770</a>,
             <a href="http://b.android.com/41859">Issue 41859</a>)</li>
          <li>Fixed problem with the X86 MXX/SSE code failing to link due to missing
            {@code posix_memalign}.
            (<a href="https://android-review.googlesource.com/#/c/51872">Change 51872</a>)</li>
          <li>Fixed GCC4.7/X86 segmentation fault in {@code i386.c}, function
            {@code distance_non_agu_define_in_bb()}.
            (<a href="https://android-review.googlesource.com/#/c/50383">Change 50383</a>)</li>
          <li>Fixed GCC4.7/X86 to restore earlier {@code cmov} behavior.
            (<a href="http://gcc.gnu.org/viewcvs?view=revision&revision=193554">GCC Issue</a>)</li>
          <li>Fixed handling NULL return value of {@code setlocale()} in libstdc++/GCC4.7.
            (<a href="http://b.android.com/46718">Issue 46718</a>)
          <li>Fixed {@code ld.gold} runtime undefined reference to {@code __exidx_start} and
            {@code __exidx_start_end}.
            (<a href="https://android-review.googlesource.com/#/c/52134">Change 52134</a>)</li>
          <li>Fixed Clang 3.1 internal compiler error when using Eigen library.
            (<a href="http://b.android.com/41246">Issue 41246</a>)</li>
          <li>Fixed Clang 3.1 internal compiler error including {@code &lt;chrono&gt;} in C++11 mode.
            (<a href="http://b.android.com/39600">Issue 39600</a>)</li>
          <li>Fixed Clang 3.1 internal compiler error when generating object code for a method
            call to a uniform initialized {@code rvalue}.
            (<a href="http://b.android.com/41387">Issue 41387</a>)</li>
          <li>Fixed Clang 3.1/X86 stack realignment.
            (<a href="https://android-review.googlesource.com/#/c/52154">Change 52154</a>)</li>
          <li>Fixed problem with GNU Debugger (GDB) SIGILL when debugging on Android 4.1.2.
            (<a href="http://b.android.com/40941">Issue 40941</a>)</li>
          <li>Fixed problem where GDB cannot set {@code source:line} breakpoints when symbols contain
            long, indirect file paths.
            (<a href="http://b.android.com/42448">Issue 42448</a>)</li>
          <li>Fixed GDB {@code read_program_header} for MIPS PIE executables.
            (<a href="https://android-review.googlesource.com/#/c/49592">Change 49592</a>)</li>
          <li>Fixed {@code STLport} segmentation fault in {@code uncaught_exception()}.
            (<a href="https://android-review.googlesource.com/#/c/50236">Change 50236</a>)</li>
          <li>Fixed {@code STLport} bus error in exception handling due to unaligned access of
            {@code DW_EH_PE_udata2}, {@code DW_EH_PE_udata4}, and {@code DW_EH_PE_udata8}.</li>
          <li>Fixed Gabi++ infinite recursion problem with {@code nothrow new[]} operator.
            (<a href="http://b.android.com/52833">Issue 52833</a>)</li>
          <li>Fixed Gabi++ wrong offset to exception handler pointer.
            (<a href="https://android-review.googlesource.com/#/c/53446">Change 53446</a>)</li>
          <li>Removed Gabi++ redundant free on exception object
            (<a href="https://android-review.googlesource.com/#/c/53447">Change 53447</a>)</li>
        </ul>
      </dd>

      <dt>Other bug fixes:</dt>
      <dd>
        <ul>
          <li>Fixed NDK headers:
            <ul>
              <li>Removed redundant definitions of {@code size_t}, {@code ssize_t}, and
                {@code ptrdiff_t}.</li>
              <li>Fixed MIPS and ARM {@code fenv.h} header.</li>
              <li>Fixed {@code stddef.h} to not redefine {@code offsetof} since it already exists
                in the toolchain.</li>
              <li>Fixed {@code elf.h} to contain {@code Elf32_auxv_t} and {@code Elf64_auxv_t}.
                (<a href="http://b.android.com/38441">Issue 38441</a>)
                </li>
              <li>Fixed the {@code #ifdef} C++ definitions in the
                {@code OpenSLES_AndroidConfiguration.h} header file.
                (<a href="http://b.android.com/53163">Issue 53163</a>)
                </li>
            </ul>
          </li>
          <li>Fixed {@code STLport} to abort after out of memory error instead of silently exiting.
            </li>
          <li>Fixed system and Gabi++ headers to be able to compile with API level 8 and lower.</li>
          <li>Fixed {@code cpufeatures} to not parse {@code /proc/self/auxv}.
            (<a href="http://b.android.com/43055">Issue 43055</a>)</li>
          <li>Fixed {@code ld.gold} to not depend on host libstdc++ and on Windows platforms,
            to not depend on the {@code libgcc_sjlj_1.dll} library.</li>
          <li>Fixed Clang 3.1 which emits inconsistent register list in {@code .vsave} and fails
            assembler.
            (<a href="https://android-review.googlesource.com/#/c/49930">Change 49930</a>)</li>
          <li>Fixed Clang 3.1 to be able to compile libgabi++ and pass the {@code test-stlport}
            tests for MIPS build targets.
            (<a href="https://android-review.googlesource.com/#/c/51961">Change 51961</a>)</li>
          <li>Fixed Clang 3.1 to only enable exception by default for C++, not for C.</li>
          <li>Fixed several issues in Clang 3.1 to pass most GNU exception tests.</li>
          <li>Fixed scripts {@code clang} and {@code clang++} in standalone NDK compiler to detect
            {@code -cc1} and to not specify {@code -target} when found.</li>
          <li>Fixed {@code ndk-build} to observe {@code NDK_APP_OUT} set in {@code Application.mk}.
            </li>
          <li>Fixed X86 {@code libc.so} and {@code lib.a} which were missing the {@code sigsetjmp}
            and {@code siglongjmp} functions already declared in {@code setjmp.h}.
            (<a href="http://b.android.com/19851">Issue 19851</a>)</li>
          <li>Patched GCC 4.4.3/4.6/4.7 libstdc++ to work with Clang in C++ 11.
            (<a href="http://clang.llvm.org/cxx_status.html">Clang Issue</a>)</li>
          <li>Fixed cygwin path in argument passed to {@code HOST_AWK}.</li>
          <li>Fixed {@code ndk-build} script warning in windows when running from project's JNI
            directory.
            (<a href="http://b.android.com/40192">Issue 40192</a>)</li>
          <li>Fixed problem where the {@code ndk-build} script does not build if makefile has
            trailing whitespace in the {@code LOCAL_PATH} definition.
            (<a href="http://b.android.com/42841">Issue 42841</a>)</li>
        </ul>
      </dd>

      <dt>Other changes:</dt>
      <dd>
        <ul>
          <li>Enabled threading support in GCC/MIPS toolchain.</li>
          <li>Updated GCC exception handling helpers {@code __cxa_begin_cleanup} and
            {@code __cxa_type_match} to have <em>default</em> visibility from the previous
            <em>hidden</em> visibility in GNU libstdc++. For more information, see
            {@code CHANGES.HTML}.</li>
          <li>Updated build scripts so that Gabi++ and STLport static libraries are now built with
            hidden visibility except for exception handling helpers.</li>
          <li>Updated build so that {@code STLport} is built for ARM in Thumb mode.</li>
          <li>Added support for {@code std::set_new_handler} in Gabi++.
            (<a href="http://b.android.com/52805">Issue 52805</a>)</li>
          <li>Enabled {@code FUTEX} system call in GNU libstdc++.</li>
          <li>Updated {@code ndk-build} so that it  no longer copies prebuilt static library to
            a project's {@code obj/local/&lt;abi&gt;/} directory.
            (<a href="http://b.android.com/40302">Issue 40302</a>)</li>
          <li>Removed {@code __ARM_ARCH_5*__} from ARM {@code toolchains/*/setup.mk} script.
            (<a href="http://b.android.com/21132">Issue 21132</a>)</li>
          <li>Built additional GNU libstdc++ libraries in thumb for ARM.</li>
          <li>Enabled MIPS floating-point {@code madd/msub/nmadd/nmsub/recip/rsqrt}
            instructions with 32-bit FPU.</li>
          <li>Enabled graphite loop optimizer in GCC 4.6 and 4.7 to allow more optimizations:
            {@code -fgraphite}, {@code -fgraphite-identity}, {@code -floop-block}, {@code -floop-flatten},
            {@code -floop-interchange}, {@code -floop-strip-mine}, {@code -floop-parallelize-all},
            and {@code -ftree-loop-linear}.
            (<a href="http://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html">info</a>)</li>
          <li>Enabled {@code polly} for Clang 3.1 on Linux and Max OS X 32-bit hosts which analyzes
            and optimizes memory access. (<a href="http://polly.llvm.org">info</a>)</li>
          <li>Enabled {@code -flto} in GCC 4.7, 4.6, Clang 3.2 and Clang 3.1 on linux (Clang LTO
            via LLVMgold.so). MIPS compiler targets are not supported because {@code ld.gold}
            is not available.</li>
          <li>Enabled {@code --plugin} and {@code --plugin-opt} for {@code ld.gold} in GCC 4.6/4.7.
            </li>
          <li>Enabled {@code --text-reorder} for {@code ld.gold} in GCC 4.7.</li>
          <li>Configured GNU libstdc++ with {@code _GLIBCXX_USE_C99_MATH} which undefines the
            {@code isinf} script in the bionic header. For more information, see
            {@code CHANGES.html}.</li>
          <li>Added {@code APP_LDFLAGS} to the build scripts. For more information, see
            {@code ANDROID-MK.html}.</li>
          <li>Updated build scripts to allow {@code NDK_LOG=0} to disable the {@code NDK_LOG}.</li>
          <li>Updated build scripts to allow {@code NDK_HOST_32BIT=0} to disable the host developer
            environment 32-bit toolchain.</li>
          <li>Changed the default GCC/X86 flags {@code -march=} and {@code -mtune=} from
            {@code pentiumpro} and {@code generic} to {@code i686} and {@code atom}.</li>
          <li>Enhanced toolchain build scripts:
            <ul>
              <li>Fixed a race condition in {@code build-gcc.sh} for the {@code mingw} build type
                which was preventing a significant amount of parallel build processing.</li>
              <li>Updated {@code build-gabi++.sh} and {@code build-stlport.sh} so they can now run
                from the NDK package.
                (<a href="http://b.android.com/52835">Issue 52835</a>)
                </li>
              <li>Fixed {@code run-tests.sh} in the {@code MSys} utilities collection.</li>
              <li>Improved 64-bit host toolchain and Canadian Cross build support.</li>
              <li>Updated {@code build-mingw64-toolchain.sh} script to more recent version.</li>
              <li>Added option to build {@code libgnustl_static.a} and {@code stlport_static.a}
                without hidden visibility.</li>
            </ul>
          </li>
        </ul>

      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 8d</a> <em>(December 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <dl>
      <dt>Important changes:</dt>
      <dd>
        <ul>
          <li>Added the GNU Compiler Collection (GCC) 4.7 compiler to the NDK. The GCC 4.6 compiler
            is still the default, so you must to explicitly enable the new version as follows:
            <ul>
              <li>For {@code ndk-build}, export the {@code NDK_TOOLCHAIN_VERSION=4.7} variable
                <em>or</em> add it to {@code Application.mk}.</li>
              <li>For standalone builds, add the {@code --toolchain=} option to
                {@code make-standalone-toolchain.sh}, for example:
                <pre>--toolchain=arm-linux-androideabi-4.7</pre></li>
            </ul>
            <p class="note">
              <strong>Note:</strong> This feature is experimental. Please try it and
              <a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p>
          </li>
          <li>Added {@code stlport} exception support via gabi++.  Note that the new gabi++
            depends on {@code dlopen} and related code, meaning that:
            <ul>
              <li>You can no longer build a <em>static</em> executable using the {@code -static}
                option or include {@code libstlport_static.a} using
                {@code APP_STL := stlport_static}. (You can still use the {@code -static} option
                with a standalone toolchain.) Compiling a <em>dynamic</em> executable using
                {@code include $(BUILD_EXECUTABLE)} continues to work because the compiler
                automatically adds the {@code -ldl} option.</li>
              <li>If your project links using {@code -nostdlib} and {-Wl,--no-undefined}, you
                must manually include the {@code -ldl} option.</li>
            </ul>
              For more information, see {@code CPLUSPLUS-SUPPORT.html}.

              <p class="note">
                <strong>Note:</strong> This feature is experimental and works better with the GCC
                4.6/4.7 compilers than with GCC 4.4.3 or Clang 3.1. Please try it and
                <a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p>
          </li>
          <li>Added a {@code -mstack-protector-guard=} option for x86 to choose between a
            <em>global</em> default path which is compatible with older Android C library (bionic)
            and a new <em>tls</em> path (%gs:20) for {@code -fstack-protector},
            {@code -fstack-protector-all} and {@code -fstack-protector-strong} using the GCC 4.6
            and higher compilers.

