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path: root/graphics/java/android/graphics/SurfaceTexture.java
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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

/**
 * Captures frames from an image stream as an OpenGL ES texture.
 *
 * <p>The image stream may come from either video playback or camera preview.  A SurfaceTexture may
 * be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
 * Camera object.  This will cause all the frames from that image stream to be sent to the
 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
 * called, the contents of the texture object specified when the SurfaceTexture was created is
 * updated to contain the most recent image from the image stream.  This may cause some frames of
 * the stream to be skipped.
 *
 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
 * OES_EGL_image_external OpenGL ES extension.  This limits how the texture may be used.
 */
public class SurfaceTexture {

    @SuppressWarnings("unused")
    private int mSurfaceTexture;

    /**
     * Callback interface for being notified that a new stream frame is available.
     */
    public interface OnFrameAvailableListener {
        void onFrameAvailable(SurfaceTexture surfaceTexture);
    }

    /**
     * Exception thrown when a surface couldn't be created or resized
     */
    public static class OutOfResourcesException extends Exception {
        public OutOfResourcesException() {
        }
        public OutOfResourcesException(String name) {
            super(name);
        }
    }

    /**
     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
     *
     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
     */
    public SurfaceTexture(int texName) {
        init(texName);
    }

    /**
     * Register a callback to be invoked when a new image frame becomes available to the
     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
     * thread invoking the callback.
     */
    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
        // TODO: Implement this!
    }

    /**
     * Update the texture image to the most recent frame from the image stream.  This may only be
     * called while the OpenGL ES context that owns the texture is bound to the thread.  It will
     * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
     */
    public native void updateTexImage();

    private native void init(int texName);

    /*
     * We use a class initializer to allow the native code to cache some
     * field offsets.
     */
    private static native void nativeClassInit();
    static { nativeClassInit(); }
}