            <p class="note">
              <strong>Note:</strong> The {@code -mstack-protector-guard} setting itself does not
              enable any {@code -fstack-protector*} options.</p>
          </li>
          <li>Added {@code android_setCpu()} function to
            {@code sources/android/cpufeatures/cpu-features.c} for use when auto-detection via
            {@code /proc} is not possible in Android 4.1 and higher.
            (<a href="http://code.google.com/p/chromium/issues/detail?id=164154">Chromium Issue
            164154</a>)</li>
        </ul>
      </dd>

      <dt>Important bug fixes:</dt>
      <dd>
        <ul>
          <li>Fixed unnecessary rebuild of object files when using the {@code ndk-build} script.
            (<a href="http://b.android.com/39810">Issue 39810</a>)</li>
          <li>Fixed a linker failure with the NDK 8c release for Mac OS X 10.6.x that produced the
            following error:
            <pre>
dyld: lazy symbol binding failed: Symbol not found: _memmem
Referenced from: ...../arm-linux-androideabi/bin/ld
Expected in: /usr/lib/libSystem.B.dylib</pre>
            This problem was caused by building on Mac OS X 10.7, which produced binaries that were
            not compatible with Mac OS 10.6.x and the NDK.
          </li>
          <li>Removed the {@code -x c++} options from the Clang++ standalone build script.
          (<a href="http://b.android.com/39089">Issue 39089</a>)</li>
          <li>Fixed issues using the {@code NDK_TOOLCHAIN_VERSION=clang3.1} option in Cygwin.
           (<a href="http://b.android.com/39585">Issue 39585</a>)</li>
          <li>Fixed the {@code make-standalone-toolchain.sh} script to allow generation of a
            standalone toolchain using the Cygwin or MinGW environments. The resulting toolchain
            can be used in Cygwin, MingGW or CMD.exe environments.
            (<a href="http://b.android.com/39915">Issue 39915</a>,
            <a href="http://b.android.com/39585">Issue 39585</a>)</li>
          <li>Added missing {@code SL_IID_ANDROIDBUFFERQUEUESOURCE} option in android-14 builds for
            ARM and X86.
            (<a href="http://b.android.com/40625">Issue 40625</a>)</li>
          <li>Fixed x86 CPU detection for the {@code ANDROID_CPU_X86_FEATURE_MOVBE} feature.
            (<a href="http://b.android.com/39317">Issue 39317</a>)</li>
          <li>Fixed an issue preventing the Standard Template Library (STL) from using C++
            sources that do not have a {@code .cpp} file extension.</li>
          <li>Fixed GCC 4.6 ARM internal compiler error <em>at reload1.c:1061</em>.
            (<a href="http://b.android.com/20862">Issue 20862</a>)</li>
          <li>Fixed GCC 4.4.3 ARM internal compiler error <em>at emit-rtl.c:1954</em>.
            (<a href="http://b.android.com/22336">Issue 22336</a>)</li>
          <li>Fixed GCC 4.4.3 ARM internal compiler error <em>at postreload.c:396</em>.
            (<a href="http://b.android.com/22345">Issue 22345</a>)</li>
          <li>Fixed problem with GCC 4.6/4.7 skipping lambda functions.
            (<a href="http://b.android.com/35933">Issue 35933</a>)</li>
        </ul>
      </dd>

      <dt>Other bug fixes:</dt>
      <dd>
        <ul>
          <li>NDK header file fixes:
            <ul>
              <li>Fixed {@code __WINT_TYPE__} and {@code wint_t} to be the same type.</li>
              <li>Corrected typo in {@code android/bitmap.h}.
                (<a href="http://b.android.com/15134">Issue 15134</a>)
              </li>
              <li>Corrected typo in {@code errno.h}.</li>
              <li>Added check for the presence of {@code __STDC_VERSION__} in {@code sys/cdefs.h}.
                (<a href="http://b.android.com/14627">Issue 14627</a>)
              </li>
              <li>Reorganized headers in {@code byteswap.h} and {@code dirent.h}.</li>
              <li>Fixed {@code limits.h} to include {@code page.h} which provides {@code PAGE_SIZE}
                settings.
                (<a href="http://b.android.com/39983">Issue 39983</a>)
              </li>
              <li>Fixed return type of {@code glGetAttribLocation()} and
                {@code glGetUniformLocation()} from {@code int} to {@code GLint}.</li>
              <li>Fixed {@code __BYTE_ORDER} constant for x86 builds.
                (<a href="http://b.android.com/39824">Issue 39824</a>)
              </li>
            </ul>
          </li>
          <li>Fixed {@code ndk-build} script to not overwrite {@code -Os} with {@code -O2} for ARM
            builds.</li>
          <li>Fixed build scripts to allow overwriting of {@code HOST_AWK}, {@code HOST_SED}, and
            {@code HOST_MAKE} settings.</li>
          <li>Fixed issue for {@code ld.gold} on {@code fsck_msdos} builds linking objects built by
            the Intel C/C++ compiler (ICC).</li>
          <li>Fixed ARM EHABI support in Clang to conform to specifications.</li>
          <li>Fixed GNU Debugger (GDB) to shorten the time spent on walking the target's link map
            during {@code solib} events.
            (<a href="http://b.android.com/38402">Issue 38402</a>)</li>
          <li>Fixed missing {@code libgcc.a} file when linking shared libraries.</li>
        </ul>
      </dd>

      <dt>Other changes:</dt>
      <dd>
        <ul>
          <li>Backported 64-bit built-in atomic functions for ARM to GCC 4.6.</li>
          <li>Added documentation for audio output latency, along with other documentation and
            fixes.</li>
          <li>Fixed debug builds with Clang so that non-void functions now raise a {@code SIGILL}
            signal for paths without a return statement.</li>
          <li>Updated {@code make-standalone-toolchain.sh} to accept the suffix {@code -clang3.1}
            which is equivalent to adding {@code --llvm-version=3.1} to the GCC 4.6 toolchain.</li>
          <li>Updated GCC and Clang bug report URL to:
            <a href="http://source.android.com/source/report-bugs.html">http://source.android.com/source/report-bugs.html</a></li>
          <li>Added ARM ELF support to {@code llvm-objdump}.</li>
          <li>Suppressed <em>treating c input as c++</em> warning for Clang builds.</li>
          <li>Updated build so that only the 32-bit version of {@code libiberty.a} is built and
            placed in {@code lib32/}.</li>
        </ul>
      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 8c</a> <em>(November 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <dl>
      <dt>Important changes:</dt>

      <dd>
        <ul>
          <li>Added the Clang 3.1 compiler to the NDK. The GNU Compiler Collection (GCC) 4.6 is
          still the default, so you must explicitly enable the Clang compiler option as follows:
            <ul>
              <li>For {@code ndk-build}, export {@code NDK_TOOLCHAIN_VERSION=clang3.1} <em>or</em>
                add this environment variable setting to {@code Application.mk}.</li>
              <li>For standalone builds, add {@code --llvm-version=3.1} to
                {@code make-standalone-toolchain.sh} and replace {@code CC} and {@code CXX} in your
                makefile with {@code &lt;tool-path&gt;/bin/clang} and
                {@code &lt;tool-path&gt;/bin/clang++}. See {@code STANDALONE-TOOLCHAIN.html} for
                details.</li>
            </ul>
            <p class="note"><strong>Note:</strong> This feature is experimental. Please try it and
            <a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p></li>
          <li>Added Gold linker {@code ld.gold} for the Windows toolchain. Gold linker is also the
            default for ARM and X86 on all hosts. You may override it to use the {@code ld.bfd}
            linker by adding {@code LOCAL_LDFLAGS += -fuse-ld=bfd} to {@code Android.mk}, or by passing
            {@code -fuse-ld=bfd} to the g++/clang++ command line that does the linking.</li>
          <li>Added checks for spaces in the NDK path to the {@code ndk-build[.cmd]} and
            {@code ndk-gdb} scripts, to prevent build errors that are difficult to diagnose.</li>
          <li>Made the following changes to API level handling:
            <ul>
              <li>Modified build logic so that projects that specify {@code android-10} through
                {@code android-13} in {@code APP_PLATFORM}, {@code project.properties} or
                {@code default.properties} link against {@code android-9} instead of
                {@code android-14}.
              <li>Updated build so that executables using android-16 (Jelly Bean) or higher are
                compiled with the {@code -fPIE} option for position-independent executables (PIE).
                A new {@code APP_PIE} option allows you to control this behavior. See {@code
                APPLICATION-MK.html} for details.
                <p class="note">
                  <strong>Note:</strong> All API levels above 14 still link against {@code
                  platforms/android-14} and no new {@code platforms/android-N} have been added.
                </p></li>
              <li>Modified {@code ndk-build} to provide warnings if the adjusted API level is larger
              than {@code android:minSdkVersion} in the project's {@code AndroidManifest.xml}.</li>
            </ul>
          </li>
          <li>Updated the {@code cpu-features} helper library to include more ARM-specific features.
          See {@code sources/android/cpufeatures/cpu-features.h} for details.</li>
          <li>Modified the long double on the X86 platform to be 8 bytes. This data type is now the
          same size as a double, but is still treated as a distinct type.</li>
          <li>Updated build for {@code APP_ABI=armeabi-v7a}:
            <ul>
              <li>Modified this build type to pass the {@code -march=armv7-a} parameter
              to the linker. This change ensures that v7-specific libraries and {@code crt*.o} are
              linked correctly.</li>
              <li>Added {@code -mfpu=vfpv3-d16} to {@code ndk-build} instead of the
              {@code -mfpu=vfp} option used in previous releases.</li>
            </ul>
          </li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Important bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed an issue where running {@code make-standalone-toolchain.sh} with root privileges
            resulted in the stand alone tool chain being inaccessible to some users.
            (<a href="http://b.android.com/35279">Issue 35279</a>)
            <ul>
              <li>All files and executables in the NDK release package are set to have read and
                execute permissions for all.</li>
              <li>The ownership/group of {@code libstdc++.a} is now preserved when copied.</li>
            </ul>
          </li>
          <li>Removed redundant {@code \r} from Windows prebuilt {@code echo.exe}. The redundant
          {@code \r} caused {@code gdb.setup} to fail in the GNU Debugger (GDB) because it
          incorrectly became part of the path.
          (<a href="http://b.android.com/36054">Issue 36054</a>)</li>
          <li>Fixed Windows parallel builds that sometimes failed due to timing issues in the
          {@code host-mkdir} implementation.
          (<a href="http://b.android.com/25875">Issue 25875</a>)</li>
          <li>Fixed GCC 4.4.3 GNU {@code libstdc++} to <em>not</em> merge {@code typeinfo} names by
          default. For more details, see
          {@code toolchain repo gcc/gcc-4.4.3/libstdc++-v3/libsupc++/typeinfo}.
          (<a href="http://b.android.com/22165">Issue 22165</a>)</li>
          <li>Fixed problem on {@code null} context in GCC 4.6
          {@code cp/mangle.c::write_unscoped_name}, where GCC may crash when the context is
          {@code null} and dereferenced in {@code TREE_CODE}.</li>
          <li>Fixed GCC 4.4.3 crashes on ARM NEON-specific type definitions for floats.
          (<a href="http://b.android.com/34613">Issue 34613</a>)</li>
          <li>Fixed the {@code STLport} internal {@code _IteWrapper::operator*()} implementation
          where a stale stack location holding the dereferenced value was returned and caused
          runtime crashes.
          (<a href="http://b.android.com/38630">Issue 38630</a>)</li>

          <li>ARM-specific fixes:
            <ul>
              <li>Fixed ARM GCC 4.4.3/4.6 {@code g++} to not warn that the <em>mangling of
              &lt;va_list&gt; was changed in GCC 4.4</em>. The workaround using the
              {@code -Wno-psabi} switch to avoid this warning is no longer required.</li>
              <li>Fixed an issue when a project with {@code .arm} or {@code .neon} suffixes in
              {@code LOCAL_SRC_FILES} also used {@code APP_STL}. With {@code APP_STL}, the
              {@code ndk-build} script searches for C++ files in {@code LOCAL_SRC_FILES} before
              adding STL {@code header/lib} paths to compilation. Modified {@code ndk-build} to
              filter out {@code .arm} and {@code .neon} suffixes before the search, otherwise items
              in {@code LOCAL_SRC_FILES} like {@code myfile.cpp.arm.neon} won't be compiled as C++
              code.</li>
              <li>Fixed {@code binutils-2.21/ld.bfd} to be capable of linking object from older
              binutils without {@code tag_FP_arch}, which was producing <em>assertion fail</em>
              error messages in GNU Binutils.
              (<a href="http://b.android.com/35209">Issue 35209</a>)
              </li>
              <li>Removed <em>Unknown EABI object attribute 44</em> warning when
              {@code binutils-2.19/ld} links prebuilt object by newer {@code binutils-2.21}</li>
              <li>Fixed an issue in GNU {@code stdc++} compilation with both {@code -mthumb} and
              {@code -march=armv7-a}, by modifying {@code make-standalone-toolchain.sh} to populate
              {@code headers/libs} in sub-directory {@code armv7-a/thumb}.
              (<a href="http://b.android.com/35616">Issue 35616</a>)
              </li>
              <li>Fixed <em>unresolvable R_ARM_THM_CALL relocation</em> error.
              (<a href="http://b.android.com/35342">Issue 35342</a>)
              </li>
              <li>Fixed internal compiler error at {@code reload1.c:3633}, caused by the ARM
              back-end expecting the wrong operand type when sign-extend from {@code char}.
              (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=50099">GCC Issue 50099</a>)</li>
              <li>Fixed internal compiler error with negative shift amount.
              (<a href="http://gcc.gnu.org/ml/gcc-patches/2011-10/msg00594.html">GCC Issue</a>)</li>
            </ul>
          </li>

          <li>Fixed {@code -fstack-protector} for X86, which is also the default for the
          {@code ndk-build} x86 ABI target.</li>

          <li>MIPS-specific fixes:
            <ul>
              <li>Fixed {@code STLport} endian-ness by setting {@code _STLP_LITTLE_ENDIAN} to 1 when
              compiling MIPS {@code libstlport_*}.</li>
              <li>Fixed GCC {@code __builtin_unreachable} issue when compiling LLVM.
              (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54369">GCC Issue 54369</a>)</li>
              <li>Backported fix for {@code cc1} compile process consuming 100% CPU.
              (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=50380">GCC Issue 50380</a>)</li>
            </ul>
          </li>

          <li>GNU Debugger-specific fixes:
            <ul>
              <li>Disabled Python support in gdb-7.x at build, otherwise the gdb-7.x configure
              function may pick up whatever Python version is available on the host and build
              {@code gdb} with a hard-wired dependency on a specific version of Python.
              (<a href="http://b.android.com/36120">Issue 36120</a>)
              </li>
              <li>Fixed {@code ndk-gdb} when {@code APP_ABI} contains {@code all} and matchs none
              of the known architectures.
              (<a href="http://b.android.com/35392">Issue 35392</a>)
              </li>
              <li>Fixed Windows pathname support, by keeping the {@code :} character if it looks
              like it could be part of a Windows path starting with a drive letter.
              (<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12843">GDB Issue 12843</a>)
              </li>
              <li>Fixed adding of hardware breakpoint support for ARM in {@code gdbserver}.
              (<a href="http://sourceware.org/ml/gdb-patches/2011-09/msg00200.html">GDB Issue</a>)
              </li>
              <li>Added fix to only read the current {@code solibs} when the linker is consistent.
              This change speeds up {@code solib} event handling.
              (<a href="http://b.android.com/37677">Issue 37677</a>)
              </li>
              <li>Added fix to make repeated attempts to find {@code solib} breakpoints. GDB now
              retries {@code enable_break()} during every call to {@code svr4_current_sos()} until
              it succeeds.
              (<a href="https://android-review.googlesource.com/#/c/43563">Change 43563</a>)</li>
              <li>Fixed an issue where {@code gdb} would not stop on breakpoints placed in
              {@code dlopen-ed} libraries.
              (<a href="http://b.android.com/34856">Issue 34856</a>)
              </li>
              <li>Fixed {@code SIGILL} in dynamic linker when calling {@code dlopen()}, on system
              where {@code /system/bin/linker} is stripped of symbols and
              {@code rtld_db_dlactivity()} is implemented as {@code Thumb}, due to not preserving
              {@code LSB} of {@code sym_addr}.
              (<a href="http://b.android.com/37147">Issue 37147</a>)
              </li>
            </ul>
          </li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Other bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed NDK headers:
            <ul>
              <li>Fixed {@code arch-mips/include/asm/*} code that was incorrectly removed from
              original kernel. (<a href="https://android-review.googlesource.com/#/c/43335">Change
              43335</a>)</li>
              <li>Replaced struct member data {@code __unused} with {@code __linux_unused} in
              {@code linux/sysctl.h} and {@code linux/icmp.h} to avoid conflict with
              {@code #define __unused} in {@code sys/cdefs.h}.</li>
              <li>Fixed {@code fenv.h} for enclosed C functions with {@code __BEGIN_DECLS} and
              {@code __END_DECLS}.</li>
              <li>Removed unimplemented functions in {@code malloc.h}.</li>
              <li>Fixed {@code stdint.h} defintion of {@code uint64_t} for ANSI compilers.
              (<a href="http://b.android.com/1952">Issue 1952</a>)</li>
              <li>Fixed preprocessor macros in {@code &lt;arch&gt;/include/machine/*}.</li>
              <li>Replaced {@code link.h} for MIPS with new version supporting all platforms.</li>
              <li>Removed {@code linux-unistd.h}</li>
              <li>Move GLibc-specific macros {@code LONG_LONG_MIN}, {@code LONG_LONG_MAX} and
              {@code ULONG_LONG_MAX} from {@code &lt;pthread.h&gt;} to {@code &lt;limits.h&gt;}.</li>
            </ul>
          </li>
          <li>Fixed a buffer overflow in {@code ndk-stack-parser}.</li>
          <li>Fixed {@code _STLP_USE_EXCEPTIONS}, when not defined, to omit all declarations
          and uses of {@code __Named_exception}. Compiling and use of {@code __Named_exception}
          settings only occurs when {@code STLport} is allowed to use exceptions.</li>
          <li>Fixed building of Linux-only NDK packages without also building Windows code. Use the
          following settings to perform this type of build:
          <pre>./build/tools/make-release.sh --force --systems=linux-x86</pre></li>
          <li>Fixed {@code libc.so} so it does not export {@code atexit()} and {@code __do_handler}.
          These symbols are exported for ARM builds by the system version of the C library to
          support legacy native libraries. NDK-generated should never reference them directly.
          Instead, each shared library or executable should embed its own version of these symbols,
          provided by {@code crtbegin_*.o}.
          <p>If your project is linked with the {@code -nostdlib -Wl,--no-undefined} options, you
          must provide your own {@code __dso_handle} because {@code crtbegin_so.o} is not linked in
          this case. The content of {@code __dso_handle} does not matter, as shown in the following
          example code:</p>
<pre>
extern "C" {
  extern void *__dso_handle __attribute__((__visibility__ ("hidden")));
  void *__dso_handle;
}
</pre>
          </li>
          <li>Fixed symbol decoder for ARM used in {@code objdump} for {@code plt} entries to
          generate a more readable form {@code function@plt}.</li>
          <li>Removed the following symbols, introduced in GCC 4.6 {@code libgcc.a}, from
          the X86 platform {@code libc.so} library: {@code __aeabi_idiv0}, {@code __aeabi_ldiv0},
          {@code __aeabi_unwind_cpp_pr1}, and {@code __aeabi_unwind_cpp_pr2}.</li>
          <li>Removed unused {@code .ctors}, {@code .dtors}, and {@code .eh_frame} in MIPS
          {@code crt*_so.S}.</li>
          <li>Updated {@code ndk-gdb} so that it only takes the last line of output for
          {@code ndk-build} {@code DUMP_XXXX}. This change ensures that if {@code Application.mk} or
          {@code Android.mk} print something with {@code $(info ...)} syntax, it does not get
          injected into the result of {@code DUMP_XXXX}.
          (<a href="https://groups.google.com/d/msg/android-ndk/-/ew0lTWGr1UEJ">More info</a>)</li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Other changes:</dt>

      <dd>
        <ul>
          <li>Removed {@code arch-x86} and {@code arch-mips} headers from
          {@code platforms/android-[3,4,5,8]}. Those headers were incomplete, since both X86 and
          MIPS ABIs are only supported at API 9 or higher.</li>
          <li>Simplified c++ include path in standalone packages, as shown below.
          (<a href="http://b.android.com/35279">Issue 35279</a>)
<pre>
&lt;path&gt;/arm-linux-androideabi/include/c++/4.6.x-google
  to:
&lt;path&gt;/include/c++/4.6/
</pre></li>
          <li>Fixed {@code ndk-build} to recognize more C++ file extensions by default:
          {@code .cc .cp .cxx .cpp .CPP .c++ .C}. You may still use {@code LOCAL_CPP_EXTENSION} to
          overwrite these extension settings.</li>
          <li>Fixed an issue in {@code samples/san-angeles} that caused a black screen or freeze
          frame on re-launch.</li>
          <li>Replaced deprecated APIs in NDK samples.
          (<a href="http://b.android.com/20017">Issue 20017</a>)
            <ul>
              <li>{@code hello-gl2} from android-5 to android-7</li>
              <li>{@code native-activity} from android-9 to android-10</li>
              <li>{@code native-audio} from android-9 to android-10</li>
              <li>{@code native-plasma} from android-9 to android-10</li>
            </ul>
          </li>
          <li>Added new branding for Android executables with a simpler scheme in section
          {@code .note.android.ident} (defined in {@code crtbegin_static/dynamic.o}) so that
          debugging tools can act accordingly. The structure member and values are defined as
          follows:
<pre>
static const struct {
  int32_t namesz;  /* = 8,  sizeof ("Android") */
  int32_t descsz;  /* = 1 * sizeof(int32_t) */
  int32_t type;    /* = 1, ABI_NOTETYPE */
  char name[sizeof "Android"];  /* = "Android" */
  int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
}
</pre>
            <p>The previous branding options in section {@code .note.ABI-tag} are deprecated.</p>
          </li>
          <li>Added a new script {@code run-tests-all.sh} which calls {@code run-tests.sh} and
          {@code standalone/run.sh} with various conditions. The script {@code run-tests.sh} runs
          without the {@code --abi} option, and is enhanced to compile most of the tests for all
          supported ABIs and run on all attached devices</li>
        </ul>
      </dd>
    </dl>

  </div>
</div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 8b</a> <em>(July 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>The main features of this release are a new GNU Compiler Collection (GCC) 4.6 toolchain and
GNU Debugger (GDB) 7.3.x which adds debugging support for the Android 4.1 (API Level 16) system
image.</p>

    <dl>
      <dt>Important bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed {@code LOCAL_SHORT_COMMANDS} issues on Mac OS, Windows Cygwin environments for
static libraries. List file generation is faster, and it is not regenerated to avoid repeated
project rebuilds.</li>
          <li>Fixed several issues in {@code ndk-gdb}:
            <ul>
              <li>Updated tool to pass flags {@code -e}, {@code -d} and {@code -s} to adb more
consistently.</li>
              <li>Updated tool to accept device serial names containing spaces.</li>
              <li>Updated tool to retrieve {@code /system/bin/link} information, so {@code gdb} on
the host can set a breakpoint in {@code __dl_rtld_db_dlactivity} and be aware of linker activity
(e.g., rescan {@code solib} symbols when {@code dlopen()} is called).</li>
            </ul>
          </li>
          <li>Fixed {@code ndk-build clean} on Windows, which was failing to remove
{@code ./libs/*/lib*.so}.</li>
          <li>Fixed {@code ndk-build.cmd} to return a non-zero {@code ERRORLEVEL} when {@code make}
fails.</li>
          <li>Fixed {@code libc.so} to stop incorrectly exporting the {@code __exidx_start} and
{@code __exidx_end} symbols.</li>
          <li>Fixed {@code SEGV} when unwinding the stack past {@code __libc_init} for ARM and
MIPS.</li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Important changes:</dt>

      <dd>
        <ul>
          <li>Added GCC 4.6 toolchain ({@code binutils} 2.21 with {@code gold} and GDB 7.3.x) to
co-exist with the original GCC 4.4.3 toolchain ({@code binutils} 2.19 and GDB 6.6).
            <ul>
              <li>GCC 4.6 is now the default toolchain. You may set {@code
NDK_TOOLCHAIN_VERSION=4.4.3} in {@code Application.mk} to select the original one.</li>
              <li>Support for the {@code gold} linker is only available for ARM and x86
architectures on Linux and Mac OS hosts. This support is disabled by default. Add {@code
LOCAL_LDLIBS += -fuse-ld=gold} in {@code Android.mk} to enable it.</li>
              <li>Programs compiled with {@code -fPIE} require the new {@code GDB} for debugging,
including binaries in Android 4.1 (API Level 16) system images.</li>
              <li>The {@code binutils} 2.21 {@code ld} tool contains back-ported fixes from
version 2.22:
                <ul>
                  <li>Fixed {@code ld --gc-sections}, which incorrectly retains zombie references to
external libraries. (<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=13177">more
info</a>).</li>
                  <li>Fixed ARM {@code strip} command to preserve the original {@code p_align} and
{@code p_flags} in {@code GNU_RELRO} section if they are valid. Without this fix, programs
built with {@code -fPIE} could not be debugged. (<a
href="http://sourceware.org/cgi-bin/cvsweb.cgi/src/bfd/elf.c.diff?cvsroot=src&r1=1.552&r2=1.553">more info</a>)</li>
                </ul>
              </li>
              <li>Disabled {@code sincos()} optimization for compatibility with older
                platforms.</li>
            </ul>
          </li>

          <li>Updated build options to enable the Never eXecute (NX) bit and {@code relro}/{@code
bind_now} protections by default:
            <ul>
              <li>Added {@code --noexecstack} to assembler and {@code -z noexecstack} to linker
that provides NX protection against buffer overflow attacks by enabling NX bit on stack and
heap.</li>
              <li>Added {@code -z relro} and  {@code -z now} to linker for hardening of internal
data sections after linking to guard against security vulnerabilities caused by memory corruption.
(more info: <a href="http://www.akkadia.org/drepper/nonselsec.pdf">1</a>,
<a href="http://tk-blog.blogspot.com/2009/02/relro-not-so-well-known-memory.html">2</a>)</li>

              <li>These features can be disabled using the following options:
                <ol>
                  <li>Disable NX protection by setting the {@code --execstack} option for the
assembler and {@code -z execstack} for the linker.</li>
                  <li>Disable hardening of internal data by setting the {@code -z norelro} and
{@code -z lazy} options for the linker.</li>
                  <li>Disable these protections in the NDK {@code jni/Android.mk} by setting the
following options:
<pre>
LOCAL_DISABLE_NO_EXECUTE=true  # disable "--noexecstack" and "-z noexecstack"
DISABLE_RELRO=true             # disable "-z relro" and "-z now"
</pre>
                  </li>
                </ol>
                <p>See {@code docs/ANDROID-MK.html} for more details.</p>
              </li>
            </ul>
          </li>

          <li>Added branding for Android executables with the {@code .note.ABI-tag} section (in
{@code crtbegin_static/dynamic.o}) so that debugging tools can act accordingly. The structure
member and values are defined as follows:
<pre>
static const struct {
  int32_t namesz;  /* = 4,  sizeof ("GNU") */
  int32_t descsz;  /* = 6 * sizeof(int32_t) */
  int32_t type;    /* = 1 */
  char  name[sizeof "GNU"];  /* = "GNU" */
  int32_t os;      /* = 0 */
  int32_t major;   /* = 2 */
  int32_t minor;   /* = 6 */
  int32_t teeny;   /* = 15 */
  int32_t os_variant;  /* = 1 */
  int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
}</pre>
          </li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Other bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed {@code mips-linux-gnu} relocation truncated to fit {@code R_MIPS_TLS_LDM} issue.
            (<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12637">more info</a>)</li>
          <li>Fixed {@code ld} tool segfaults when using {@code --gc-sections}.
            (<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12845">more info</a>)
          </li>
          <li>Fixed MIPS {@code GOT_PAGE} counting issue.
            (<a href="http://sourceware.org/ml/binutils/2011-05/msg00198.html">more info</a>)</li>
          <li>Fixed follow warning symbol link for {@code mips_elf_count_got_symbols}.</li>
          <li>Fixed follow warning symbol link for {@code mips_elf_allocate_lazy_stub}.</li>
          <li>Moved MIPS {@code .dynamic} to the data segment, so that it is writable.</li>
          <li>Replaced hard-coded values for symbols with correct segment sizes for MIPS.</li>
          <li>Removed the {@code -mno-shared} option from the defaults in the MIPS toolchain.
The default for Android toolchain is {@code -fPIC} (or {@code -fpic} if supported). If you do not
explicitly specify {@code -mshared}, {@code -fpic}, {@code -fPIC}, {@code -fpie}, or {@code -fPIE},
the MIPS compiler adds {@code -mno-shared} that turns off PIC. Fixed compiler not to add
{@code -mno-shared} in this case.</li>
          <li>Fixed wrong package names in samples {@code hello-jni} and {@code two-libs} so that
the {@code tests} project underneath it can compile.</li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Other Changes:</dt>

      <dd>
        <ul>
          <li>Changed locations of binaries:
            <ul>
              <li>Moved {@code gdbserver} from
{@code toolchain/&lt;arch-os-ver&gt;/prebuilt/gdbserver} to
{@code prebuilt/android-&lt;arch&gt;/gdbserver/gdbserver}.</li>
              <li>Renamed x86 toolchain prefix from {@code i686-android-linux-} to
{@code i686-linux-android-}.</li>
              <li>Moved {@code sources/cxx-stl/gnu-libstdc++/include} and {@code lib} to
{@code sources/cxx-stl/gnu-libstdc++/4.6} when compiled with GCC 4.6, or
{@code sources/cxx-stl/gnu-libstdc++/4.4.3} when compiled with GCC 4.4.3.</li>
              <li>Moved {@code libbfd.a} and {@code libintl.a} from {@code lib/} to {@code
lib32/}.</li>
            </ul>
          </li>

          <li>Added and improved various scripts in the rebuild and test NDK toolchain:
            <ul>
              <li>Added {@code build-mingw64-toolchain.sh} to generate a new Linux-hosted toolchain
that generates Win32 and Win64 executables.</li>
              <li>Improved speed of {@code download-toolchain-sources.sh} by using the {@code
clone} command and only using {@code checkout} for the directories that are needed to build the NDK
toolchain binaries.</li>
              <li>Added {@code build-host-gcc.sh} and {@code build-host-gdb.sh} scripts.</li>
              <li>Added {@code tests/check-release.sh} to check the content of a given NDK
installation directory, or an existing NDK package.</li>
              <li>Rewrote the {@code tests/standalone/run.sh} standalone tests .</li>
            </ul>
          </li>
          <li>Removed {@code if_dl.h} header from all platforms and architectures. The {@code
AF_LINK} and {@code sockaddr_dl} elements it describes are specific to BSD (i.e., they don't exist
in Linux).</li>
        </ul>
      </dd>
    </dl>

  </div>
</div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 8</a> <em>(May 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>This release of the NDK includes support for MIPS ABI and a few additional fixes.</p>

    <dl>
      <dt>New features:</dt>

      <dd>
        <ul>
          <li>Added support for the MIPS ABI, which allows you to generate machine code that runs on
            compatible MIPS-based Android devices. Major features for MIPS include MIPS-specific
            toolchains, system headers, libraries and debugging support. For more details regarding
            MIPS support, see {@code docs/CPU-MIPS.html} in the NDK package.

              <p>By default, code is generated for ARM-based devices. You can add {@code mips} to
              your {@code APP_ABI} definition in your {@code Application.mk} file to build
              for MIPS platforms. For example, the following line instructs {@code ndk-build}
              to build your code for three distinct ABIs:</p>

              <pre>APP_ABI := armeabi armeabi-v7a <strong>mips</strong></pre>

              <p>Unless you rely on architecture-specific assembly sources, such as ARM assembly
              code, you should not need to touch your {@code Android.mk} files to build MIPS
              machine code.</p>
          </li>

          <li>You can build a standalone MIPS toolchain using the {@code --arch=mips}
          option when calling <code>make-standalone-toolchain.sh</code>. See
          {@code docs/STANDALONE-TOOLCHAIN.html} for more details.
          </li>
        </ul>

        <p class="note"><strong>Note:</strong> To ensure that your applications are available
to users only if their devices are capable of running them, Google Play filters applications based
on the instruction set information included in your application ? no action is needed on your part
to enable the filtering. Additionally, the Android system itself also checks your application at
install time and allows the installation to continue only if the application provides a library that
is compiled for the device's CPU architecture.</p>
      </dd>

      <dt>Important bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed a typo in GAbi++ implementation where the result of {@code
          dynamic_cast&lt;D&gt;(b)} of base class object {@code b} to derived class {@code D} is
          incorrectly adjusted in the opposite direction from the base class.
          (<a href="http://b.android.com/28721">Issue 28721</a>)
          </li>
          <li>Fixed an issue in which {@code make-standalone-toolchain.sh} fails to copy
          {@code libsupc++.*}.</li>
        </ul>
      </dd>

      <dt>Other bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed {@code ndk-build.cmd} to ensure that {@code ndk-build.cmd} works correctly even
          if the user has redefined the {@code SHELL} environment variable, which may be changed
          when installing a variety of development tools in Windows environments.
          </li>
        </ul>
      </dd>
    </dl>
  </div>
</div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 7c</a> <em>(April 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>This release of the NDK includes an important fix for Tegra2-based devices, and a few
additional fixes and improvements:</p>

    <dl>
      <dt>Important bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON
  devices. The files provided with NDK r7b were not configured properly,
  resulting in crashes on Tegra2-based devices and others when trying to use
  certain floating-point functions (e.g., {@code cosf}, {@code sinf}, {@code expf}).</li>
        </ul>
      </dd>

      <dt>Important changes:</dt>

      <dd>
        <ul>
          <li>Added support for custom output directories through the {@code NDK_OUT}
  environment variable. When defined, this variable is used to store all
  intermediate generated files, instead of {@code $PROJECT_PATH/obj}. The variable is
  also recognized by {@code ndk-gdb}. </li>
          <li>Added support for building modules with hundreds or even thousands of source
  files by defining {@code LOCAL_SHORT_COMMANDS} to {@code true} in your {@code Android.mk}.
            <p>This change forces the NDK build system to put most linker or archiver options
  into list files, as a work-around for command-line length limitations.
  See {@code docs/ANDROID-MK.html} for details.</p>
          </li>
        </ul>
      </dd>

      <dt>Other bug fixes:</dt>

      <dd>
        <ul>
          <li>Fixed {@code android_getCpuCount()} implementation in the {@code cpufeatures}
helper library. On certain devices, where cores are enabled dynamically by the system, the previous
implementation would report the total number of <em>active</em> cores the first time the function
was called, rather than the total number of <em>physically available</em> cores.</li>
        </ul>
      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 7b</a> <em>(February 2012)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>This release of the NDK includes fixes for native Windows builds, Cygwin and many other
      improvements:</p>

    <dl>
      <dt>Important bug fixes:</dt>

      <dd>
        <ul>
          <li>Updated {@code sys/atomics.h} to avoid correctness issues
            on some multi-core ARM-based devices. Rebuild your unmodified sources with this
            version of the NDK and this problem should be completely eliminated.
            For more details, read {@code docs/ANDROID-ATOMICS.html}.</li>
          <li>Reverted to {@code binutils} 2.19 to fix debugging issues that
            appeared in NDK r7 (which switched to {@code binutils} 2.20.1).</li>
          <li>Fixed {@code ndk-build} on 32-bit Linux. A packaging error put a 64-bit version
            of the {@code awk} executable under {@code prebuilt/linux-x86/bin} in NDK r7.</li>
          <li>Fixed native Windows build ({@code ndk-build.cmd}). Other build modes were not
            affected. The fixes include:
            <ul>
              <li>Removed an infinite loop / stack overflow bug that happened when trying
                to call {@code ndk-build.cmd} from a directory that was <em>not</em> the top of
                your project path (e.g., in any sub-directory of it).</li>
              <li>Fixed a problem where the auto-generated dependency files were ignored. This
                meant that updating a header didn't trigger recompilation of sources that included
                it.</li>
              <li>Fixed a problem where special characters in files or paths, other than spaces and
                quotes, were not correctly handled.</li>
            </ul>
          </li>
          <li>Fixed the standalone toolchain to generate proper binaries when using
            {@code -lstdc++} (i.e., linking against the GNU {@code libstdc++} C++ runtime). You
            should use {@code -lgnustl_shared} if you want to link against the shared library
            version or {@code -lstdc++} for the static version.

            <p>See {@code docs/STANDALONE-TOOLCHAIN.html} for more details about this fix.</p>
          </li>
          <li>Fixed {@code gnustl_shared} on Cygwin. The linker complained that it couldn't find
            {@code libsupc++.a} even though the file was at the right location.</li>
          <li>Fixed Cygwin C++ link when not using any specific C++ runtime through
            {@code APP_STL}.</li>
        </ul>
      </dd>
    </dl>

    <dl>
      <dt>Other changes:</dt>

      <dd>
        <ul>
          <li>When your application uses the GNU {@code libstdc++} runtime, the compiler will
            no longer forcibly enable exceptions and RTTI. This change results in smaller code.
            <p>If you need these features, you must do one of the following:</p>
            <ul>
              <li>Enable exceptions and/or RTTI explicitly in your modules or
                {@code Application.mk}. (recommended)</li>
              <li>Define {@code APP_GNUSTL_FORCE_CPP_FEATURES} to {@code 'exceptions'},
                {@code 'rtti'} or both in your {@code Application.mk}. See
                {@code docs/APPLICATION-MK.html} for more details.</li>
            </ul>
          </li>
          <li>{@code ndk-gdb} now works properly when your application has private services
            running in independent processes. It debugs the main application process, instead of the
            first process listed by {@code ps}, which is usually a service process.</li>
          <li>Fixed a rare bug where NDK r7 would fail to honor the {@code LOCAL_ARM_MODE} value
            and always compile certain source files (but not all) to 32-bit instructions.</li>
          <li>{@code STLport}: Refresh the sources to match the Android platform version. This
            update fixes a few minor bugs:
            <ul>
               <li>Fixed instantiation of an incomplete type</li>
               <li>Fixed minor "==" versus "=" typo</li>
               <li>Used {@code memmove} instead of {@code memcpy} in {@code string::assign}</li>
               <li>Added better handling of {@code IsNANorINF}, {@code IsINF}, {@code IsNegNAN},
                 etc.</li>
             </ul>
             <p>For complete details, see the commit log.</p>
          </li>
          <li>{@code STLport}: Removed 5 unnecessary static initializers from the library.</li>
          <li>The GNU libstdc++ libraries for armeabi-v7a were mistakenly compiled for
            armeabi instead. This change had no impact on correctness, but using the right
            ABI should provide slightly better performance.</li>
          <li>The {@code cpu-features} helper library was updated to report three optional
            x86 CPU features ({@code SSSE3}, {@code MOVBE} and {@code POPCNT}). See
            {@code docs/CPU-FEATURES.html} for more details.</li>
          <li>{@code docs/NDK-BUILD.html} was updated to mention {@code NDK_APPLICATION_MK} instead
            of {@code NDK_APP_APPLICATION_MK} to select a custom {@code Application.mk} file.</li>
          <li>Cygwin: {@code ndk-build} no longer creates an empty "NUL" file in the current
            directory when invoked.</li>
          <li>Cygwin: Added better automatic dependency detection. In the previous version, it
            didn't work properly in the following cases:
            <ul>
              <li>When the Cygwin drive prefix was not {@code /cygdrive}.</li>
              <li>When using drive-less mounts, for example, when Cygwin would translate
                {@code /home} to {@code \\server\subdir} instead of {@code C:\Some\Dir}.</li>
            </ul>
          </li>
          <li>Cygwin: {@code ndk-build} does not try to use the native Windows tools under
            {@code $NDK/prebuilt/windows/bin} with certain versions of Cygwin and/or GNU Make.</li>
        </ul>
      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 7</a> <em>(November 2011)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>This release of the NDK includes new features to support the Android 4.0 platform as well
    as many other additions and improvements:</p>

    <dl>
      <dt>New features</dt>

      <dd>
        <ul>
          <li>Added official NDK APIs for Android 4.0 (API level 14), which adds the following
          native features to the platform:

            <ul>
              <li>Added native multimedia API based on the Khronos Group OpenMAX AL? 1.0.1
              standard. The new <code>&lt;OMXAL/OpenMAXAL.h&gt;</code> and
              <code>&lt;OMXAL/OpenMAXAL_Android.h&gt;</code> headers allow applications targeting
              API level 14 to perform multimedia output directly from native code by using a new
              Android-specific buffer queue interface. For more details, see
              <code>docs/openmaxal/index.html</code> and <a href=
              "http://www.khronos.org/openmax/">http://www.khronos.org/openmax/</a>.</li>

              <li>Updated the native audio API based on the Khronos Group OpenSL ES 1.0.1?
              standard. With API Level 14, you can now decode compressed audio (e.g. MP3, AAC,
              Vorbis) to PCM. For more details, see <code>docs/opensles/index.html</code> and
              <a href=
              "http://www.khronos.org/opensles">http://www.khronos.org/opensles/</a>.</li>
            </ul>
          </li>

          <li>Added CCache support. To speed up large rebuilds, define the
          <code>NDK_CCACHE</code> environment variable to <code>ccache</code> (or the path to
          your <code>ccache</code> binary). When declared, the NDK build system automatically
          uses CCache when compiling any source file. For example:
            <pre>
export NDK_CCACHE=ccache
</pre>
          <p class="note"><strong>Note:</strong> CCache is not included in the NDK release
          so you must have it installed prior to using it. For more information about CCache, see
          <a href="http://ccache.samba.org">http://ccache.samba.org</a>.</p>
          </li>

          <li>Added support for setting <code>APP_ABI</code> to <code>all</code> to indicate that
          you want to build your NDK modules for all the ABIs supported by your given NDK
          release. This means that either one of the following two lines in your
          <code>Application.mk</code> are equivalent with this release:
            <pre>
APP_ABI := all
APP_ABI := armeabi armeabi-v7a x86
</pre>

            <p>This also works if you define <code>APP_ABI</code> when calling
            <code>ndk-build</code> from the command-line, which is a quick way to check that your
            project builds for all supported ABIs without changing the project's
            <code>Application.mk file</code>. For example:</p>
            <pre>
ndk-build APP_ABI=all
</pre>
          </li>

          <li>Added a <code>LOCAL_CPP_FEATURES</code> variable in <code>Android.mk</code> that
          allows you to declare which C++ features (RTTI or Exceptions) your module uses. This
          ensures that the final linking works correctly if you have prebuilt modules that depend
          on these features. See <code>docs/ANDROID-MK.html</code> and
          <code>docs/CPLUSPLUS-SUPPORT.html</code> for more details.</li>

          <li>Shortened paths to source and object files that are used in build commands. When
          invoking <code>$NDK/ndk-build</code> from your project path, the paths to the source,
          object, and binary files that are passed to the build commands are significantly
          shorter now, because they are passed relative to the current directory. This is useful
          when building projects with a lot of source files, to avoid limits on the maximum
          command line length supported by your host operating system. The behavior is unchanged
          if you invoke <code>ndk-build</code> from a sub-directory of your project tree, or if
          you define <code>NDK_PROJECT_PATH</code> to point to a specific directory.</li>
        </ul>
      </dd>

      <dt>Experimental features</dt>

      <dd>
        You can now build your NDK source files on Windows <em>without</em> Cygwin by calling the
        <code>ndk-build.cmd</code> script from the command line from your project path. The
        script takes exactly the same arguments as the original <code>ndk-build</code> script.
        The Windows NDK package comes with its own prebuilt binaries for GNU Make, Awk and other
        tools required by the build. You should not need to install anything else to get a
        working build system.

        <p class="caution"><strong>Important:</strong> <code>ndk-gdb</code> does not work on
        Windows, so you still need Cygwin to debug.</p>

        <p>This feature is still experimental, so feel free to try it and report issues on the
        <a href="http://b.android.com">public bug database</a> or <a href=
        "http://groups.google.com/group/android-ndk">public forum</a>. All samples and unit tests
        shipped with the NDK succesfully compile with this feature.</p>
      </dd>

      <dt>Important bug fixes</dt>

      <dd>
        <ul>
          <li>Imported shared libraries are now installed by default to the target installation
          location (<code>libs/&lt;abi&gt;</code>) if <code>APP_MODULES</code> is not defined in
          your <code>Application.mk</code>. For example, if a top-level module <code>foo</code>
          imports a module <code>bar</code>, then both <code>libfoo.so</code> and
          <code>libbar.so</code> are copied to the install location. Previously, only
          <code>libfoo.so</code> was copied, unless you listed <code>bar</code> in your
          <code>APP_MODULES</code> too. If you define <code>APP_MODULES</code> explicitly, the
          behavior is unchanged.</li>

          <li><code>ndk-gdb</code> now works correctly for activities with multiple categories in
          their MAIN intent filters.</li>

          <li>Static library imports are now properly transitive. For example, if a top-level
          module <code>foo</code> imports static library <code>bar</code> that imports static
          library <code>zoo</code>, the <code>libfoo.so</code> will now be linked against both
          <code>libbar.a</code> and <code>libzoo.a</code>.</li>
        </ul>
      </dd>

      <dt>Other changes</dt>

      <dd>
        <ul>
          <li><code>docs/NATIVE-ACTIVITY.HTML</code>: Fixed typo. The minimum API level should be
          9, not 8 for native activities.</li>

          <li><code>docs/STABLE-APIS.html</code>: Added missing documentation listing EGL as a
          supported stable API, starting from API level 9.</li>

          <li><code>download-toolchain-sources.sh</code>: Updated to download the toolchain
          sources from <a href="http://android.googlesource.com">android.googlesource.com</a>,
          which is the new location for the AOSP servers.</li>

          <li>Added a new C++ support runtime named <code>gabi++</code>. More details about it
          are available in the updated <code>docs/CPLUSPLUS-SUPPORT.html</code>.</li>

          <li>Added a new C++ support runtime named <code>gnustl_shared</code> that corresponds
          to the shared library version of GNU libstdc++ v3 (GPLv3 license). See more info at
          <code>docs/CPLUSPLUS-SUPPORT.html</code></li>

          <li>Added support for RTTI in the STLport C++ runtimes (no support for
          exceptions).</li>

          <li>Added support for multiple file extensions in <code>LOCAL_CPP_EXTENSION</code>. For
          example, to compile both <code>foo.cpp</code> and <code>bar.cxx</code> as C++ sources,
          declare the following:
            <pre>
LOCAL_CPP_EXTENSION := .cpp .cxx
</pre>
          </li>

          <li>Removed many unwanted exported symbols from the link-time shared system libraries
          provided by the NDK. This ensures that code generated with the standalone toolchain
          doesn't risk to accidentally depend on a non-stable ABI symbol (e.g. any libgcc.a
          symbol that changes each time the toolchain used to build the platform is changed)</li>

          <li>Refreshed the EGL and OpenGLES Khronos headers to support more extensions. Note
          that this does <em>not</em> change the NDK ABIs for the corresponding libraries,
          because each extension must be probed at runtime by the client application.

            <p>The extensions that are available depend on your actual device and GPU drivers,
            not the platform version the device runs on. The header changes simply add new
            constants and types to make it easier to use the extensions when they have been
            probed with <code>eglGetProcAddress()</code> or <code>glGetProcAddress()</code>. The
            following list describes the newly supported extensions:</p>

            <dl>
              <dt>GLES 1.x</dt>

              <dd>
                <ul>
                  <li><code>GL_OES_vertex_array_object</code></li>

                  <li><code>GL_OES_EGL_image_external</code></li>

                  <li><code>GL_APPLE_texture_2D_limited_npot</code></li>

                  <li><code>GL_EXT_blend_minmax</code></li>

                  <li><code>GL_EXT_discard_framebuffer</code></li>

                  <li><code>GL_EXT_multi_draw_arrays</code></li>

                  <li><code>GL_EXT_read_format_bgra</code></li>

                  <li><code>GL_EXT_texture_filter_anisotropic</code></li>

                  <li><code>GL_EXT_texture_format_BGRA8888</code></li>

                  <li><code>GL_EXT_texture_lod_bias</code></li>

                  <li><code>GL_IMG_read_format</code></li>

                  <li><code>GL_IMG_texture_compression_pvrtc</code></li>

                  <li><code>GL_IMG_texture_env_enhanced_fixed_function</code></li>

                  <li><code>GL_IMG_user_clip_plane</code></li>

                  <li><code>GL_IMG_multisampled_render_to_texture</code></li>

                  <li><code>GL_NV_fence</code></li>

                  <li><code>GL_QCOM_driver_control</code></li>

                  <li><code>GL_QCOM_extended_get</code></li>

                  <li><code>GL_QCOM_extended_get2</code></li>

                  <li><code>GL_QCOM_perfmon_global_mode</code></li>

                  <li><code>GL_QCOM_writeonly_rendering</code></li>

                  <li><code>GL_QCOM_tiled_rendering</code></li>
                </ul>
              </dd>

              <dt>GLES 2.0</dt>

              <dd>
                <ul>
                  <li><code>GL_OES_element_index_uint</code></li>

                  <li><code>GL_OES_get_program_binary</code></li>

                  <li><code>GL_OES_mapbuffer</code></li>

                  <li><code>GL_OES_packed_depth_stencil</code></li>

                  <li><code>GL_OES_texture_3D</code></li>

                  <li><code>GL_OES_texture_float</code></li>

                  <li><code>GL_OES_texture_float_linear</code></li>

                  <li><code>GL_OES_texture_half_float_linear</code></li>

                  <li><code>GL_OES_texture_npot</code></li>

                  <li><code>GL_OES_vertex_array_object</code></li>

                  <li><code>GL_OES_EGL_image_external</code></li>

                  <li><code>GL_AMD_program_binary_Z400</code></li>

                  <li><code>GL_EXT_blend_minmax</code></li>

                  <li><code>GL_EXT_discard_framebuffer</code></li>

                  <li><code>GL_EXT_multi_draw_arrays</code></li>

                  <li><code>GL_EXT_read_format_bgra</code></li>

                  <li><code>GL_EXT_texture_format_BGRA8888</code></li>

                  <li><code>GL_EXT_texture_compression_dxt1</code></li>

                  <li><code>GL_IMG_program_binary</code></li>

                  <li><code>GL_IMG_read_format</code></li>

                  <li><code>GL_IMG_shader_binary</code></li>

                  <li><code>GL_IMG_texture_compression_pvrtc</code></li>

                  <li><code>GL_IMG_multisampled_render_to_texture</code></li>

                  <li><code>GL_NV_coverage_sample</code></li>

                  <li><code>GL_NV_depth_nonlinear</code></li>

                  <li><code>GL_QCOM_extended_get</code></li>

                  <li><code>GL_QCOM_extended_get2</code></li>

                  <li><code>GL_QCOM_writeonly_rendering</code></li>

                  <li><code>GL_QCOM_tiled_rendering</code></li>
                </ul>
              </dd>

              <dt>EGL</dt>

              <dd>
                <ul>
                  <li><code>EGL_ANDROID_recordable</code></li>

                  <li><code>EGL_NV_system_time</code></li>
                </ul>
              </dd>
            </dl>
          </li>
        </ul>
      </dd>
    </dl>
  </div>
</div>


<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 6b</a> <em>(August 2011)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>This release of the NDK does not include any new features compared to r6. The r6b release
      addresses the following issues in the r6 release:</p>
      <dl>
        <dt>Important bug fixes</dt>
        <dd>
          <ul>
            <li>Fixed the build when <code>APP_ABI="armeabi x86"</code> is used for
            multi-architecture builds.</li>
            <li>Fixed the location of prebuilt STLport binaries in the NDK release package.
            A bug in the packaging script placed them in the wrong location.</li>
            <li>Fixed <code>atexit()</code> usage in shared libraries with the x86standalone
            toolchain.</li>
            <li>Fixed <code>make-standalone-toolchain.sh --arch=x86</code>. It used to fail
            to copy the proper GNU libstdc++ binaries to the right location.</li>
            <li>Fixed the standalone toolchain linker warnings about missing the definition and
            size for the <code>__dso_handle</code> symbol (ARM only).</li>
            <li>Fixed the inclusion order of <code>$(SYSROOT)/usr/include</code> for x86 builds.
            See the <a href="http://b.android.com/18540">bug</a> for
            more information.</li>
            <li>Fixed the definitions of <code>ptrdiff_t</code> and <code>size_t</code> in
            x86-specific systems when they are used with the x86 standalone toolchain.</li>
          </ul>
        </dd>
      </dl>
  </div>
</div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 6</a> <em>(July 2011)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>This release of the NDK includes support for the x86 ABI and other minor changes.
      For detailed information describing the changes in this release, read the
      <code>CHANGES.HTML</code> document included in the NDK package.
      </p>
      <dl>
        <dt>General notes:</dt>
        <dd>
          <ul>
            <li>Adds support for the x86 ABI, which allows you to generate machine code
            that runs on compatible x86-based Android devices. Major features for x86
            include x86-specific toolchains, system headers, libraries and
            debugging support. For all of the details regarding x86 support,
            see <code>docs/CPU-X86.html</code> in the NDK package.

              <p>By default, code is generated for ARM-based devices, but you can add x86 to your
              <code>APP_ABI</code> definition in your <code>Application.mk</code> file to build
              for x86 platforms. For example, the following line instructs <code>ndk-build</code>
              to build your code for three distinct ABIs:</p>

              <pre>APP_ABI := armeabi armeabi-v7a x86</pre>

              <p>Unless you rely on ARM-based assembly sources, you shouldn't need to touch
              your <code>Android.mk</code> files to build x86 machine code.</p>

            </li>

            <li>You can build a standalone x86 toolchain using the <code>--toolchain=x86-4.4.3</code>
            option when calling <code>make-standalone-toolchain.sh</code>. See
            <code>docs/STANDALONE-TOOLCHAIN.html</code> for more details.
            </li>
            <li>The new <code>ndk-stack</code> tool lets you translate stack traces in
            <code>logcat</code> that are generated by native code. The tool translates
            instruction addresses into a readable format that contains things such
            as the function, source file, and line number corresponding to each stack frame.
            For more information and a usage example, see <code>docs/NDK-STACK.html</code>.
            </li>
          </ul>
        </dd>
        <dt>Other changes:</dt>
        <dd><code>arm-eabi-4.4.0</code>, which had been deprecated since NDK r5, has been
        removed from the NDK distribution.</dd>

      </dl>
    </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 5c</a> <em>(June 2011)</em>
  </p>

  <div class="toggle-content-toggleme">
    <p>This release of the NDK does not include any new features compared to r5b. The r5c release
    addresses the following problems in the r5b release:</p>
    <dl>
      <dt>Important bug fixes:</dt>
      <dd>
        <ul>
          <li><code>ndk-build</code>: Fixed a rare bug that appeared when trying to perform parallel
          builds of debuggable projects.</li>

          <li>Fixed a typo that prevented <code>LOCAL_WHOLE_STATIC_LIBRARIES</code> to work
          correctly with the new toolchain and added documentation for this in
          <code>docs/ANDROID-MK.html</code>.</li>

          <li>Fixed a bug where code linked against <code>gnustl_static</code> crashed when run on
          platform releases older than API level 8 (Android 2.2).</li>

          <li><code>ndk-gdb</code>: Fixed a bug that caused a segmentation fault when debugging Android 3.0
          or newer devices.</li>

          <li><code>&lt;android/input.h&gt;</code>: Two functions that were introduced in API level
          9 (Android 2.3) were incorrect and are fixed. While this breaks the source API, the
          binary interface to the system is unchanged. The incorrect functions were missing a
          <code>history_index</code> parameter, and the correct definitions are shown below:
<pre>
float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event,
                                           size_t pointer_index,
                                           size_t history_index);

float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event,
                                           size_t pointer_index,
                                           size_t history_index);
</pre>
          </li>

          <li>Updated the C library ARM binary for API level 9 (Android 2.3) to correctly expose at
          link time new functions that were added in that API level (for example,
          <code>pthread_rwlock_init</code>).</li>

        </ul>
      </dd>

      <dt>Minor improvements and fixes:</dt>
      <dd>
        <ul>
          <li>Object files are now always linked in the order they appear in
          <code>LOCAL_SRC_FILES</code>. This was not the case previously because the files were
          grouped by source extensions instead.</li>

          <li>When <code>import-module</code> fails, it now prints the list of directories that
          were searched. This is useful to check that the <code>NDK_MODULE_PATH</code> definition
          used by the build system is correct.</li>

          <li>When <code>import-module</code> succeeds, it now prints the directory where the
          module was found to the log (visible with <code>NDK_LOG=1</code>).</li>

          <li>Increased the build speed of debuggable applications when there is a very large number
          of include directories in the project.</li>

          <li><code>ndk-gdb</code>: Better detection of <code>adb shell</code> failures and improved
          error messages.</li>

          <li><code>&lt;pthread.h&gt;</code>: Fixed the definition of
          <code>PTHREAD_RWLOCK_INITIALIZER</code> for API level 9 (Android 2.3) and higher.</li>

          <li>Fixed an issue where a module could import itself, resulting in an infinite loop in
          GNU Make.</li>

          <li>Fixed a bug that caused the build to fail if <code>LOCAL_ARM_NEON</code> was set to
          true (typo in <code>build/core/build-binary.mk</code>).</li>

          <li>Fixed a bug that prevented the compilation of <code>.s</code> assembly files
          (<code>.S</code> files were okay).</li>
        </ul>
      </dd>
    </dl>
  </div>
</div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 5b</a> <em>(January 2011)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>This release of the NDK does not include any new features compared to r5. The r5b release addresses the
      following problems in the r5 release:
      </p>
      <ul>
    <li>The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
    toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on Ubuntu 8.04 or higher. </li>
    <li>Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
    The previous binary generated invalid thumb instruction sequences when
    dealing with signed chars.</li>
    <li>Adds missing documentation for the
    "gnustl_static" value for APP_STL, that allows you to link against
    a static library version of GNU libstdc++. </li>
    <li>The following <code>ndk-build</code> issues are fixed:
      <ul>
        <li>A bug that created inconsistent dependency files when a
        compilation error occured on Windows. This prevented a proper build after
        the error was fixed in the source code.</li>
        <li>A Cygwin-specific bug where using very short paths for
        the Android NDK installation or the project path led to the
        generation of invalid dependency files. This made incremental builds
        impossible.</li>
        <li>A typo that prevented the cpufeatures library from working correctly
        with the new NDK toolchain.</li>
        <li>Builds in Cygwin are faster by avoiding calls to <code>cygpath -m</code>
        from GNU Make for every source or object file, which caused problems
        with very large source trees. In case this doesn't work properly, define <code>NDK_USE_CYGPATH=1</code> in your
        environment to use <code>cygpath -m</code> again.</li>
        <li>The Cygwin installation now notifies the user of invalid installation paths that contain spaces. Previously, an invalid path
        would output an error that complained about an incorrect version of GNU Make, even if the right one was installed.
      </ul>
    </li>
  <li>Fixed a typo that prevented the <code>NDK_MODULE_PATH</code> environment variable from working properly when
  it contained multiple directories separated with a colon. </li>
  <li>The <code>prebuilt-common.sh</code> script contains fixes to check the compiler for 64-bit
  generated machine code, instead of relying on the host tag, which
  allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts now also support
  using a 32-bit host toolchain.</li>
  <li>A missing declaration for <code>INET_ADDRSTRLEN</code> was added to <code>&lt;netinet/in.h&gt;</code>.</li>
  <li>Missing declarations for <code>IN6_IS_ADDR_MC_NODELOCAL</code> and <code>IN6_IS_ADDR_MC_GLOBAL</code> were added to <code>&lt;netinet/in6.h&gt;</code>.</li>
  <li>'asm' was replaced with '__asm__' in <code>&lt;asm/byteorder.h&gt;</code> to allow compilation with <code>-std=c99</code>.</li>
  </ul>
  </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 5</a> <em>(December 2010)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>This release of the NDK includes many new APIs, most of which are introduced to
         support the development of games and similar applications that make extensive use
         of native code. Using the APIs, developers have direct native access to events, audio,
         graphics and window management, assets, and storage. Developers can also implement the
         Android application lifecycle in native code with help from the new
         {@link android.app.NativeActivity} class. For detailed information describing the changes in this
         release, read the <code>CHANGES.HTML</code> document included in the downloaded NDK package.
      </p>
      <dl>
        <dt>General notes:</dt>
        <dd>
          <ul>
            <li>Adds support for native activities, which allows you to implement the
            Android application lifecycle in native code.</li>

            <li>Adds native support for the following:

              <ul>

                <li>Input subsystem (such as the keyboard and touch screen)</li>

                <li>Access to sensor data (accelerometer, compass, gyroscope, etc).</li>

                <li>Event loop APIs to wait for things such as input and sensor events.</li>

                <li>Window and surface subsystem</li>

                <li>Audio APIs based on the OpenSL ES standard that support playback and recording
                as well as control over platform audio effects</li>

                <li>Access to assets packaged in an <code>.apk</code> file.</li>

              </ul>
            </li>

            <li>Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can also now
            be used as a standalone cross-compiler, for people who want to build their stuff with
            <code>./configure &amp;&amp; make</code>. See
            docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided,
            but the 4.2.1 binaries were removed.</li>

            <li>Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and module
            exports and imports to make sharing and reuse of third-party modules much easier
            (docs/IMPORT-MODULE.html explains why).</li>

            <li>Provides a default C++ STL implementation (based on STLport) as a helper module. It can be used either
            as a static or shared library (details and usage examples are in sources/android/stlport/README). Prebuilt
            binaries for STLport (static or shared) and GNU libstdc++ (static only) are also provided if you choose to
            compile against those libraries instead of the default C++ STL implementation.
            C++ Exceptions and RTTI are not supported in the default STL implementation. For more information, see
            docs/CPLUSPLUS-SUPPORT.HTML.</li>

            <li>Includes improvements to the <code>cpufeatures</code> helper library that improves reporting
            of the CPU type (some devices previously reported ARMv7 CPU when the device really was an ARMv6). We
            recommend developers that use this library to rebuild their applications then
            upload to Google Play to benefit from the improvements.</li>

            <li>Adds an EGL library that lets you create and manage OpenGL ES textures and
              services.</li>

            <li>Adds new sample applications, <code>native-plasma</code> and <code>native-activity</code>,
            to demonstrate how to write a native activity.</li>

            <li>Includes many bugfixes and other small improvements; see docs/CHANGES.html for a more
              detailed list of changes.</li>
          </ul>
        </dd>
      </dl>
    </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 4b</a> <em>(June 2010)</em>
  </p>

  <div class="toggle-content-toggleme">
      <dl>
        <dt>NDK r4b notes:</dt>

        <dd>
          <p>Includes fixes for several issues in the NDK build and debugging scripts &mdash; if
          you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
          information describing the changes in this release, read the CHANGES.TXT document
          included in the downloaded NDK package.</p>
        </dd>
      </dl>

      <dl>
        <dt>General notes:</dt>

        <dd>
          <ul>
            <li>Provides a simplified build system through the new <code>ndk-build</code> build
            command.</li>

            <li>Adds support for easy native debugging of generated machine code on production
            devices through the new <code>ndk-gdb</code> command.</li>

            <li>Adds a new Android-specific ABI for ARM-based CPU architectures,
            <code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to
            include these CPU instruction set extensions:

              <ul>
                <li>Thumb-2 instructions</li>

                <li>VFP hardware FPU instructions (VFPv3-D16)</li>

                <li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
                Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
                others.</li>
              </ul>
            </li>

            <li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your
            app detect the host device's CPU features at runtime. Specifically, applications can
            check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
            code paths as needed.</li>

            <li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the
            <code>cpufeatures</code> library to check CPU features and then provide an optimized
            code path using NEON instrinsics, if supported by the CPU.</li>

            <li>Lets you generate machine code for either or both of the instruction sets supported
            by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
            same time and have everything stored to your application's final
            <code>.apk</code>.</li>

            <li>To ensure that your applications are available to users only if their devices are
            capable of running them, Google Play now filters applications based on the
            instruction set information included in your application &mdash; no action is needed on
            your part to enable the filtering. Additionally, the Android system itself also checks
            your application at install time and allows the installation to continue only if the
            application provides a library that is compiled for the device's CPU architecture.</li>

            <li>Adds support for Android 2.2, including a new stable API for accessing the pixel
            buffers of {@link android.graphics.Bitmap} objects from native code.</li>
          </ul>
        </dd>
      </dl>
    </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 3</a> <em>(March 2010)</em>
  </p>

  <div class="toggle-content-toggleme">
      <dl>
        <dt>General notes:</dt>

        <dd>
          <ul>
            <li>Adds OpenGL ES 2.0 native library support.</li>

            <li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of
            OpenGL ES 2.0 vertex and fragment shaders.</li>

            <li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
            should generate slightly more compact and efficient machine code than the previous one
            (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
            to build your machine code.</li>
          </ul>
        </dd>
      </dl>
    </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 2</a> <em>(September 2009)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>Originally released as "Android 1.6 NDK, Release 1".</p>

      <dl>
        <dt>General notes:</dt>

        <dd>
          <ul>
            <li>Adds OpenGL ES 1.1 native library support.</li>

            <li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics
            through the native OpenGL ES APIs, while managing activity lifecycle with a {@link
            android.opengl.GLSurfaceView} object.</li>
          </ul>
        </dd>
      </dl>
    </div>
  </div>

<div class="toggle-content closed">
  <p><a href="#" onclick="return toggleContent(this)">
    <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
      alt="">Android NDK, Revision 1</a> <em>(June 2009)</em>
  </p>

  <div class="toggle-content-toggleme">
      <p>Originally released as "Android 1.5 NDK, Release 1".</p>

      <dl>
        <dt>General notes:</dt>

        <dd>
          <ul>
            <li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
            instructions.</li>

            <li>Includes system headers for stable native APIs, documentation, and sample
            applications.</li>
          </ul>
        </dd>
      </dl>
    </div>
  </div>





<!-- ####################### END OF RELEASE NOTES ####################### -->




























  <h2 id="Reqs">System and Software Requirements</h2>

  <p>The sections below describe the system and software requirements for using the Android NDK, as
  well as platform compatibility considerations that affect appplications using libraries produced
  with the NDK.</p>

  <h4>The Android SDK</h4>

  <ul>
    <li>A complete Android SDK installation (including all dependencies) is required.</li>

    <li>Android 1.5 SDK or later version is required.</li>
  </ul>

  <h4>Supported operating systems</h4>

  <ul>
    <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>

    <li>Mac OS X 10.4.8 or later (x86 only)</li>

    <li>Linux (32 or 64-bit; Ubuntu 8.04, or other Linux distributions using GLibc 2.7 or
later)</li>
  </ul>

  <h4>Required development tools</h4>

  <ul>
    <li>For all development platforms, GNU Make 3.81 or later is required. Earlier versions of GNU
    Make might work but have not been tested.</li>

    <li>A recent version of awk (either GNU Awk or Nawk) is also required.</li>

    <li>For Windows, <a href="http://www.cygwin.com">Cygwin</a> 1.7 or higher is required. The NDK
    will <em>not</em> work with Cygwin 1.5 installations.</li>
  </ul>

  <h4 id="platform-compat">Android platform compatibility</h4>

  <ul>
    <li>The native libraries created by the Android NDK can only be used on devices running
      specific minimum Android platform versions. The minimum required platform version depends on
      the CPU architecture of the devices you are targeting. The following table details which
      Android platform versions are compatible with native code developed for specific CPU
      architectures.

    <table style="margin:1em;">
      <tr>
        <th>Native Code CPU Architecture Used</th>
        <th>Compatible Android Platform(s)</th>
      </tr>

      <tr>
        <td>ARM, ARM-NEON</td>
        <td>Android 1.5 (API Level 3) and higher</td>
      </tr>

      <tr>
        <td>x86</td>
        <td>Android 2.3 (API Level 9) and higher</td>
      </tr>

      <tr>
        <td>MIPS</td>
        <td>Android 2.3 (API Level 9) and higher</td>
      </tr>
    </table>

      <p>These requirements mean you can use native libraries produced with the NDK in
      applications that are deployable to ARM-based devices running Android 1.5 or later. If you are
      deploying native libraries to x86 and MIPS-based devices, your application must target Android
      2.3 or later.</p>
    </li>

    <li>To ensure compatibility, an application using a native library produced with the NDK
    <em>must</em> declare a <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>
      &lt;uses-sdk&gt;</code></a> element in its manifest file, with an
      <code>android:minSdkVersion</code> attribute value of "3" or higher. For example:

<pre style="margin:1em;">
&lt;manifest&gt;
  &lt;uses-sdk android:minSdkVersion="3" /&gt;
  ...
&lt;/manifest&gt;
</pre>
    </li>

    <li>If you use this NDK to create a native library that uses the OpenGL ES APIs, the
    application containing the library can be deployed only to devices running the minimum platform
    versions described in the table below. To ensure compatibility, make sure that your application
    declares the proper <code>android:minSdkVersion</code> attribute value, as shown in the
    following table.</li>

    <li style="list-style: none; display: inline">
      <table style="margin:1em;">
        <tr>
          <th>OpenGL ES Version Used</th>

          <th>Compatible Android Platform(s)</th>

          <th>Required uses-sdk Attribute</th>
        </tr>

        <tr>
          <td>OpenGL ES 1.1</td>

          <td>Android 1.6 (API Level 4) and higher</td>

          <td><code>android:minSdkVersion="4"</code></td>
        </tr>

        <tr>
          <td>OpenGL ES 2.0</td>

          <td>Android 2.0 (API Level 5) and higher</td>

          <td><code>android:minSdkVersion="5"</code></td>
        </tr>
      </table>

      <p>For more information about API Level and its relationship to Android platform versions,
      see <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a>.</p>
    </li>

    <li>Additionally, an application using the OpenGL ES APIs should declare a
    <code>&lt;uses-feature&gt;</code> element in its manifest, with an
    <code>android:glEsVersion</code> attribute that specifies the minimum OpenGl ES version
    required by the application. This ensures that Google Play will show your application only
    to users whose devices are capable of supporting your application. For example:
      <pre style="margin:1em;">
&lt;manifest&gt;
<!-- Declare that the application uses the OpenGL ES 2.0 API and is designed
     to run only on devices that support OpenGL ES 2.0 or higher. -->
  &lt;uses-feature android:glEsVersion="0x00020000" /&gt;
  ...
&lt;/manifest&gt;
</pre>

      <p>For more information, see the <a href=
      "{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>
      documentation.</p>
    </li>

    <li>If you use this NDK to create a native library that uses the API to access Android {@link
    android.graphics.Bitmap} pixel buffers or utilizes native activities, the application
    containing the library can be deployed only to devices running Android 2.2 (API level 8) or
    higher. To ensure compatibility, make sure that your application declares <code>&lt;uses-sdk
    android:minSdkVersion="8" /&gt;</code> attribute value in its manifest.</li>
  </ul>



























  <h2 id="Installing">Installing the NDK</h2>
  <p>Installing the NDK on your development computer is straightforward and involves extracting the
  NDK from its download package.</p>

  <p>Before you get started make sure that you have downloaded the latest <a href=
  "{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as
  needed. The NDK is compatible with older platform versions but not older versions of the SDK tools.
  Also, take a moment to review the <a href="{@docRoot}tools/sdk/ndk/overview.html#reqs">System and
Software Requirements</a>
  for the NDK, if you haven't already.</p>

  <p>To install the NDK, follow these steps:</p>

  <ol>
    <li>From the table at the top of this page, select the NDK package that is appropriate for your
    development computer and download the package.</li>

    <li>Uncompress the NDK download package using tools available on your computer. When
    uncompressed, the NDK files are contained in a directory called
    <code>android-ndk-&lt;version&gt;</code>. You can rename the NDK directory if necessary and you
    can move it to any location on your computer. This documentation refers to the NDK directory as
    <code>&lt;ndk&gt;</code>.</li>
  </ol>

  <p>You are now ready to start working with the NDK.</p>


<h2 id="GetStarted">Getting Started with the NDK</h2>

<p>Once you've installed the NDK successfully, take a few minutes to read the documentation
included in the NDK. You can find the documentation in the <code>&lt;ndk&gt;/docs/</code>
directory. In particular, please read the OVERVIEW.HTML document completely, so that you
understand the intent of the NDK and how to use it.</p>

<p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in
the CHANGES.HTML document.</p>

<p>Here's the general outline of how you work with the NDK tools:</p>

<ol>
  <li>Place your native sources under <code>&lt;project&gt;/jni/...</code></li>

  <li>Create <code>&lt;project&gt;/jni/Android.mk</code> to describe your native sources to the
  NDK build system</li>

  <li>Optional: Create <code>&lt;project&gt;/jni/Application.mk</code>.</li>

  <li>Build your native code by running the 'ndk-build' script from your project's directory. It
  is located in the top-level NDK directory:
    <pre class="no-pretty-print">cd &lt;project&gt;
&lt;ndk&gt;/ndk-build
</pre>

    <p>The build tools copy the stripped, shared libraries needed by your application to the
    proper location in the application's project directory.</p>
  </li>

  <li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools
  will package the shared libraries in the application's deployable <code>.apk</code> file.</li>
</ol>

<p>For complete information on all of the steps listed above, please see the documentation
included with the NDK package.</p>


<h3 id="Using">Using the NDK</h3>

<p>The Android framework provides two ways to use native code:</p>

<ul>
  <li>Write your application using the Android framework and use JNI to access the APIs provided
  by the Android NDK. This technique allows you to take advantage of the convenience of the
  Android framework, but still allows you to write native code when necessary. If you use this
  approach, your application must target specific, minimum Android platform levels, see <a
  href="#platform-compat">Android platform compatibility</a> for more information.</li>

  <li>
    <p>Write a native activity, which allows you to implement the lifecycle callbacks in native
    code. The Android SDK provides the {@link android.app.NativeActivity} class, which is a
    convenience class that notifies your
    native code of any activity lifecycle callbacks (<code>onCreate()</code>, <code>onPause()</code>,
    <code>onResume()</code>, etc). You can implement the callbacks in your native code to handle
    these events when they occur. Applications that use native activities must be run on Android
    2.3 (API Level 9) or later.</p>

    <p>You cannot access features such as Services and Content Providers natively, so if you want
    to use them or any other framework API, you can still write JNI code to do so.</p>
  </li>
</ul>





  <h2 id="Contents">Contents of the NDK</h2>

  <p>The NDK contains the APIs, documentation, and sample
  applications that help you write your native code. Specifically:</p>

  <ul>
    <li>A set of tools and build files used to generate native code libraries from C and C++
    sources</li>

    <li>A way to embed the corresponding native libraries into an application package file
    (<code>.apk</code>) that can be deployed on Android devices</li>

    <li>A set of native system headers and libraries that will be supported in all future versions
    of the Android platform, starting from Android 1.5. Applications that use native activities
    must be run on Android 2.3 or later.</li>

    <li>Documentation, samples, and tutorials</li>
  </ul>

  <p>The latest release of the NDK supports the following instruction sets:</p>

  <ul>
    <li>ARMv5TE, including Thumb-1 instructions (see {@code docs/CPU-ARCH-ABIS.html} for more
information)</li>

    <li>ARMv7-A, including Thumb-2 and VFPv3-D16 instructions, with optional support for
    NEON/VFPv3-D32 instructions (see {@code docs/CPU-ARM-NEON.html} for more information)</li>

    <li>x86 instructions (see {@code docs/CPU-X86.html} for more information)</li>

    <li>MIPS instructions (see {@code docs/CPU-MIPS.html} for more information)</li>
  </ul>

  <p>ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on
  devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main
  difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and
  NEON instructions. You can target either or both of the instruction sets &mdash; ARMv5TE is the
  default, but switching to ARMv7-A is as easy as adding a single line to the application's
  <code>Application.mk</code> file, without needing to change anything else in the file. You can also build for
  both architectures at the same time and have everything stored in the final <code>.apk</code>.
  Complete information is provided in the CPU-ARCH-ABIS.HTML in the NDK package.</p>

  <p>The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES
  (3D graphics library), the JNI interface, and other libraries, as listed in the <a href=
  "#Tools">Development tools</a> section.</p>


  <h3 id="Tools">Development tools</h3>

  <p>The NDK includes a set of cross-toolchains (compilers, linkers, etc..) that can generate
  native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms.</p>

  <p>It provides a set of system headers for stable native APIs that are guaranteed to be supported
  in all later releases of the platform:</p>

  <ul>
    <li>libc (C library) headers</li>

    <li>libm (math library) headers</li>

    <li>JNI interface headers</li>

    <li>libz (Zlib compression) headers</li>

    <li>liblog (Android logging) header</li>

    <li>OpenGL ES 1.1 and OpenGL ES 2.0 (3D graphics libraries) headers</li>

    <li>libjnigraphics (Pixel buffer access) header (for Android 2.2 and above).</li>

    <li>A Minimal set of headers for C++ support</li>

    <li>OpenSL ES native audio libraries</li>

    <li>Android native application APIS</li>
  </ul>

  <p>The NDK also provides a build system that lets you work efficiently with your sources, without
  having to handle the toolchain/platform/CPU/ABI details. You create very short build files to
  describe which sources to compile and which Android application will use them &mdash; the build
  system compiles the sources and places the shared libraries directly in your application
  project.</p>

  <p class="caution"><strong>Important:</strong> With the exception of the libraries listed above,
  native system libraries in the Android platform are <em>not</em> stable and may change in future
  platform versions. Your applications should <em>only</em> make use of the stable native system
  libraries provided in this NDK.</p>



  <h3 id="Docs">Documentation</h3>

  <p>The NDK package includes a set of documentation that describes the capabilities of the NDK and
  how to use it to create shared libraries for your Android applications. In this release, the
  documentation is provided only in the downloadable NDK package. You can find the documentation in
  the <code>&lt;ndk&gt;/docs/</code> directory. Included are these files (partial listing):</p>

  <ul>
    <li>
    INSTALL.HTML &mdash; describes how to install the NDK and configure it for your host
    system</li>

    <li>OVERVIEW.HTML &mdash; provides an overview of the NDK capabilities and usage</li>

    <li>ANDROID-MK.HTML &mdash; describes the use of the Android.mk file, which defines the native
    sources you want to compile</li>

    <li>APPLICATION-MK.HTML &mdash; describes the use of the Application.mk file, which describes
    the native sources required by your Android application</li>
    <li>CPLUSPLUS-SUPPORT.HTML &mdash; describes the C++ support provided in the Android NDK</li>
    <li>CPU-ARCH-ABIS.HTML &mdash; a description of supported CPU architectures and how to target
    them.</li>

    <li>CPU-FEATURES.HTML &mdash; a description of the <code>cpufeatures</code> static library that
    lets your application code detect the target device's CPU family and the optional features at
    runtime.</li>

    <li>CHANGES.HTML &mdash; a complete list of changes to the NDK across all releases.</li>

    <li>DEVELOPMENT.HTML &mdash; describes how to modify the NDK and generate release packages for it</li>

    <li>HOWTO.HTML &mdash; information about common tasks associated with NDK development</li>

    <li>IMPORT-MODULE.HTML &mdash; describes how to share and reuse modules</li>

    <li>LICENSES.HTML  &mdash; information about the various open source licenses that govern the Android NDK</li>

    <li>NATIVE-ACTIVITY.HTML &mdash; describes how to implement native activities</li>

    <li>NDK-BUILD.HTML &mdash; describes the usage of the ndk-build script</li>

    <li>NDK-GDB.HTML &mdash; describes how to use the native code debugger</li>

    <li>PREBUILTS.HTML &mdash; information about how shared and static prebuilt libraries work </li>

    <li>STANDALONE-TOOLCHAIN.HTML &mdash; describes how to use Android NDK toolchain as a standalone
    compiler (still in beta).</li>

    <li>SYSTEM-ISSUES.HTML &mdash; known issues in the Android system images that you should be
    aware of, if you are developing using the NDK.</li>

    <li>STABLE-APIS.HTML &mdash; a complete list of the stable APIs exposed by headers in the
    NDK.</li>

  </ul>

  <p>Additionally, the package includes detailed information about the "bionic" C library provided
  with the Android platform that you should be aware of, if you are developing using the NDK. You
  can find the documentation in the <code>&lt;ndk&gt;/docs/system/libc/</code> directory:</p>

  <ul>
    <li>OVERVIEW.HTML &mdash; provides an overview of the "bionic" C library and the features it
    offers.</li>
  </ul>





<h3 id="Samples">Sample apps</h3>

<p>The NDK includes sample applications that illustrate how to use native code in your Android
  applications:</p>

  <ul>
    <li><code>hello-jni</code> &mdash; a simple application that loads a string from a native
    method implemented in a shared library and then displays it in the application UI.</li>

    <li><code>two-libs</code> &mdash; a simple application that loads a shared library dynamically
    and calls a native method provided by the library. In this case, the method is implemented in a
    static library imported by the shared library.</li>

    <li><code>san-angeles</code> &mdash; a simple application that renders 3D graphics through the
    native OpenGL ES APIs, while managing activity lifecycle with a {@link
    android.opengl.GLSurfaceView} object.</li>

    <li><code>hello-gl2</code> &mdash; a simple application that renders a triangle using OpenGL ES
    2.0 vertex and fragment shaders.</li>

    <li><code>hello-neon</code> &mdash; a simple application that shows how to use the
    <code>cpufeatures</code> library to check CPU capabilities at runtime, then use NEON intrinsics
    if supported by the CPU. Specifically, the application implements two versions of a tiny
    benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that
    support it.</li>

    <li><code>bitmap-plasma</code> &mdash; a simple application that demonstrates how to access the
    pixel buffers of Android {@link android.graphics.Bitmap} objects from native code, and uses
    this to generate an old-school "plasma" effect.</li>

    <li><code>native-activity</code> &mdash; a simple application that demonstrates how to use the
    native-app-glue static library to create a native activity</li>

    <li><code>native-plasma</code> &mdash; a version of bitmap-plasma implemented with a native
    activity.</li>
  </ul>

  <p>For each sample, the NDK includes the corresponding C source code and the necessary Android.mk
  and Application.mk files. There are located under <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code>
  and their source code can be found under <code>&lt;ndk&gt;/samples/&lt;name&gt;/jni/</code>.</p>

  <p>You can build the shared libraries for the sample apps by going into
  <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code> then calling the <code>ndk-build</code> command.
  The generated shared libraries will be located under
  <code>&lt;ndk&gt;/samples/&lt;name&gt;/libs/armeabi/</code> for (ARMv5TE machine code) and/or
  <code>&lt;ndk&gt;/samples/&lt;name&gt;/libs/armeabi-v7a/</code> for (ARMv7 machine code).</p>

  <p>Next, build the sample Android applications that use the shared libraries:</p>

  <ul>
    <li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
    Android project for each sample, using the "Import from Existing Source" option and importing
    the source from <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code>. Then, set up an AVD,
    if necessary, and build/run the application in the emulator.</li>

    <li>If you are developing with Ant, use the <code>android</code> tool to create the build file
    for each of the sample projects at <code>&lt;ndk&gt;/samples/&lt;name&gt;/</code>.
    Then set up an AVD, if necessary, build your project in the usual way, and run it in the
    emulator.</li>

  </ul>

  <p>For more information about developing with the Android SDK tools and what
  you need to do to create, build, and run your applications, see
  the <a href="{@docRoot}tools/workflow/index.html">Overview</a>
  section for developing on Android.</p>



  <h4 id="hello-jni">Exploring the hello-jni Sample</h4>

  <p>The hello-jni sample is a simple demonstration on how to use JNI from an Android application.
  The HelloJni activity receives a string from a simple C function and displays it in a
  TextView.</p>

  <p>The main components of the sample include:</p>

  <ul>
    <li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
    file, a <code>src/</code> and <code>res</code> directories, and a main activity)</li>

    <li>A <code>jni/</code> directory that includes the implemented source file for the native code
    as well as the Android.mk file</li>

    <li>A <code>tests/</code> directory that contains unit test code.</li>
  </ul>

  <ol>
    <li>Create a new project in Eclipse from the existing sample source or use the
    <code>android</code> tool to update the project so it generates a build.xml file that you can
    use to build the sample.

      <ul>
        <li>In Eclipse:

          <ol type="a">
            <li>Click <strong>File &gt; New Android Project...</strong></li>

            <li>Select the <strong>Create project from existing source</strong> radio button.</li>

            <li>Select any API level above Android 1.5.</li>

            <li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
            the <code>&lt;ndk-root&gt;/samples/hello-jni</code> directory.</li>

            <li>Click <strong>Finish</strong>.</li>
          </ol>
        </li>

        <li>On the command line:

          <ol type="a">
            <li>Change to the <code>&lt;ndk-root&gt;/samples/hello-jni</code> directory.</li>

            <li>Run the following command to generate a build.xml file:
              <pre class="no-pretty-print">android update project -p . -s</pre>
            </li>
          </ol>
        </li>
      </ul>
    </li>

    <li>Compile the native code using the <code>ndk-build</code> command.
      <pre class="no-pretty-print">
cd &lt;ndk-root&gt;/samples/hello-jni
&lt;ndk_root&gt;/ndk-build
</pre>
    </li>

    <li>Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands from the project directory:
      <pre class="no-pretty-print">
ant debug
adb install bin/HelloJni-debug.apk
</pre>
    </li>
  </ol>

  <p>When you run the application on the device, the string <code>Hello JNI</code> should appear on
  your device. You can explore the rest of the samples that are located in the
  <code>&lt;ndk-root&gt;/samples</code> directory for more examples on how to use the JNI.</p>



  <h4 id="native-activity">Exploring the native-activity Sample Application</h4>

  <p>The native-activity sample provided with the Android NDK demonstrates how to use the
  android_native_app_glue static library. This static library makes creating a native activity
  easier by providing you with an implementation that handles your callbacks in another thread, so
  you do not have to worry about them blocking your main UI thread. The main parts of the sample
  are described below:</p>

  <ul>
    <li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
    file, a <code>src/</code> and <code>res</code> directories). The AndroidManifest.xml declares
    that the application is native and specifies the .so file of the native activity. See {@link
    android.app.NativeActivity} for the source or see the
    <code>&lt;ndk_root&gt;/platforms/samples/native-activity/AndroidManifest.xml</code> file.</li>

    <li>A <code>jni/</code> directory contains the native activity, main.c, which uses the
    <code>android_native_app_glue.h</code> interface to implement the activity. The Android.mk that
    describes the native module to the build system also exists here.</li>
  </ul>

  <p>To build this sample application:</p>

  <ol>
    <li>Create a new project in Eclipse from the existing sample source or use the
    <code>android</code> tool to update the project so it generates a build.xml file that you can
    use to build the sample.

      <ul>
        <li>In Eclipse:

          <ol type="a">
            <li>Click <strong>File &gt; New Android Project...</strong></li>

            <li>Select the <strong>Create project from existing source</strong> radio button.</li>

            <li>Select any API level above Android 2.3.</li>

            <li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
            the <code>&lt;ndk-root&gt;/samples/native-activity</code> directory.</li>

            <li>Click <strong>Finish</strong>.</li>
          </ol>
        </li>

        <li>On the command line:

          <ol type="a">
            <li>Change to the <code>&lt;ndk-root&gt;/samples/native-activity</code> directory.</li>

            <li>Run the following command to generate a build.xml file:
              <pre class="no-pretty-print">
android update project -p . -s
</pre>
            </li>
          </ol>
        </li>
      </ul>
    </li>

    <li>Compile the native code using the <code>ndk-build</code> command.
      <pre class="no-pretty-print">
cd &lt;ndk-root&gt;/platforms/samples/android-9/samples/native-activity
&lt;ndk_root&gt;/ndk-build
</pre>
    </li>

    <li>Build and install the application as you would a normal Android application. If you are
    using Eclipse, run the application to build and install it on a device. If you are using Ant,
    run the following commands in the project directory, then run the application on the device:
      <pre class="no-pretty-print">
ant debug
adb install bin/NativeActivity-debug.apk
</pre>
    </li>
  </ol>